

Mechdb Reference/mechlab Beta Release
#41
Posted 14 June 2018 - 11:13 AM
One thing I did notice from the screenshots earlier in the thread is the full quirk list.
Do quirks of similar type but of different origin combine with each other? Ex, stock armor quirks vs skill tree armor quirks.
If they don't, could you add a difference between stock quirks and those from skill tree? Like having skill tree quirks in Italics or something. PGI doesn't do that in-game.
#42
Posted 15 June 2018 - 06:45 PM
Josh Seles, on 14 June 2018 - 11:13 AM, said:
One thing I did notice from the screenshots earlier in the thread is the full quirk list.
Do quirks of similar type but of different origin combine with each other? Ex, stock armor quirks vs skill tree armor quirks.
If they don't, could you add a difference between stock quirks and those from skill tree? Like having skill tree quirks in Italics or something. PGI doesn't do that in-game.
I haven't implemented the skill tree yet but it's coming. I wanted to see how PGI implements their save/load trees first so I can make something similar for ease of parsing/converting. Can split the values up like that tho
Edited by Kill2Blit, 15 June 2018 - 06:46 PM.
#43
Posted 15 June 2018 - 07:15 PM
#44
Posted 18 June 2018 - 08:43 AM
Ulriya Sykora, on 15 June 2018 - 07:15 PM, said:
Thank you

dynamic slots have been added btw, doing stock loadouts now. EDIT: stock loadouts are up
Edited by Kill2Blit, 18 June 2018 - 10:35 PM.
#45
Posted 20 June 2018 - 10:23 PM
I found something: The Mechbrowser lists Endo & Ferro for the Wolverine 6K and 6R models, whereas these models run standard.
Edit: You know what would be awesome? If you could create a function similar to the one PGI is using to save loadouts. That way a tinkered build could be c/p'ed directly into the game...
Edit2: Also your SRMs show slightly incorrect damage numbers, i believe. Should be 2.15 per tube and yours show 2.2 per tube.
Edited by Aidan Crenshaw, 21 June 2018 - 12:25 AM.
#46
Posted 21 June 2018 - 02:09 AM
Aidan Crenshaw, on 20 June 2018 - 10:23 PM, said:
I found something: The Mechbrowser lists Endo & Ferro for the Wolverine 6K and 6R models, whereas these models run standard.
Edit: You know what would be awesome? If you could create a function similar to the one PGI is using to save loadouts. That way a tinkered build could be c/p'ed directly into the game...
Edit2: Also your SRMs show slightly incorrect damage numbers, i believe. Should be 2.15 per tube and yours show 2.2 per tube.
Fixed the missiles ty

EDIT: hm upon inspection the loadouts arent actually hashed at all, theyre just strings of item IDs in some weird format

Edited by Kill2Blit, 21 June 2018 - 02:29 AM.
#47
Posted 21 June 2018 - 05:31 AM

#48
Posted 21 June 2018 - 05:43 AM
As for bugs, BKL-Prime has ECM in torso instead of head, BKL-A can't install ECM (it's no on the list) even though it has slot.
Edited by Vesper11, 21 June 2018 - 05:53 AM.
#49
Posted 21 June 2018 - 05:59 AM
Aidan Crenshaw, on 21 June 2018 - 05:31 AM, said:

ye all stock half tons of ammo are missing, I handle those differently than the game files do so the stock halfton item IDs don't match my database IDs. I only recently learned that half tons of ammo don't always follow a predictable formula like Artemis launchers do (always adds 1 slot 1 ton), they sometimes round up and sometimes down, so I'll have to add half tons as separate items unlike the Artemis launchers which don't actually exist in the database, it's just standard launchers with a name change and the extra slot/ton. stock Artemis works tho, see stock KGC-000B.
#50
Posted 21 June 2018 - 06:06 AM
Vesper11, on 21 June 2018 - 05:43 AM, said:
As for bugs, BKL-Prime has ECM in torso instead of head, BKL-A can't install ECM (it's no on the list) even though it has slot.
ty, fixed. will add dps stats etc and look into the double-click
EDIT: double-click working now
Edited by Kill2Blit, 22 June 2018 - 03:55 PM.
#51
Posted 23 June 2018 - 11:43 AM

#52
Posted 24 June 2018 - 12:14 AM
#53
Posted 26 June 2018 - 11:50 PM

#54
Posted 03 July 2018 - 12:36 AM
it's more advanced than the game

EIDT:
Greatly dislike the personal opinions and attitude apparent by the creator - Really no need to report putting LRMs on an assault as what amounts to an error message



Edited by Vellron2005, 03 July 2018 - 03:21 AM.
#55
Posted 10 July 2018 - 12:48 AM
#56
Posted 10 July 2018 - 01:01 AM
Vellron2005, on 03 July 2018 - 12:36 AM, said:
it's more advanced than the game

EIDT:
Greatly dislike the personal opinions and attitude apparent by the creator - Really no need to report putting LRMs on an assault as what amounts to an error message



It is not a 'personal opinion'. It is a fact.
Kill2Blit is doing enormous service to all people who are new to this game. I really wish smurfy also copies this warning as well.
#57
Posted 10 July 2018 - 10:40 PM
The Lighthouse, on 10 July 2018 - 01:01 AM, said:
I find it very discriminating, condescending and simply wrong..
LRM assaults are the best LRM boats in the game.. There are some good heavies too, but smaller tube counts cannot counter Irondomes.
Contrary to popular belief, LRM Assaults are great, and thus, I find this "warning" a very personal, and blatantly wrong concept.
Just cose' someone shares your narrow view doesn't make things "fact".
#58
Posted 16 July 2018 - 01:52 AM

also... poor Spider Anansi is missing it's second "n"

#59
Posted 17 July 2018 - 11:30 AM
The Kit Fox KFX-G is missing from the database.
Edited by Josh Seles, 17 July 2018 - 03:23 PM.
#60
Posted 19 July 2018 - 11:20 PM
Keep it up! This Mechlab is on it's way to be much better than smurfy's. At least for me.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users