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Its Time To Say, Engine Change


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#21 LordNothing

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Posted 07 June 2018 - 06:30 PM

i like the op's sentiment. so long as pgi only picks low hanging fruit, the game will not improve much from its current state. you can stir the meta with balance tweaks all you want but its not going to improve the core gameplay one bit.

engine change is the antithesis of low hanging fruit and it might be too much to ask for. i dont think the monetary output of the game could fund that at this point. they would have to do something on the scale of founders to drum up that cashflow. at least get a programmer to decipher the systems already in place, document them and improve them. give us all the things we were told we would get and didnt.

Edited by LordNothing, 07 June 2018 - 06:36 PM.


#22 JediPanther

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Posted 07 June 2018 - 08:16 PM

View PostJay Leon Hart, on 07 June 2018 - 02:09 PM, said:

[tangent]
MWO isn't an MMO
[/tangent]

Both allow players with internet access from any where in the world to download and play the game. Looks like a Massive Multiplayer Online game to me. Gene wise it is an fps arena shooter while the others are not.

#23 LordNothing

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Posted 07 June 2018 - 09:03 PM

View PostJediPanther, on 07 June 2018 - 08:16 PM, said:

Both allow players with internet access from any where in the world to download and play the game. Looks like a Massive Multiplayer Online game to me. Gene wise it is an fps arena shooter while the others are not.


for it to be massive it would have to have all the players in the game at the same time. its an arena shooter. there are individual matches between a small subset of players. if fp had delivered and there would have been big war elements, maybe. but it would still be driven by small arena style matches. thats not an mmo to me.

id love to see a thousand players on the battlefield (megamaps) all at the same time with individual units holding their own territories and outposts. at any time a unit could march a lance out and attack another outpost or look to skirmish with other lances on patrol and the like. then it would be an mmo.

#24 Kaeb Odellas

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Posted 07 June 2018 - 11:03 PM

View PostGwahlur, on 07 June 2018 - 03:07 PM, said:

Huh... I had to look that up since I couldnt recall hearing about it, and I think you are just wrong. None of them have changed their engine.

It kind of annoys me to see these threads pop up. Changing engines isn't remotely easy, and if it was possible to bet on it, i'd put a lot of money on it never happening. It just won't be worth the massive amount of time and work it would take, even before you factor in the massive outcry from the players due to lack of patches and updates while they were working on it.

It's not gonna happen guys.


It's not going to be a mere engine change. It would have to be an entirely new game using assets made for MWO and MW5. Once MW5 is out and established, an MWO sequel based on UE4 is a no-brainer so long as PGI wants to stay in the F2P mech combat game. It would be much easier to develop new features and content for both MWO and MW5 if both ran on the same engine.

Even if they're not explicitly developing MWO 2.0 alongside MW5, they're still working towards it just by finishing MW5. With MW5, they've already got about half of the mechs and weapons done, effectively infinite multiplayer maps, and some online code for co-op. They've also got functioning AI, which allows them even more options for PVP combat. This would be the chance to correct some of the mistakes they've made on the development of MWO that have been too difficult or expensive to fix.

If MW5 is successful, they'll probably brand it as a PVP component of MW5. Something like Mechwarrior 5: Online or something.

Edited by Kaeb Odellas, 07 June 2018 - 11:04 PM.


#25 El Bandito

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Posted 07 June 2018 - 11:07 PM

View PostKaeb Odellas, on 07 June 2018 - 11:03 PM, said:

If MW5 is successful, they'll probably brand it as a PVP component of MW5. Something like Mechwarrior 5: Online or something.


Mechwarrior 5: Online: Solaris.

#26 Obiwayne

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Posted 08 June 2018 - 01:41 AM

View PostPrototelis, on 07 June 2018 - 11:00 AM, said:


No.It's a fps, by it's nature it's going to have twitch elements. We all know how unfun agility nerfs are, we don't need another one. Mw5 pve is the game you wanted and are going to get. As it stands making the game slower and.dumber is one of.the things holding mwo back from mass appeal.


You know if they made it less arcady all the light & medium pilots would have to learn how to play and games would get out of hands and turn into stomps even more when 6 of them rush in and get disintigrated.
Id prefer a simulation over an ego shooter any time.
Why exactly dont you play CoD or Bf?

#27 Jay Leon Hart

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Posted 08 June 2018 - 01:47 AM

View PostJediPanther, on 07 June 2018 - 08:16 PM, said:

Both allow players with internet access from any where in the world to download and play the game. Looks like a Massive Multiplayer Online game to me. Gene wise it is an fps arena shooter while the others are not.

The "Massively" part requires hundreds, often thousands of players in the same instanced map. This game does not have that. It is not an MMO. Multiplayer Online? Sure. But it's not an MMO.

View PostEdSt0nE, on 08 June 2018 - 01:41 AM, said:

Why exactly dont you play CoD or Bf?

Why don't you play BattleTech?

This *is* an FPS, like it or not.

#28 Obiwayne

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Posted 08 June 2018 - 02:09 AM

View PostJay Leon Hart, on 08 June 2018 - 01:47 AM, said:


Why don't you play BattleTech?

This *is* an FPS, like it or not.


I do but its kind of boring.
But honestly. I think mwo would gain through more simulation aspects here and there. The problem was and is the IQ of our average public game player.
You can do more by your own in arcade mode, dont have to care a 100% where you position yourself, you can react faster and everything is more forgiving.
But you know... I played Dark Souls for a reason. I like easy to get in but hard to master games because they are just so so so much more rewarding.





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