Of the above options here are my thoughts.
Clan Gauss Rifle
Option 1 : good for balancing dual or more gauss but hurts single gauss rifle builds more.
Keeping equivalent DPS will mean more exposure of said mech which are not as durable as the comparable IS mechs in general and would perhaps make them weaker if trading but stronger if able to attack from a side angle.
Option 2 : I don't find this mechanice overly effective as it's only necessary to shoot lasers 1st and then release the gauss rifle to avoid the shake. Granted I'm sure this allows for more time to torso twist or hide I'm not sure this will completely lower the overal alpha enough
Option 3 : I think it might help reduce combination of Clan Gauss and Large laser types but I beleive Gauss and medium is also a strong combo but nowhere as strong as this with the large lasers. Might be worth trying it.
Personnaly I think option 3 is more favorable and might combine it with option 2 which would force laser burns 1st giving some extra reaction time but I wonder if there's a way to simply circumvent option 3 by a slight burn delay.
On a side note I do find the clan gauss to be overly fragile for the 3 ton, 1 critical less but 50% of the HP. While I agree that the smaller weapon/component should have less health I feel this is a little bit too low. I'd like to see a slight increase of 2 to 3 HP on it if possible.
Clan Lasers
Option 1: This could be interesting however if it forces more face time the difference in durability between the two factions might show even more. I do like the idea of less burn time with the lesser damage and lesser heat.
Option 2: I feel this is potentially too harsh with the current damage values as it limits some weapons to 1 at a time increasing face time by quite a lot and might reduce the viability even more of some of the less well performing clan mechs.
of the 2 I'd prefer option to try option 1.
On another note there does appear to be a feeling that these combinations, the clan laser vomit, is one of the more versatile and friendlier means of dealing damage.
Large AC/UACs aren't very easy or fun to use due to low velocity of the bigger calibres and the very long jam times. That's not to say that massed low calibre ACs aren't effective but I don't like the idea of having to boat several "smaller" weapons of a type because the bigger ones feel to clunky due to jam and velocity.
Edited by Vanguard836, 11 June 2018 - 04:49 PM.