Best Commando
#1
Posted 10 June 2018 - 12:23 PM
#2
Posted 10 June 2018 - 12:38 PM
#3
Posted 10 June 2018 - 12:41 PM
#4
Posted 10 June 2018 - 01:59 PM
#5
Posted 10 June 2018 - 03:03 PM
#8
Posted 10 June 2018 - 06:52 PM
#9
Posted 10 June 2018 - 09:28 PM
Commando 3A has a 15% missile cooldown quirk if you don't mind the missile hardpoints being split between the CT and RA.
#10
Posted 11 June 2018 - 01:33 AM
Best of luck o7
#11
Posted 11 June 2018 - 02:24 AM
#12
Posted 11 June 2018 - 02:48 AM
#13
Posted 11 June 2018 - 07:17 AM
Edited by Marquis De Lafayette, 11 June 2018 - 09:30 AM.
#14
Posted 11 June 2018 - 07:24 AM
#15
Posted 11 June 2018 - 08:17 AM
BV
#16
Posted 11 June 2018 - 10:35 AM
Magnus Santini, on 10 June 2018 - 01:59 PM, said:
That is not correct, both mechs can equip a 240 engine.
1B usually mixes laser with 1 SRM and DK uses 4ML most of the time.
#17
Posted 11 June 2018 - 02:37 PM
#18
Posted 11 June 2018 - 08:41 PM
#19
Posted 11 June 2018 - 08:56 PM
I've taken it very high in both Division 3 (top 20) and Division 4 (top 50) in Solaris.
#20
Posted 12 June 2018 - 11:11 AM
Brizna, on 11 June 2018 - 10:35 AM, said:
1B usually mixes laser with 1 SRM and DK uses 4ML most of the time.
MPLs are the optimum weapon as way more accurate at speed, over MLs and SRMs. 1B runs fine with three, but the DK can take 4. To do so (8 tons of weaponry), you are going to have to drop engine size.
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