Jack Shayu Walker, on 15 June 2018 - 10:58 AM, said:
Well here we go. I gave you what you asked for. I can't give you more than that. I do well with these builds when I use them and I think its indisputable that MRM spam is one of the best playstyles around at the moment. I also don't have problems dealing with Gauss-vomit and I never have. That's just my experience. Maybe its because I favor mediums and spry heavies; I don't know how it is dropping into Faction play with a giant brick, and I don't know what playing Assaults is supposed to feel like besides feast or famine depending on whether or not you can get into position.
Clan big alpha (laser vom or gauss vom) isn't the end all be all, is all I'm saying. Is it a bit too flexible? Maybe, but its all the clans have that doesn't suck, and I am convinced that doing anything besides linking cLL and cML and raising the cLL Ghost cap to 3 is the overkill that will finally bury clan mechs, and it will certainly make me throw my favorite modest builds - the reason i keep coming back to the game - into the garbage can.
MRM and RAC spam is abusive in large numbers with certain specific 'Mechs. A large group dropping in QKD-IV4 with MRMs will just steamroll over damn near anything on all but the biggest and most open maps because nothing can burn through all of that armor before they get into effective range and a 60-80 punch at 300 meters hurts even when it's not instant. A bunch of Bushwackers doing RAC spam has similar results, for similar reasons and because the jam chance is too lenient.
But individually, they don't project the kind of presence that Gauss-vomit does. I do not prioritize MRM boat assaults because they are not going to be removing torsos in single shots on most 'Mechs at anything other than face-grinding range. RAC boats are easy to poke to death unless they have support when they expose, but even then you can kill his support and then kill him. But Gauss-vomit? 400+ meters away, torsos can and do fall off in single shots. Crippling blows get dealt to CTs. One well-played Gauss-vomit build has a larger impact on a match than a single well-played MRM Quickdraw or RAC anything, both of which require more time and risk to mess up a 'Mech in similar fashion.
All of that said, the major issues I find with the big alphas right now are 1.) that IS Assaults that aren't HGauss or heavy ballistic carriers are just not competitive at all, and 2.) that the Clan lasers have to be made as long-burning and hot as they are to keep the balance at the heavy side in check, resulting in Clan lights having few options outside of MG boating. From a higher up level, the fact that Clans are better at range trading and IS are better at close-range brawling is a major problem because most maps are biased one way or the other, and to make one side more competitive in the other's domain means one side gets shafted everywhere.