I have an idea for a new map in the MWO, which I think might be interesting and visually appealing.
They would be two warships (for example two battleships or heavy cruisers), shooting each other, while one of the teams descends from their descent ships on the surface of one of the ships and their mech tries to destroy emplacements of weapons of the own Ship (while shooting the other); While the opposing team is deployed from descending vessels that are anchored or from within the vessel itself (something like the deployment of the Solaris Championship).
It would be great if the map outside had the three dimensions of the ship and the mech could move around its surface, looking for coverage and alternative paths. Otherwise, elements of the HPG map could easily be used.
And if things are to complicate, they could mark the areas where the ship attacked will receive impacts from the weapons of the other ship, which will hinder both teams, but I think this could be left out.
I do not know what will seem, but I think the map could be a great addition, with a surprising visual effect, with much of the possible elements already created in the HPG map itself.
Greetings

P.D.: It would be a good addition to the game, if there were any tools for users to generate maps, providing the tool of the elements created for the game and if they were of the taste of the development team, could balance and add to Game, without needing to develop entirely, which would allow the game to continue to grow in content and variety, without diverting excessive resources to that area, focusing more on others.