Horrible
#21
Posted 04 May 2021 - 02:30 PM
you your calendar is toast
Necro, necro necro,
how did you find this post?
You had a great opinon,
and wanted to opine,
But you had missed the topic,
back in the mists of time!
Necro necro necro,
you tried your very best
Necro, necro necro,
but you have failed the test!
You didn't check the post dates,
as you should always do
So now you are a Necro
e'en though this post is through!
Necro, necro, necro,
your post is not the best
'Cause necroposting topics,
is 'gainst the TOS!
#22
Posted 08 July 2021 - 02:06 PM
I love Solaris. There's elevation to be surprising, and lots of what MWO lacks. Close in city fighting. That's an area of warfare that is CONSTANTLY talked about in the books and games, and of our SIXTEEN maps, we have ONE city map. The others are just open fields with a smattering of buildings at the edge. They're basically the same as any other mostly open map. I'd actually love to get another city map or two because it's such a game changer when you can't have half your team sit at the edges lobbing LRMs and lasers at sniping ranges for half the map.
#23
Posted 30 September 2021 - 05:00 PM
I agree with Others, HORRIBLE HORRIBLE map!
#24
Posted 15 July 2022 - 06:57 AM
Solaris is a extreme and makes several weapon systems useless or at least not worth the investment in tonnage and dmg/heat per time. This is leading to frustation.
Edited by Snoopy, 15 July 2022 - 06:57 AM.
#25
Posted 12 August 2022 - 12:04 PM
Snoopy, on 15 July 2022 - 06:57 AM, said:
Solaris is a extreme and makes several weapon systems useless or at least not worth the investment in tonnage and dmg/heat per time. This is leading to frustation.
Thx Snoopy, you saved me 5 mins of typing!!- Damm right. But I'd also say that Hellbore springs has the same problems ,the only difference is mud not brick. At risk of being (justifiably) hated, I now quit out and make coffee if I land on these maps.
#26
Posted 13 August 2022 - 03:31 PM
Snoopy, on 15 July 2022 - 06:57 AM, said:
Solaris is a extreme and makes several weapon systems useless or at least not worth the investment in tonnage and dmg/heat per time. This is leading to frustation.
Edited by KursedVixen, 13 August 2022 - 03:30 PM.
#27
Posted 16 August 2022 - 05:04 AM
KursedVixen, on 13 August 2022 - 03:31 PM, said:
Either I didn't state this clearly or you don't seem to understand my argument. Maybe we have a misunderstanding between useable and viable. They are useable, but not viable.
Definition : viable
"the proposed investment was economically viable"
https://www.collinsdictionary.com/de/worterbuch/englisch/viable
Investing in long range weapons on a short range map doesn't make sense.
There was tonnage & space put into weapons and equipment, which is not optimal. DPS, cooldown, burntime, lock-on time... everything is not suitable for this map and speaking against you. It automatically makes you perform worse than your opponent (with a suitable equipment). Conversely, this also counts for melee weapons on a long-range map.
IMHO you can learn some things (e.g. dumb fire LRM to shortcut time), but you can't learn to better DPS / cooldown / HPS. This decision was already made in the MechLab.
Weapons with a high burn time, lock-on time, flight time are not viable in an environment with extreme cover (Solaris) and only very short windows to fire. Not unusable, but unviable.
#28
Posted 23 August 2022 - 06:46 AM
Zarock, on 24 May 2018 - 08:10 AM, said:
#29
Posted 23 August 2022 - 09:38 AM
JPeiper, on 23 August 2022 - 06:46 AM, said:
Tha player's last forums visit was four years ago.
#30
Posted 16 February 2023 - 05:22 AM
It likely doesnt help that i dont enjoy brawling as a playstyle at all (im not patient enough for it, cant stand hanging around during the early parts of the match not getting dmg in), so i never bring brawler builds - the closest it ever gets is a 2 LPL 6 MPL Blood Asp i like to run. Maps should cater to more than one playstyle imo, and this one doesnt. (Alpine is just as bad for this issue, just favouring sniper builds instead of brawler)
#31
Posted 17 February 2023 - 09:31 AM
Snoopy, on 15 July 2022 - 06:57 AM, said:
This. We can see what you try to do here guys. This is the dumbest way to force players to play more just to get to know the most pop maps, and this is not the only dumb trick of yours. Not showing otherwise absolutely crucial stats and telemetry is for the same reason. The three things you guys accomplish here are; 1) robbing yourselves of proper and accurate community feedback. 2) add layers upon layers of frustration. 3) killing the ambition of guys who would play more and on higher level than average - which in return could promote the game much further than your pr/marketing team ever could
Edited by H4RDCA5E, 17 February 2023 - 09:32 AM.
#32
Posted 09 March 2023 - 11:36 PM
I honestly don't know if it's possible to make a map that's more impractical and simultaneously infuriating... and we've got a bunch of extremely, infamously bad maps. Not just 'bad' anecdotally but literally at a technical level, with distances, areas, spaces and heights that make playing on them difficult in ways that are not constructive (eg spaces just fractionally too small to get a mech through or doodads everywhere that constantly jam and catch our mechs), ungainly, awkward and generally annoying.
I know that there's no point criticizing anything about MWO anymore, I just hope that in the unlikely event that map makers or prospective map makers of other games happen to look in here, they learn some lessons about how _not_ to create maps.
MWO's maps generally are terrible! By far the worst that I've seen in any game over forty-ish years.
#33
Posted 01 November 2023 - 04:08 AM
#34
Posted 01 November 2023 - 04:26 PM
GET GOOD SCRUBS!
Edited by KursedVixen, 01 November 2023 - 04:26 PM.
#35
Posted 06 April 2024 - 01:07 PM
#36
Posted 28 April 2024 - 10:05 AM
If your problem is the restricted sight lines, well... there are places that you can play as long range here. There are long sightlines around the outside of the central courtyard, and a lot of choke points you can pour fire into to stall the enemy. But you have to be fluid and avoid getting bogged down with targeting when you should be on the move. It's a different kind of map, and teammate behaviors can be frustrating at times, but the map is fun to play - if you play the map.
#37
Posted 28 April 2024 - 10:22 PM
Void Angel, on 28 April 2024 - 10:05 AM, said:
If your problem is the restricted sight lines, well... there are places that you can play as long range here. There are long sightlines around the outside of the central courtyard, and a lot of choke points you can pour fire into to stall the enemy. But you have to be fluid and avoid getting bogged down with targeting when you should be on the move. It's a different kind of map, and teammate behaviors can be frustrating at times, but the map is fun to play - if you play the map.
the same can be said about ALL the maps in MWO... including Alpine.
#38
Posted 29 April 2024 - 06:48 AM
#40
Posted 29 April 2024 - 02:06 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users