MischiefSC, on 24 May 2018 - 07:05 PM, said:
Everything a new player tries is going to go poorly. Not like range trading is going to turn out much better.
The LBK is still an excellent mech; speed and maneuverability with 6xSRM6 while being reasonably tanky is never a bad option. Especially if the map has decent open spaces you can push in and dig the back out of enemies. They can either turn to face you, turning their back to your teammates or they can let you shoot their back.
LBKs absolutely are best in groups though. No question. If your teammates are all in slow mechs then the mobility advantage is largely wasted.
Brawling, mid range trades, long range trades, pushing, turtling, these are all strats that have their place against different teams and on different maps and modes. It's true most teams tend to gravitate toward one or two of them but it would be false to say any of them are inherently superior. You see a lot of trading in comp play because tonnage limits, duping limits and trading is the safest way to play most of the time.
Those are all skill sets you want to learn though.
Again no.
New players we are talking about here. These new solo's bringing their Linebackers along in their uncoordinated pug match is stupid. Really stupid. You even say why it is dumb in above quote. Most likely they will be alone in an undergunned mech that generally runs hotter than a lot of other popular choices. New player may benefit from the speed to get out of trouble but will struggle getting into brawl range when alone facing all of that IS armor.
The state of srms as well especially on tonnage starved Linebacker which doesn't get artie makes it super inefficient at actually killing stuff. You don't realise or refuse to accept this because of your experience running them in packs in which they become much, much more effective.
Most of the builds are also very short range. Recent med pulse nerf on range definitely hurt the LBK much, much more than my 9 med pulse Ebon.
As far as what is superior or claiming that saying some tactics are or not is something I am not going to debate with you. Instead I am going with Proton and Fusion's opinion as well as the many other really recognisable players I drop with who are deep into the 99th percentile and what they have to say about the state brawling is currently in. As well as my own experience on top of that, which as recently as yesterday an MS group barely scrapped out a win on Alpine domination against a pure pug team doing a LBK rush.
Oh and just on the outside chance you think that I am blind due to being some sort of Linebacker hater, it is one of my favourite mechs. Of the BCMC guys I have the most of them and use them the most by quite a large margin. I run a prime with 2ppc's that not long ago I put up 2300 damage in that mech alone. Also frequently run Redline with six pulses and it is consistently good for a thousand
if I play it carefully and right since I will likely be alone doing so. Even have the six srm version a couple of times on two accounts and even had success with my weirdo 6 srm 4 with artie that I seem to be the only one I know of that runs.
When talking about new players running in CW, the best advice is to go with Ebons or Hellbringers and a solid medium. They sync up with teams well and are much more forgiving. Don't want new guys in assaults and relying on the strength of a crit lynx when those mechs are only really strong in the hands of experienced players. This is the same thing with the Linebacker.
I mean maybe your thinking might have some validity if you could convince pugs and new players en masse to adopt them, and the tactics that go with them. That won't happen though and of the Linebackers I see running around in the hands of players other than Kcom, most of those in the wild are running lurms.