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So, What Would Be Our Next Meta After That Nerfbat Hitting Hard On Clan Gauss And Lasers?


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#21 Bud Crue

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Posted 13 June 2018 - 06:32 AM

View PostrazenWing, on 13 June 2018 - 06:22 AM, said:

Has this been confirmed? Why haven't I seen any news about this?


They put it on the developer outreach page.

Read:
https://mwomercs.com...s-and-planning/

https://mwomercs.com...ew__getlastpost

So no, nothing is confirmed, but they are going to do “something” -shudder-.

Edited by Bud Crue, 13 June 2018 - 06:35 AM.


#22 Mister Glitchdragon

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Posted 13 June 2018 - 07:46 AM

I voted "Option 3" (link CLL and CGR for heat) from among the choices Chris gave in his post. I run 2xCGR and I don't want to take a damage reduction or deal with HGR-type recoil. I don't run LL with my GRs; apologies to all who do. I hope they look into laser-vomit nerfs first, and find they don't need to mess with CGR after all.

I really like my build right now, except that its low on ammo. I was looking forward to the ammo/ton buffs PGI was on about. I should have known there'd be some crap coming down the pipes alongside them.

I don't know what I'm going to build next if these nerfs go through. What a drag.

#23 Battlemaster56

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Posted 13 June 2018 - 08:12 AM

Rather than voting for more GH what about telling him the options are bad and will just further the skill cap while at same time killing weapon combo diversity.
On the note about their suggestion to nerf down high alpha's they still focusing on cguass, and it's getting annoying that they still trying find ways the thing been nerf'd at least three times how many nerfs does the weapon need to be balance in their eyes.

#24 Spheroid

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Posted 13 June 2018 - 08:18 AM

Just means more Linebacker spam. That mech has never received a single negative quirk in its history.

You really can't frontload as required to beat Linebackers and not struggle as your tonnage wanes in the subsequent waves.

#25 Hal Greaves

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Posted 13 June 2018 - 09:06 AM

the uninstall meta will strike hard

Edited by Hal Greaves, 13 June 2018 - 09:06 AM.


#26 Asym

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Posted 13 June 2018 - 09:11 AM

Bolt on Spears....................Full throttle and ramming speed!!!!

Melee attachments. Then, we will become the real "Rock-and-Sock'em-Robots" Solaris was suppose to be !

#27 Cnaiur

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Posted 13 June 2018 - 09:19 AM

ERPPCs and dakka boating on clan side. 4 ERPPC Warhawk is already very good, nerf clan gauss and laser vomit and it’s the new meta along with UAC/LBX boating. More pop tart builds too, Summoner, Hunchback, Huntsman, and Arctic Wolf will all be popping and tarting, which will totally not make people salty because potatoes love eating PPFLD without being able to shoot back.

IS side will be anything with big durability quirks. With massive clan alphas neutered, you’ll just need to take a few punches from their whiffle bats while you close distance and eat their face.



#28 MechaBattler

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Posted 13 June 2018 - 09:39 AM

If they're going to lower the alphas, but also lower heat and duration. Won't that make the Clans better at brawling, while still retaining a higher range? Guess it depends on how generous they are with the buffs in compensation for the damage nerf.

I'm the most curious for changing stats versus changing GH limits. But then again there's the C-SPL nerf and the IS LPL nerf, not a great track record there. ;o

#29 Bud Crue

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Posted 13 June 2018 - 10:54 AM

View PostBattlemaster56, on 13 June 2018 - 08:12 AM, said:

Rather than voting for more GH what about telling him the options are bad and will just further the skill cap while at same time killing weapon combo diversity.
On the note about their suggestion to nerf down high alpha's they still focusing on cguass, and it's getting annoying that they still trying find ways the thing been nerf'd at least three times how many nerfs does the weapon need to be balance in their eyes.


They are so consistent with this ridiculousness that when they have announced their intention to nerf things in the past, I have been sufficiently amused to mock them by giving away mech packs to folks who guess the most ridiculous nerfs that PGI ends up actually imposing upon us in the name of their mythical “balance”. But the thing is though, this crap is no longer amusing.

