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Laser Vs Ballistic


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#41 Cloves

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Posted 26 May 2018 - 05:19 PM

sorry, no refunds. you can deselect skills in order to free up space on that mech's skillweb (selections are capped at 91 active at a time). They got rid of the reactivation cost, but you will not get exp or cbills back.

Edited by Cloves, 26 May 2018 - 05:21 PM.


#42 Koniving

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Posted 27 May 2018 - 11:07 AM

View PostAedanCousland, on 26 May 2018 - 10:11 AM, said:



That's not going to work on this mech. It only has 2x Laser Hardpoints on each arm.

They don't have to be on the arm for you to be able to use twin Gauss twin PPC. So long as you're not using them at less than 90 meters (a physical limitation not because "PPC"), you will always hit the same point on the enemy.

Lasers don't care about less than 90 meters though....
Posted Image
Dragon shooting enemy standing on top of himself. Notice the lasers still hit pinpoint on the ankle despite being impossible.
"Travel" weapons will hit the first surface they impact with which is the only reason there's a 90 meter "limit" to their pinpoint, as at that point having really spread points of origin means that they could be split across different surfaces on the target.

Where it actually wouldn't work is if you unlock the arms or need to hit something beyond the torso's tilting range.

View PostAedanCousland, on 26 May 2018 - 03:11 PM, said:

Save me making another post, quick question. Can I remove skills from a Mech if I decide I no longer wish to use that Mech?

Nope.

Think of it like tricking out a car...and then getting rid of the car. You'll never get that money back.

So either keep the car or take the loss.

Though with all the ranting and raving about how great Mad Cat MK IIs are, hard to imagine why you would want to trade it.

#43 BTGbullseye

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Posted 27 May 2018 - 11:28 AM

He's using the MCII-A... 5x energy, 2x missile, 1x ballistic. He can't do 2x ballistic at all. I addition, it's a Clan mech, so no 90m limitation on the PPCs.

Edited by BTGbullseye, 27 May 2018 - 11:29 AM.


#44 Koniving

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Posted 27 May 2018 - 11:44 AM

View PostBTGbullseye, on 27 May 2018 - 11:28 AM, said:

He's using the MCII-A... 5x energy, 2x missile, 1x ballistic. He can't do 2x ballistic at all. I addition, it's a Clan mech, so no 90m limitation on the PPCs.

According to Smurfy it has 2 ballistics.

But one is CT...got it. Forgot about that.

I'm not talking about PGI's magic 90 meter no damage nonsense, though in particular you could say it might be related to the accuracy penalty of tabletop...

To be clear: the 90 meter limitation has nothing to do with PPCs... it has to do with travel weapons (weapons that fire a real tangible projectile that travels within the game space) and pinpoint and hit detection.

Say you have a phallic-shaped mech at 90 meters. You fire.
You may hit the center torso where you aim. Good.

Now said phallic shaped mech is at 40 meters. You fire at CT.
You hit left torso. Right torso. And nothing hit the CT.

Why is this?
Because the projectiles must travel and hit the first surface they encounter regardless of if it is the intended target. Hence the 90 meter limitation.

This is why a Stalker bullrush is so effective. All the damage gets spread all over the place.
Posted Image
Considering how far apart most arm and side torso weapons are on mechs like the Mad Cat MK II.... there's no way that they will be able to function appropriately with a Stalker at sub-90 meters. Especially at point blank. After all, projectiles travel.
Posted Image
And will impact the first thing it touches, not the intended target at such close ranges.

Meanwhile as shown in the previous image of the Dragon with lasers, the game doesn't care about this fact for lasers.. Lasers can bend if necessary to hit the intended target. Physical objects created and traveling in the gamespace cannot.

Hence why if you have weapons spread out across multiple body sections, your effective accurate minimum range is around just shy of 90 meters.
If they're all in the same place, you have no accurate minimum range.

Edited by Koniving, 27 May 2018 - 11:55 AM.






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