Kaeb Odellas, on 05 June 2018 - 11:10 AM, said:
Balance isn't as simple as just "make clans == IS" or "make worst mech relatively close to best mech, because there are infinite ways to achieve balance, much like there are infinite ways to balance two scales. Some states of balance are more fun than others. Some states of balance are more resilient than others.
And everyone has their own idea of what balance is supposed to look like. What some people may consider an ideal state of balance will likely be unacceptable to others. Battle Value and asymmetrical team sizes may appeal to certain lore grognards in the community, and some degree of balance could certainly be obtained using those methods, but how many problems would that system create and how many players will it alienate?
There's also many different contexts for balance. A mech or weapon system could be considered OP in one context and UP in another. How do you balance that?
I don't think you're going to have much success opening up his way of thinking. He has explained his concept of what balance is and then concluded that his word (in all things apparently) is factual gospel, rather than merely his opinion. At this point you may as well try to sell him a yacht, you'll probably have the same chances and at least if you succeed you'll get paid.