JadeLight, on 30 May 2018 - 10:52 AM, said:
You take that theory too far. There are no absolutes. Scouts are effective and efficient killers. They have to be to survive. Anti-light ops are selfless endeavors that sometimes just doesn't pay the bills and yet, can be decisive... Indirect fire types get abused all of the time on this forum and yet, if done well, can be a nightmare to the enemy....
Roles define capabilities and those capabilities are unique in many cases. Stealth, ECM, TAG, NARC's all infer a specific use and, in many cases, a specific type of mech... Again, not an absolute....
Roles allow people to specialize if the want. They have different expectations and their rewards, if PGI would make those types of rewards meaningful, would be capping, capturing, collecting, etc.... Now, it's all damage. How many times have you played a domination match and no one goes to the circle? What is the expectation? Light or fast mediums..... Why aren't those mech weight classes going there as fast as they can??? Because there is no real value in doing so..... See the point?
Variation is the key to fun and specialization requires rewards that support it.. Otherwise, everyone is out there for kills and damage and there are NO expectations anymore because there are no roles.... i.e. I use a MDD as an anti-light platform ! It's fast, agile, and the number if missiles and lasers is extreme......someone the other day was giving me grief following the last assault on Grim.........I was, as they say where I live, 'riding drag' - a ranching term.... the grief stopped when a Commando decided to eat the back armor of a SNV-A and received 4 missile battery's of Streaks and multiple lasers and just didn't survive that evolution of training....and, i have two LRM-10's as well to follow back stabbing lights and a tag as well...... That is a role.....I give up a lot of damage to protect our assaults.....
Hope this helps.... Good hunting and have fun!
Edited by Asym, 30 May 2018 - 12:52 PM.