


Timberwolf Negative Quirks?
#1
Posted 27 May 2018 - 11:08 AM

#2
Posted 27 May 2018 - 11:15 AM
How badly does it have to suck for that to happen? I'm not sure anyone really knows.
#3
Posted 27 May 2018 - 11:19 AM
#4
Posted 27 May 2018 - 01:31 PM
#5
Posted 27 May 2018 - 05:31 PM
#6
Posted 27 May 2018 - 08:53 PM
I didn't play one before the nerfs, so I'm not sure how much it changed. It's still a solid mech, just not as tanky as IS heavies or as agile as some of the other Clan Heavies. It does pack one hell of a punch though.
#7
Posted 27 May 2018 - 09:17 PM
In a post-engine desync environment those huge engines just arnt worth it. They piss tonnage away for very little benefit (a couple extra kph of speed whoop-de-doo).
to get the timberwolf back to competitive form, it would not only need to lose its negative quirks, but would also need to gain some positive quirks or agility buffs to make up for being forced to take a huge engine.
Quote
as far as external balance goes thats probably true. Were all well aware that clan vs IS balance is poor in this game. but the fact that some IS heavies need bigger buffs doesnt mean the timberwolf doesnt also need a buff.
the Twolf is not internally balanced well against other clan heavies. the Twolf struggles to fill its intended role of being a skirmisher. Its supposed to be highly agile for a 75 ton mech, and its just not. engine desync killed it dead.
Edited by Khobai, 27 May 2018 - 09:40 PM.
#8
Posted 27 May 2018 - 10:43 PM
Really, though, I bet PGI never bothered to reset their internal stats post-nerf, so to them, it looks better than it currently is. That and their general aversion to buffing old, underperforming Mechs is why the TBR is going to retain those negative quirks for a long, long time to come, on top of an agility profile that's usually more associated with Assaults and, by today's standards, mediocre geometry. GG.
LordBraxton, on 27 May 2018 - 01:31 PM, said:
Not much of a yardstick, considering how terrible most IS Heavies are. Personally, I'd argue that PGI should slap some armour on top of the structure. And that's not gonna suffice to prop a good number of 'em up far enough, I'm sure.
#9
Posted 27 May 2018 - 11:42 PM
Luminis, on 27 May 2018 - 10:43 PM, said:
That would explain why PGI's nerfed the Black Knight repeatedly over the years, after the first nerf everyone stopped using it, so it's stats never went down, and they still think it's overperforming.
#10
Posted 28 May 2018 - 12:40 AM
I'd argue it's better than a TBR right now to be honest because of how much armour two variants now have. Very strong used correctly. That's not to say it's performing well... Both TBR and the BKNT suck in overall terms compared to other heavy mechs.
Edited by justcallme A S H, 28 May 2018 - 12:41 AM.
#11
Posted 28 May 2018 - 05:18 AM
#12
Posted 28 May 2018 - 05:25 AM
Dragonporn, on 28 May 2018 - 05:18 AM, said:
Yeah, my Timby does great too. Super fast, tough 75 ton mech with good loadouts. If that mech has become outdated, then powercreep has gotten completely out of control.
#13
Posted 28 May 2018 - 05:53 AM
#15
Posted 28 May 2018 - 12:04 PM
#16
Posted 28 May 2018 - 12:45 PM
Still... maybe someday. After all, the MLX and VND finally got gud, and they were considered the worst 'Mechs in the game for a good long while. The Catapult finally got re-scaled to a more reasonable size, got its hitboxes fixed, and had its VCR tumors excised, too. So, who knows? A TBR requirkening might be right around the corner!
The dartboard giveth, and the dartboard taketh away, and no man knoweth what or when.

#17
Posted 28 May 2018 - 03:56 PM
Dragonporn, on 28 May 2018 - 05:18 AM, said:
That build was great, since repeatedly slapping UACs though it's super lackluster. And can't spread damage like it used too.
Gone is the glory age of the TBR.
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