Countdown To Flea Release June 19Th
#21
Posted 13 June 2018 - 08:21 AM
The Locust and Flea will be equal, is my guess. Different specialities
The Locust IMO will fit better as a striker, focusing more on shorter range harassment due to lower mounts, while the Flea will be the longer range hit and runner due to higher mounts, which can throw off the enemies aim even, with the Flea varients that have MASC.
#23
Posted 13 June 2018 - 12:43 PM
#24
Posted 13 June 2018 - 02:38 PM
#25
Posted 13 June 2018 - 04:22 PM
Jackal Noble, on 13 June 2018 - 08:24 AM, said:
TBQH it just needs the Locust's armor and a dissipation quirk to make up for those 4 external DHS.
Tordin, on 13 June 2018 - 08:21 AM, said:
The Locust and Flea will be equal, is my guess. Different specialities
The Locust IMO will fit better as a striker, focusing more on shorter range harassment due to lower mounts, while the Flea will be the longer range hit and runner due to higher mounts, which can throw off the enemies aim even, with the Flea varients that have MASC.
I don't really think there will be a range dichotomy. Locust has engine (cooling) saves three slots over the Flea, which is going to run into slot problems when fitting both Endo and Ferro with those greater hardpoint numbers. The MG one is going to have to run SHS to really maximize its potential.
#26
Posted 13 June 2018 - 09:32 PM
On a more serious note, it will have a higher heat dissipation quirk than the locust, as it's missing out one more engine heatsink in comparison to the locust. Thus, it can only benefit from 6 true DHS. In fact, it has the lowest max engine rating among all mechs so far, i believe. So my guess is for a 15% heat dissipation quirk.
#27
Posted 14 June 2018 - 02:52 AM
D V Devnull, on 12 June 2018 - 01:23 PM, said:
~D. V. "No pun intended... and yet it's there..." Devnull
Forgot to post back here... Glad to see the link was fixed. Thanks!
~D. V. "At least it's NOT 'Bugged' anymore..." Devnull
#28
Posted 14 June 2018 - 06:34 AM
Nothing matters except the 19 and Fire Ant! Srsly, if you don’t run the Fire Ant with flamers, you have no soul.
Edited by stealthraccoon, 14 June 2018 - 06:38 AM.
#29
Posted 14 June 2018 - 09:08 AM
Yeonne Greene, on 13 June 2018 - 04:22 PM, said:
Yeah, SHS could really make you save up money on the "cooler" builds. No point in taking DHS on MG focused Fleas.
#30
Posted 14 June 2018 - 11:30 AM
#32
Posted 14 June 2018 - 12:02 PM
#33
Posted 14 June 2018 - 01:43 PM
In a world with mechs easily boating 8+ MGs, structure quirks are worthless.
And missile spread quirks instead of f.e. missile cd?
Really seems like someone is still using his trusted dartboard to assign quirks.
#34
Posted 14 June 2018 - 03:48 PM
Buenaventura, on 14 June 2018 - 01:43 PM, said:
In a world with mechs easily boating 8+ MGs, structure quirks are worthless.
And missile spread quirks instead of f.e. missile cd?
Really seems like someone is still using his trusted dartboard to assign quirks.
It's a 20 ton mech the armor quirks aren't going to do much anyways....
#35
Posted 14 June 2018 - 06:03 PM
Stinger554, on 14 June 2018 - 03:48 PM, said:
TBQH, the armor quirks are more useful for giving you a margin within which you can strip armor to fit ammo for some of those weapons rather than as protection.
#36
Posted 14 June 2018 - 08:10 PM
In all seriousness, kinda regretting passing up on the pre-order for this thing. Looks like it's gonna be a fun lil ride.
Semi-durable too.
might have to pick her up.
#37
Posted 14 June 2018 - 08:22 PM
Yeonne Greene, on 14 June 2018 - 06:03 PM, said:
TBQH, the armor quirks are more useful for giving you a margin within which you can strip armor to fit ammo for some of those weapons rather than as protection.
Idk, I think that +8 armor on the 15 is gonna result in a 20 ton light with ~ 40 ct armor, ~35 ST armor and ~29 leg armor give or take when maxed survival - that's pretty cray cray. I could be off, I based my roundabouts off the locust-1e base stats paired with a 24% increase netted from the 10 armor nodes.
Heck, one might not even have to dabble tremendously in the survival skills and be able to allocate them elsewhere with the existing armor.
Edited by Jackal Noble, 14 June 2018 - 08:23 PM.
#38
Posted 14 June 2018 - 08:38 PM
Jackal Noble, on 14 June 2018 - 08:22 PM, said:
Heck, one might not even have to dabble tremendously in the survival skills and be able to allocate them elsewhere with the existing armor.
I mean, it has literally half the firepower potential of a Piranha be it MGs or lasers, so it checks out to me.
Personally, I'm going to use it exactly as I stated. I don't armor up my 1E and, in fact, strip some armor out of the arms to fit in an 11th heatsink; I'm gonna do the same with the Flea for MG ammo or MASC.
#39
Posted 14 June 2018 - 08:49 PM
#40
Posted 14 June 2018 - 09:41 PM
Or energy heat? Energy/Missile cooldown?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users