This latest announced effort is so far beyond ridiculous that a contest to guess exactly what they will do would be just cruel. They are seriously concerned over TWO mechs potential 94 point alpha that they are considering nerfs to clan gauss, HLL, ERMLL and god knows what else. Because of two mechs. They are honestly considering nerfing ALL mechs use of gauss, all mechs use of various energy weapons because of the potential of two mechs. This is way way beyond amusing or even ridiculous. We have entered the realm of woefully misguided to the point of self-harm levels of delusion here.

So while, I’d love to run a contest to guess how silly they might get here, alas, the very premise of what they claim is driving the nerfs is already so far beyond the level of stupid that I would have thought possible that a contest to guess where this ends up just seems a bit mean spirited. Besides, who is going to want to win a mech pack after PGI nerfs them all into the ground in the name of “balance”, so a contest seems kind of pointless too.

Edited by Bud Crue, 13 June 2018 - 10:57 AM.


#30 Weeny Machine

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Posted 13 June 2018 - 11:32 AM

View PostChampion of Khorne Lord of Blood, on 12 June 2018 - 09:36 PM, said:

PPFLD is undedable, and UACs are pretty strong at the moment, especially IS ones that are nearly PPFLD themselves. For real though, I'm not sure why anyone would want to run Dual HGauss on mechs that could run 2 UAC10s + 2 UAC5 instead. Way more DPS, doesn't explode, higher alpha, no charge up, duration of shots is shorter than the charge up too.

If clan gets nerfed to the point where its alphas are lower than IS then just use IS mechs instead of clan for high laser alphas, more precision and a little less range and damage on more durable mechs, decent trade off considering that they're relatively balanced as is.


Some meds can run dual UAC10s, others can SRM boat, and some still boat 6 MPL. There's also HPPC or PPC options of course, so they aren't really too bad off. Lights have already moved over to either using SRMs or 6MPL on IS or MG boating or being dead on Clan (rip CSPL).


UACs jam so often. Heck, even on my skilled and quirked Jager DD I rarely shoot with all 3 UAC/5s because at least 1 is jammed

#31 Champion of Khorne Lord of Blood

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Posted 13 June 2018 - 11:35 AM

View PostBush Hopper, on 13 June 2018 - 11:32 AM, said:


UACs jam so often. Heck, even on my skilled and quirked Jager DD I rarely shoot with all 3 UAC/5s because at least 1 is jammed


with the 10s+5s its the difference between a 30 damage alpha and a 60 damage alpha. Also it seems to jam up less with 2 of each rather than 3 of the same type since PGI somehow has messed up their randomized jam scripts so that jamming all guns of a type is more common than not.

Even still, mathematically you put out more DPS double tapping even with the jams than without, would recommend always double tapping.

#32 MischiefSC

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Posted 13 June 2018 - 11:40 AM

You guys have this all wrong. They just go off what people use.

We juts take LRMs and use them dumbfire with no locks until LRMs get nerfed across the board and all lasers get buffed.

Because PGI doesn't balance based on what works and why but by an average usage among all players, good and bad. Most of which are bad.

#33 Revis Volek

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Posted 13 June 2018 - 03:03 PM

View PostRickySpanish, on 12 June 2018 - 08:49 PM, said:

Heavy PPCs and jump jets. Reeee!!



Min range...


REEEE

#34 razenWing

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Posted 13 June 2018 - 03:20 PM

View PostMischiefSC, on 13 June 2018 - 11:40 AM, said:

You guys have this all wrong. They just go off what people use.

We juts take LRMs and use them dumbfire with no locks until LRMs get nerfed across the board and all lasers get buffed.

Because PGI doesn't balance based on what works and why but by an average usage among all players, good and bad. Most of which are bad.


i'm for this. see you in scrim with lrms =)

#35 El Bandito

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Posted 13 June 2018 - 05:24 PM

View PostSpheroid, on 13 June 2018 - 08:18 AM, said:

Just means more Linebacker spam. That mech has never received a single negative quirk in its history.

You really can't frontload as required to beat Linebackers and not struggle as your tonnage wanes in the subsequent waves.


IS also run Assassin rushes in similar vein. Linebackers are easily repulsed if your group has heavy/assault IS brawlers.





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