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1St Time In An Awesome Since Closed Beta.....still Not Awesome.


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#21 Mechwarrior1441491

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Posted 30 May 2018 - 10:57 AM

Check this awesome out in the upcoming main btech box set.

https://bg.battletec...ome.jpeg?x64300Posted Image

Edited by Mechwarrior1441491, 30 May 2018 - 10:58 AM.


#22 MechaBattler

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Posted 30 May 2018 - 10:59 AM

Too bad they didn't make it less wide. All they did was shrink the torsos a bit. But the damn thing is just too wide. Can't fit it in some places on certain maps.

Imagine if they moved the energy hard points to the shoulders though?

Edited by MechaBattler, 30 May 2018 - 11:00 AM.


#23 BrunoSSace

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Posted 30 May 2018 - 12:14 PM

All the bad press, even tho I thought this was the case about the awesome. Im still going to buy 2 of them this sale. When I walk next to an awesome and my thanny is as big and as wide. I new there was going to be a problem. It is so rare, that I every see these things on the battle field.
Rare mech.

#24 Jackal Noble

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Posted 30 May 2018 - 12:21 PM

Just throw some HPPCs and Med lasers on it and your gold.

#25 Angel of Annihilation

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Posted 30 May 2018 - 03:07 PM

View PostLowSubmarino, on 30 May 2018 - 02:35 AM, said:

Doing so little dmg is due to subpar positioning and choosing bad engagements.

You can do 300 - 600 dmg easily even in bad heavies and assaults just by trading well. Or by not facing multiple mechs. Awesome is not competitive though. Its just way too easy to hit. Giant hitboxes. Id stay at range and use no face time ppcs. Trying to go up agsainst front tier heavies and assaults isnt a good idea in that mech.


Right? I have been playing since closed beta, have about 8000-9000 matches in total and am at Tier 1 so it was my subpar positioning and choice of bad engagments....yep you got me.

Well then again I did do 391 damage with it in my 3rd match so yeah you CAN do 300-600 damage with it on occasion.

Seriously though, it can't function as an Assault mech. Sure I absolutely believe it can be an effective LRM boat because you only need to be able to mount a ton of LRM launchers to be an effective LRM boat and I even believe it might do ok 2nd or even 3rd line provided you do everything in your power to not be targeted by the enemy but I was trying to push the domination circle on Mining and the second match was Solaris where every fight is a brawl and that is what an Assault mech is suppose to do, be up at the front sharing armor with your team. It was quite literally the worst mech I had ever played which quite honestly was how I felt about it back in Closed Beta.

I really don't know what I was expecting and didn't expect it to be outstanding in any fashion, however I really did expect it to have been improved enough that you could manage a decent game out of it without having all the moons and the stars align into perfect conditions for the mech to preform in (such as being invisible or at least ignored with no one ever shooting at it hehe).

#26 BrunoSSace

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Posted 30 May 2018 - 04:09 PM

Hey Viktor, seen you around alot mate. Was the Awesome fully skilled? Looks like a mech that needs the full survival tree to be even worth a dame. I can see the grind in mine probably wouldn't be fun till I have atlest 50 skill points in it.

#27 Y E O N N E

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Posted 30 May 2018 - 04:14 PM

This sounds more like an issue with positioning and timing than the 'Mech.

#28 RickySpanish

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Posted 30 May 2018 - 06:24 PM

I took the 9M out for a stroll just now with 3 ER PPCs and 3 Medium Lasers. Standard 300 engine and all the heatsinks and heat reduction skills I could muster, along with full points in survival. Amazingly, we won all five games and I was only dead in one of them. BUT, my damage was awful! I didn't break 350 points and it wasn't from a lack of trying. Even with the 9Ms quirks and all that heat reduction I had to be cautious, plus 10 points per shot actually is not all that great. The ER PPCs are hideously inefficient and the Awesome just does not seem to have caught up with the times. The torso twist is fine and it's an agile 'Mech, but that does not offset the shape of it, nor does it allow you to eat damage for the team in a push for very long. Love the 'Mech, but in 5 games my team carried me; had I dropped in my Kodiak I probably would have got Ace of Spades considering how badly the enemy played :P

#29 Mystere

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Posted 31 May 2018 - 01:53 PM

View PostIIXxXII, on 29 May 2018 - 07:28 PM, said:

Posted Image

Game date: 4/20/2018.

1685 damage in a pretty baby.

Nerf nao!!!


Now show me 99 other games of similar or better performance.

#30 Christof Romulus

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Posted 31 May 2018 - 05:43 PM

Not going to lie - when I saw this post I thought that a time-traveling version of myself had finally made it through the space-time continuum and made this post for me as a subtle hint that time-travel was real and I should get back on it.

I say that because I did the EXACT same thing as the OP - I bought the 8Q and the 8M and shoved half-clam tech on them... and they're still remarkably underwhelming somehow.

I have a Highlander with 2 ERPPCs that does phenomenally well. Yes it's 10 more tons, but it outperforms the Awesome to a pretty sizable degree.

