Summin, on 11 June 2018 - 08:41 PM, said:
Then where is the consideration of the IS health quirks in PGI's posts? I haven't seen any. The procedure is all wrong.
Why isn't there a PTS with the removal of IS health quirks and the Clan nerfs at the same time? Why upset the community with one but no mention of the other in the same breath?
You don't want to decrease health until you know it needs to be done. But yes, PTS is absolutely the place to do these kinds of test before they go live. Problem is, not many people actually play the PTS, mostly because there are no rewards when you do so. If more people played the PTS, it certainly would be more viable...
If I was PGI, and as people keep yelling about things, I wouldn't want to make laser changes and health changes in the same patch. Maybe give it a month... Would it suck that the Clans may have a problem for a month (or couple of weeks)? Certainly. But it may be a needed step to truly help balance things out.
I know any suggestion I make for balance would be aimed with the intent of trying to remove IS health quirks. Honestly, they felt more like a bandaid fix to address Clan high damage. Even then, damage out does armor, as damage happens every time the trigger is pulled and can multiply with the number of mechs. A mech's armor last till it's hit, and then is gone. So damage almost always out performs armor in a game like this (where there is no healing). Yes, I do realize enough armor... but as an average damage typically out performs armor.
I completely agree. PTS this. See if it works before going live. The PTS should be getting utilized a lot more often, and probably would result in better balance passes if they used it more.
Summin, on 11 June 2018 - 08:41 PM, said:
Well, I'm unsure if the average TTK is at a good spot then, I don't think it will be decreased by that much with the community patch however.
Well, yes but why isn't the durability quirks being removed in the same patch? Why not, as I've said before in the post, have a grand PTS where we can iron out what works and what does not.
Why not have a PTS for the community patch as well while we are at it?
Agreed. No argument here. We should do a PTS for this. And, maybe after a single PTS, consider if armor quirks need a pass as well from the data. Then PTS it again with less armor quirks. I agree. The PTS should be used much more than it has been so far.
Now if we could just get a population of testers over on it when it is running... I still think a small incentive of MC per match played (with a cap limit, so people don't earn too much of course) on the PTS might solve the problem...
Summin, on 11 June 2018 - 08:41 PM, said:
It's older sure, but it isn't exactly a pure pvp competitive game now is it. I'm not sure if the two games are exactly comparable in terms of balancing purely based on age because they are too fundamentally different.
It has PvP in it, and they balance the game for PvP as well. They are different, but all I'm saying is it's an older game that sometimes still does large balancing passes, much like what MW:O does. I might even dare say MW:O is harder to balance overall, because of the nature of the game combined with the lore and it's expectations.
WoW has less lore and it is being developed as they go, so they can still do anything they want with it and just explain it away. Here though we have 30 (or close to? More? Less?) years of lore written in novels, TT games, other MW related games... Even if we toss some of it aside for balance (which I may love my lore, but lore =/= balance all the time), we still have to keep at least some of it, otherwise it no longer becomes a Battletech/Mechwarrior game, and just becomes "some game with mecha/giant stompy robots". Certainly doesn't make the job any easier.
I'll never claim to know everything, or even how or what to fix. But I am willing to try anything for the name of balance. Of course, I'd love to try it in a PTS rather than in live matches first...