Paul Inouye, on 11 June 2018 - 12:30 PM, said:
Dropping support for groups of 3,5,6,7,9,10,11. All of the groups of that size COMBINED make up less than 0.01% of games being launched. This would mean the MM would only be dealing with groups of 2,4,8 and 12 which would speed things up drastically. While this is something not really slated for implementation... I'd like to know if anyone has some thoughts on this.
OMG your trolling us right? Why in gods name would you ever set up a MM to group odd numbers? you had it right long ago when you had check box options players could use.
You should have made it like this long ago a check box system to match up
2v2
4v4
6v6
8v8
12v12
When a player checked what option they wanted to play 2v2-12v12 the MM just matched them up together you could have even gone farther and matched players up using another check box system option system to match up players by classes or to make it real fun you could have made a option to drop 2v2-12v12 using this format.
3 assaults-3 heavy's-3 mediums-3 lights =12v12
2 assaults-2 heavy's-2 mediums-2 lights =8v8
1 assault - 1 heavy's- 2 mediums-1 light =6v6
1 assault - 1 heavy - 1 medium - 1 light 4v4
ETC. There could be a lot of mm drop combinations to consider for maximum fun game play.
To be honest after 5 years of watching this game go down hill on development because of bad ideas like the way Solaris 7 was conceived I'm surprised the game is still alive at all just my point of view.