For some reason I have lost my left arm on these mechs more times than I have lost a left arm on any mech ever (and I've only had it for 3 days) and there's nothing even on the arm! This is telling me that the mech is so wide (which is no shock to anyone) that my arm is sticking out of cover even when I think I'm completely within cover.

I'm still not mad at it though 40% off is a deal and I think I can come up with something that'll work... eventually.

#31 Elizander

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Posted 31 May 2018 - 06:37 PM

The most I like doing these days with the 8Q is 3 ER PPCs on the right side (Arm + 2x ST) for right side peeking. You can alpha with all 3 and get a nice 30 point shot at 800-900m which tends to just slaughter those pesky spiders and shadowcats that love to stay on the wall in HPG. 3 MLs on the other side for close range, but admittedly they are not enough in most cases. The problem with a PPC heavy mech is brawling/tanking since the heat will keep you from shooting and being a threat up close until Gauss/Heavy Gauss mechs that can fight from any range.

#32 Brain Cancer

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Posted 31 May 2018 - 07:00 PM

The Awesome suffers in that it's two best potential weapon types are LRMs and PPCs.

LRMs are awful, PPCs are second-rate, and it's a broad, clumsy target as well. Even the -8T, which you'd think might be decent at laservomit/ERLL boating kinda fails due to it's arm mounts and the Pretty Baby has nightmarishly poor hardpoints in number and arrangement in exchange for it's higher engine cap (which thanks to desync and assault agility nerfs is a far poorer exchange).

#33 Christof Romulus

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Posted 01 June 2018 - 09:09 AM

Okay, I figured it out. I'm going to compare the defensive and mobility values side-by-side of my Awesome (after spending skillpoints) to a basic Orion-V (no skillpoints spent yet):
Posted Image

Awesome is on top for armor, and on Left for mobility.
I think it's obvious that being an Assault mech hurts this chassis far more than the 5 tons it gets over the Orion help it.

#34 Cnaiur

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Posted 01 June 2018 - 11:14 AM

View PostBrain Cancer, on 31 May 2018 - 07:00 PM, said:

The Awesome suffers in that it's two best potential weapon types are LRMs and PPCs.

LRMs are awful, PPCs are second-rate, and it's a broad, clumsy target as well. Even the -8T, which you'd think might be decent at laservomit/ERLL boating kinda fails due to it's arm mounts and the Pretty Baby has nightmarishly poor hardpoints in number and arrangement in exchange for it's higher engine cap (which thanks to desync and assault agility nerfs is a far poorer exchange).


PPCs in general, but especially IS PPCs, are in a bad place right now. Clan ERPPCs get higher damage, lower weight, and clan heat sinks to make them adequate, but PPCs on IS side are almost unusable without massive quirks. Too hot, poor DPS, minimum ranges, etc. They could all use a 10% heat reduction and the heavy PPC should lose the minimum range. The weight and slots necessary to fit it, combined with its poor range and velocity are punishment enough.

#35 CygnusX7

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Posted 01 June 2018 - 11:53 AM

Sorry my Mechwarrior friend but it's not the mech.
I have a friend who proves this to me when he does over 1000 damage in a CRB.

Yeah, it has good hitboxes but it's a CRB.

#36 Brain Cancer

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Posted 01 June 2018 - 11:59 AM

View PostCygnusX7, on 01 June 2018 - 11:53 AM, said:

Sorry my Mechwarrior friend but it's not the mech.
I have a friend who proves this to me when he does over 1000 damage in a CRB.

Yeah, it has good hitboxes but it's a CRB.


The Crab is actually a quite respectable, durable laser spitting medium. Next to the Bushwhacker, it's the chassis I suggest most for IS medium pilots (and that only because the BSW is even tougher and capable of effective dakka/splat). 1000 damage isn't unreasonable at all.

#37 Black Ivan

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Posted 01 June 2018 - 12:05 PM

Awesome is like the other olded Mechs which were forgotten by PGI during the Quirk passes in the name of selling Mech Packs. Even a Zeus could be good if he would have the quirks

#38 Nothing Whatsoever

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Posted 01 June 2018 - 12:30 PM

They look so Awesome that they attract attention and they get focused.



Another Assault I had a hard time with is the Banshee. Sure quirks can be applied as a band-aid, however I dunno if just quirken-ing is the right thing to do.

#39 LordBraxton

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Posted 01 June 2018 - 12:30 PM

I disagree on one account, the Awesome WAS Awesome in closed beta.

I mained a 9M, going 80kph back when 80 was fast, with 2SRM4s, an SRM6, and a batterly of pulse lasers.

Believe it or not, it was an amazing brawler back then, and I was often top damage. Shows how much MWO has changed.

Not only has there been immense power creep since then, but the amazing agility offered by an xl360 or xl380 is no longer possible for the 9m, so it is complete trash now.

Edited by LordBraxton, 01 June 2018 - 12:31 PM.


#40 Humpday

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Posted 01 June 2018 - 02:42 PM

It works, but you gotta torso twist like a mofo
Not a big scoring game but a carry none the less.

Posted Image

I'd give it some hill climb and turn speed though, i seem to get stuck on stuff a lot.

^^ 2 heavy ppcs + 5 meds

Edited by Humpday, 01 June 2018 - 02:44 PM.






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