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Piranha Does Not Want You To Complete Objectives


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#1 ManicDan

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Posted 10 June 2018 - 10:03 AM

What is the point of completing objectives when the bonuses for doing so are so minimal that you would get more value just doing 1 damage to a target that dies.
Flanking, Assist, Hit/Run, all add up to way more than completing the objective, even if you did only 1 damage.

Kind of hard to have player rating go up, or earn any credits when we take a long stealthy path for no reward.

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#2 Champion of Khorne Lord of Blood

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Posted 10 June 2018 - 10:17 AM

Yeah, everyone actually hates the guys who go out to play objective. ESPECIALLY on assault mode. You ran back and capped a base, pretty much ruining the experience for everyone else who is here to fight mechs. It doesn't give much reward and the objectives are solely in games like this as a method of winning in cases where a team takes a single light mech or small group of lights and tries to run away or kite forever.

#3 Anastasius Foht

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Posted 10 June 2018 - 10:20 AM

Thats why we need sub 100 score win considering as game loss x3/4 (= if win and x2 loss if defeat currently), its good way to clear top tiers from trash.

#4 Spheroid

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Posted 10 June 2018 - 10:22 AM

The current system is not an accident. Long ago we had objective rushing and it sucked terribly. You don't want that again. Trust me.

Objectives modify the nature and spatial distribution of combat. They are performing their designed function.

#5 Humpday

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Posted 10 June 2018 - 10:41 AM

View PostSpheroid, on 10 June 2018 - 10:22 AM, said:

The current system is not an accident. Long ago we had objective rushing and it sucked terribly. You don't want that again. Trust me.

Objectives modify the nature and spatial distribution of combat. They are performing their designed function.


This is the best way to say it. ^^^

Kill the other team first, objective later.

Also, you ever have a team straight up base rush and win the game? How much fun did you have? Probably not much at all. And whats worse, as you mentioned, there is no adequate payout for base rushing, so in the end what did the other team accomplish? They got the "W" right? but to what end? They didn't bump there personal k/d, nor did they get a good cbill payout.

So...then what was the point? You essentially just wasted a drop.

At the end of the day, everyone just wants to kill stuff....and hopefully win.

For the record, I wish objectives meant more because they help with immersion, unfortunately, doesn't seem to work so well in this game.

Edited by Humpday, 10 June 2018 - 11:11 AM.


#6 Joshua McEvedy

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Posted 10 June 2018 - 10:43 AM

View PostChampion of Khorne Lord of Blood, on 10 June 2018 - 10:17 AM, said:

Yeah, everyone actually hates the guys who go out to play objective.


Speak for yourself.

#7 Koniving

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Posted 10 June 2018 - 10:50 AM

View PostSpheroid, on 10 June 2018 - 10:22 AM, said:

The current system is not an accident. Long ago we had objective rushing and it sucked terribly. You don't want that again. Trust me.

Objectives modify the nature and spatial distribution of combat. They are performing their designed function.

We did, and yes it sucked at times.

But then we also had smart players... doing what's called "DEFENDING THE GODDAMN OBJECTIVE!"

And those times did not suck so much.

This was one such example. Notice half the enemy team wanted to rush the base for the moneys.



Two more instances.




Notice... the level of fun is really, really high? Like..really high.

#8 RickySpanish

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Posted 10 June 2018 - 11:00 AM

Objectives tend to work poorly in games without respawn/resupply. As Spheroid said all they really do is alter the locations of engagements. You're not actually meant to *complete* them. I'd wager nine tenths of my games end up in one team getting wiped out, which is a little sad. It'd be cool if even QP allowed players to field a deck of 'Mechs, or there was some other sort of resupply mechanic. Heck, allowing players to just respawn forever until an objective is complete would be cool... But that might make games go on for far too long.

Edited by RickySpanish, 10 June 2018 - 11:02 AM.


#9 Anastasius Foht

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Posted 10 June 2018 - 11:04 AM

View PostRickySpanish, on 10 June 2018 - 11:00 AM, said:

Heck, allowing players to just respawn forever until an objective is complete would be cool...

Are you trolling?

#10 Leone

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Posted 10 June 2018 - 11:29 AM

To some of us, player ranking and cbill or xp rewards are unimportant.

~Leone.

#11 ManicDan

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Posted 10 June 2018 - 11:51 AM

View PostHumpday, on 10 June 2018 - 10:41 AM, said:


This is the best way to say it. ^^^

Kill the other team first, objective later.

Also, you ever have a team straight up base rush and win the game? How much fun did you have? Probably not much at all. And whats worse, as you mentioned, there is no adequate payout for base rushing, so in the end what did the other team accomplish? They got the "W" right? but to what end? They didn't bump there personal k/d, nor did they get a good cbill payout.

So...then what was the point? You essentially just wasted a drop.

At the end of the day, everyone just wants to kill stuff....and hopefully win.

For the record, I wish objectives meant more because they help with immersion, unfortunately, doesn't seem to work so well in this game.


We actually really like this, because when a few guys come after us, we take them out and continue working on the objective. It almost happened in this map, but they got shot in the back on their way to us.

Its stupid then that they put in game modes other than Skirmish if they dont want us to make everything a deathmatch

Also near the end of a match the fight might not be fair for objectives, if its like 3v3 left and its a few big guys and one little, you can easily lose the game because of speed differences alone. There is either a complete focus on the objective from the start, or you get overrun by it later.

#12 Seranov

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Posted 10 June 2018 - 02:20 PM

View PostLeone, on 10 June 2018 - 11:29 AM, said:

To some of us, player ranking and cbill or xp rewards are unimportant.

~Leone.


