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Mechdb Reference/mechlab Beta Release


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#61 Aidan Crenshaw

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Posted 22 July 2018 - 10:07 PM

Looks great!

I just noticed that the chassis' that got their arm/ST hitpoints changed recently still use their old values. Might wanna look into that.

Also I found that the 1/2 ton of AMS ammo is missing.
Aaaand the AMS ammo still says 2000 rounds/ton instead of 2.2k.

Edited by Aidan Crenshaw, 23 July 2018 - 03:53 AM.


#62 Vesper11

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Posted 23 July 2018 - 12:00 AM

Another bug to report: putting non-artemis version and filling it with DHS and other **** then switching to artemis devours slots and some stuff.

#63 Aidan Crenshaw

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Posted 23 July 2018 - 03:55 AM

View PostVesper11, on 23 July 2018 - 12:00 AM, said:

Another bug to report: putting non-artemis version and filling it with DHS and other **** then switching to artemis devours slots and some stuff.


Can't recreate this. May you could go into further detail?

#64 Vesper11

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Posted 23 July 2018 - 06:42 AM

View PostKill2Blit, on 23 July 2018 - 04:30 AM, said:

if your slots are full in a component the Artemis will push the last things out as necessary for their slots to fit, that's by design.

Just try KGC-0000 with 4 SRM6 + DHS in left torso, then switch to artemis, you'll see what I mean by "devours".

#65 Aidan Crenshaw

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Posted 23 July 2018 - 07:04 AM

heh, got it. Now that's funny. Even changes the number of hardpoints.

#66 Aidan Crenshaw

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Posted 24 July 2018 - 10:10 PM

Found something here: IFR-RCs ECM hardpoint sits in the left arm omnipod instead of the CT where it should be.

#67 Aidan Crenshaw

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Posted 01 August 2018 - 05:33 AM

Just found out you actually titled the Dao Breaker "Dad Breaker". Hilarious! Posted Image

#68 IronEleven

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Posted 02 August 2018 - 03:22 AM

Given the current state of balance, perhaps "Thanks Chris!" would be a better LRM assault warning message.

#69 Xetelian

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Posted 04 August 2018 - 03:44 PM

Can theory craft a VGL, good mechlab!

#70 CtrlAltWheee

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Posted 27 September 2018 - 01:42 PM

The website is really helpful. Thank you.

#71 Jay Leon Hart

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Posted 04 October 2018 - 12:12 AM

Warhammer IIC added already? Good job! Posted Image
Modern Laser Vomit
Classic Laser Vomit

(Ignore armour distribution)

I know, put the Large ones in the torso - but it's a Warhammer, big gun arms are mandatory!

Edited by Jay Leon Hart, 04 October 2018 - 12:21 AM.


#72 thievingmagpi

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Posted 04 October 2018 - 04:15 PM

thumbs up!

#73 Buster Machine 0

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Posted 04 October 2018 - 05:00 PM

Hahaha, this tool is awesome! Where was this 5 years ago?!?! Now we just need someone to start working on the wiki.

#74 suffocater

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Posted 05 October 2018 - 02:35 AM

How about adding the coming loyalty variants for theorycrafting?

#75 suffocater

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Posted 15 November 2018 - 04:55 AM

Vapor eagle seems not to work anymore and still no loyalty mechs.

edit: Vapor Eagle does work again.

Edited by suffocater, 15 November 2018 - 07:37 AM.


#76 Hydrothermia

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Posted 11 January 2019 - 01:03 AM

I'm not sure what's going on, but it just gives me the background image and the MWO cursor nothing else. Does it only work on certain web browser?

#77 Aidan Crenshaw

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Posted 11 January 2019 - 04:13 AM

works fine on chrome and firefox. Which one are you using?

#78 Hydrothermia

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Posted 11 January 2019 - 08:09 AM

View PostAidan Crenshaw, on 11 January 2019 - 04:13 AM, said:

works fine on chrome and firefox. Which one are you using?

Firefox, wonder if ublock is causing the problem?

#79 Angel of Annihilation

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Posted 11 January 2019 - 09:52 AM

Just found the site the other day and so far I am loving it.

I haven't used it enough to say it is better or worse than Smurfy but a couple of things that I like about it that stands out to me over Smurfy are:

First is that as soon as a new mech is announced they make it available to be tinkered with on the site. I have already worked up a bunch of possible configs for my upcoming Warhmmer IICs, Corsair and Maraduer II. Smurfy, on the other hand, doesn't include pre-order mechs until release so there is no way to theorycraft there.

Second, I actually like that I can over-ton the mech. What I mean is you can load the mechs out past the allotted tonnage. For example, I was goofing around with some Marauder II loadouts I thought would be cool and just slapped on the weapons loadout I was considering only to find out when it was all said and done, I was at a whopping 106 tons. What was nice about it was that I could now work backwards and try to figure out how to cut 6 tons from places like the engine or armor to get the build to work. Same thing for critical slots. You can over-slot the mech then work backwards removing things to try to get your builds to work. It is very handy.

#80 Jay Leon Hart

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Posted 05 February 2019 - 03:13 PM

Rifleman IIC already added! Posted Image





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