Asym, on 30 May 2018 - 04:09 AM, said:
MWO lost control of "roles" years ago. The arms race created the "mini-assaults" to appease the FPS pilots and to expand sales.
OK, here we are and the relationships centuries of warfare created (cavalry scouting well ahead of the FLOT; fighters protect bombers; destroyers screen surface warfare task forces, etc....) have been ignored in favor of "everybody" is an assault: look at my scores ! With kills and damage as the gauge to becoming "GuD", roles went out the window. No roles, no combined arms, no combined arms and you get "linear" warfare theory where combat mass rules the day; not individual initiative, skill or courage was necessary... You are reaping what you've sown.....it's what the players demanded.....
This thread is a symptom of the disease meritocracies create: that everything is based on where you stand on the leader board as an individual.... First Person Shooter isn't a team because "first" is "I accomplished" not "we" accomplished....
So, if the mini-assaults start eating you lunch in the rear, "I am not responsible for you" because there is no "we" in MWO anymore nor is the strategic intent of this game "we".........It's called Solaris and that is an arcade FPS and lights can fight assaults and everybody should be happy enough to buy a mech pack..... Or, is that really what everybody wanted??
As much as you like to repeat the Mantra of "It is not a Teamgame" and "there are no Roles"....it is proper BS .
Not every Player's motivation to play MW:O is simply reward'/stats driven...there ARE Players who truly enjoy good Teamplay, know how to advocate and foster it, and even can make it work in "random" Matches .
If you ever had the pleasure to be part of a perfectly executed Hammer and Anvil in a QP Match, exececuted by a "random" 12 man Team, driven by people's awarness, knowledge of what needs to be done when and capability of doing it , as well as proper communication - which in said circumstances tends to be minimal - you know what I am talking about . THIS is what MW:O is all about, even in QP . Strangely enough, to be able to pull that off requires enough people on a Team to be working together as a Team...and it happens, in MW:O .
The fact that many, many people havce NO CLUE how to use the Game we are given to its full potential, ONLY play for their personal rewards and stats, and do not for one minute consider how to best work for their Team's success is NONE of PGI'S fault . That is entirely Player driven, and - sadly enough - a sign of the times and Zeitgeist imho.
Edited by Besh, 30 May 2018 - 08:11 AM.