And what? Fighting the objectives while ignoring the enemy team is so much more engaging?

Honestly, I haven't had the urge to play MWO in weeks because so many people are so intent on avoiding fighting the enemy team at all costs. Nobody wants to lead a charge, nobody wants to expose for longer than a full second, and nobody wants to be even the slightest bit aggressive. I don't know why such a massive proportion of this game's population is made up of babies who can't deal with their paint getting scratched, but it makes the game boring as hell most of the time. Giving those sort more incentive to spend the whole round actively attempting to avoid the enemy team so they can get a meaningless win is straight dumb.

#13 Mcgral18

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Posted 10 June 2018 - 02:47 PM

This guy wants to sit in a box?
Not shoot robots?


But this is Shooty Stompy Robots, why wouldn't you want to shoot robots?

#14 RickySpanish

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Posted 10 June 2018 - 03:03 PM

View PostAnastasius Foht, on 10 June 2018 - 11:04 AM, said:

Are you trolling?


Not at all. Mechwarrior has the opportunity to produce some seriously epic battles which are only diminished by the fact that one team tends to die and then the match is over. A one life and you're done play style is extremely restrictive in terms of match dynamics, there is a huge chance of one team snowballing after one or two kills at the beginning of a fight, and little recourse or opportunity for counter play. On the other hand, penalizing death by a respawn wave or a Long Walk Back allows objectives to play a much more important role in a match than simply serving as heavy handed hints as to where the murder ball is going to kick off.

#15 Xmith

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Posted 10 June 2018 - 03:05 PM

View PostHumpday, on 10 June 2018 - 10:41 AM, said:


This is the best way to say it. ^^^

Kill the other team first, objective later.

Also, you ever have a team straight up base rush and win the game? How much fun did you have? Probably not much at all. And whats worse, as you mentioned, there is no adequate payout for base rushing, so in the end what did the other team accomplish? They got the "W" right? but to what end? They didn't bump there personal k/d, nor did they get a good cbill payout.

So...then what was the point? You essentially just wasted a drop.

At the end of the day, everyone just wants to kill stuff....and hopefully win.

For the record, I wish objectives meant more because they help with immersion, unfortunately, doesn't seem to work so well in this game.

It is so rare to be in matches where the first objective is met. I'm always amazed when it does happen. It's actually refreshing to part of it for some weird reason. Maybe because it's rarely happens. it kinda nice to know that their are players out there that believes that winning is foremost when it comes to playing any kind of game.

So, don't stare at the screen in disbelief. I accept the fact that objectives are met from time to time and move on to the next match.

Edited by Xmith, 10 June 2018 - 03:05 PM.


#16 Xeno Phalcon

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Posted 10 June 2018 - 03:06 PM

Only objective one worth playing is Incursion, it gets WAY less love than it should and is significantly more fun than conquest, encourages actual mech combat unlike Assault base capping, and you get to see actual effects of your efforts. Unlike conquest, where if the other team mothballs and is fast enough they can ignore caps for awhile.

#17 B L O O D W I T C H

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Posted 10 June 2018 - 03:29 PM

View PostAnastasius Foht, on 10 June 2018 - 11:04 AM, said:

Are you trolling?


He is not, MWLL does it and it is a lot of fun.

#18 Brain Cancer

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Posted 10 June 2018 - 04:53 PM

View PostManicDan, on 10 June 2018 - 10:03 AM, said:

What is the point of completing objectives when the bonuses for doing so are so minimal that you would get more value just doing 1 damage to a target that dies.
Flanking, Assist, Hit/Run, all add up to way more than completing the objective, even if you did only 1 damage.

Kind of hard to have player rating go up, or earn any credits when we take a long stealthy path for no reward.


The point is to ignore the objectives as much as possible while taking advantage of those foolish enough to split up to attempt them. Nothing like seeing some poor fools going on an end run in an assault match in their lights to get my Streakwolf slavering for fresh meat that won't have any enemy around to save them, or worse still an entire enemy heavy/assault lance deciding to be tacticoolcappers while our deathball eats the remainder alive, then has them for dessert.

Conquest is the only one where you want a few squares to give yourself enough time to destroy the enemy team, and you get the bonus for the completed Conquest goal anyway.

Escort is just a useless mode that frustrates players so badly I've seen people TK the VIP just to get it over with. Given the massive unstoppable ECM covering much of the map, I'm tempted to do it myself. Even then, your best bet is gunning down the enemy team first...

#19 Mystere

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Posted 10 June 2018 - 04:54 PM

View PostSpheroid, on 10 June 2018 - 10:22 AM, said:

The current system is not an accident. Long ago we had objective rushing and it sucked terribly. You don't want that again. Trust me.

Objectives modify the nature and spatial distribution of combat. They are performing their designed function.

View PostHumpday, on 10 June 2018 - 10:41 AM, said:

Also, you ever have a team straight up base rush and win the game? How much fun did you have?


It sucked very well all right, for all the people who simply refused to:

DEFEND THE BASE







Apparently, it was on the level of rocket science. <shrugs>



View PostHumpday, on 10 June 2018 - 10:41 AM, said:

And whats worse, as you mentioned, there is no adequate payout for base rushing, so in the end what did the other team accomplish?


The payout was pitiful precisely because the people pointed to above demanded it to be so. <shrugs again>

Edited by Mystere, 10 June 2018 - 04:56 PM.


#20 Mystere

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Posted 10 June 2018 - 04:58 PM

View PostLeone, on 10 June 2018 - 11:29 AM, said:

To some of us, player ranking and cbill or xp rewards are unimportant.

~Leone.


Especially to those already "Richer Than Blake". Posted Image





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