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Timberwolf Negative Quirks Are Gone

Balance BattleMechs

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#1 Battlemaster56

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Posted 13 June 2018 - 02:09 PM

As in the patch notes for this month and it finally took them a while to do but they removing the negative quirks on the TWolf, and adjusting it stats it seems lime they finally gave the mech a bone to chew after nearly forgotten some time.

But really I want to know how other feels about this. For me as a guy who have every Timberwolf I'm quite happy of news for now.

#2 Tordin

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Posted 13 June 2018 - 03:03 PM

Well if we read this right, yes they are gone... but baked into the mech as + instead? Im confused...

Also I guess its only the Dire Wolfs head armor neg quirks left now to get rid of. Or are there more clan mechs that have such uneeded, pre skill tree nonsense?

#3 Humpday

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Posted 13 June 2018 - 03:03 PM

https://mwomercs.com...41720-19jun2018

#4 Shadowomega1

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Posted 13 June 2018 - 03:13 PM

Yea, the post is worded that they put the negative quirk right into the baseline stats, which would make it worse than before as every Timberwolf has the same issue, not just a couple versions. So if the base stats change even worse on a sluggish twisting heavy, and even more reduced radius mech, their just kicking an already hurting mech.

#5 Brain Cancer

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Posted 13 June 2018 - 03:21 PM

No. The quirks just became part of the Timber Wolf base stats instead.

But out of sight, out of mind riiiiiiight?

#6 Brain Cancer

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Posted 13 June 2018 - 03:23 PM

Nope. They get the quirks stuck directly into the Timby's statline, instead.

Same clumsy TW, only now you don't see those awful red quirk numbers on your robot.

#7 Nightbird

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Posted 13 June 2018 - 03:25 PM

Fine print kids

#8 Shadowomega1

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Posted 13 June 2018 - 03:39 PM

View PostBrain Cancer, on 13 June 2018 - 03:21 PM, said:

No. The quirks just became part of the Timber Wolf base stats instead.

But out of sight, out of mind riiiiiiight?


Patch day I'm going to post the pre and post patch base stats, as they didn't find it necessary to post the values ahead of time; likely afraid of community backlash.

Edited by Shadowomega1, 13 June 2018 - 03:41 PM.


#9 Andi Nagasia

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Posted 13 June 2018 - 05:09 PM

from another topic on the TBR,

View PostChris Lowrey, on 13 June 2018 - 04:45 PM, said:

I guess I should have said the "Net effect will see it gain something of a 5-10% buff across various attributes over it's current in-game settings."

Not all negative quirks where rolled into the baseline stats. Some such as the reductions to reverse speed, and some of the excel /decel negative effects where phased out entirely and where not rolled into the baseline attributes. And there are oppertunities for larger final value benefits over what it had before depending on omnipod selection. Which is why we typically can't speak in absolutes when it comes to Omnimechs notes since the total implications of the changes wildly vary from build to build depending on how you have outfitted your 'Mech.

If you utilized the pods with negative quirks, you can still probably expect a minor increase across various stats compared to it's current performance, If you don't, you will probably see a bigger boost compared to where it is now.


also



ive been consolidating Topics about the TBR Quirk Changes this Patch,
if you would like to Discuss the TBR Quirk Changes this Patch Please do it here,
all basic Topics about the TBR Quirk Changes this Patch, will be merged here,
Thank you for Your Cooperation



Edited by Andi Nagasia, 13 June 2018 - 05:15 PM.


#10 Remover of Obstacles

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Posted 13 June 2018 - 05:18 PM

How will we know which pods have negative quirks now?


P.S. For the grammar police out there...

Accel = go faster

Where = a place

Edited by Remover of Obstacles, 13 June 2018 - 05:22 PM.


#11 El Bandito

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Posted 13 June 2018 - 05:32 PM

View PostRemover of Obstacles, on 13 June 2018 - 05:18 PM, said:

How will we know which pods have negative quirks now?


Timber-A LT pod, and Timbie-S ST pods, I bet.

#12 Remover of Obstacles

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Posted 13 June 2018 - 05:37 PM

View PostEl Bandito, on 13 June 2018 - 05:32 PM, said:


Timber-A LT pod, and Timbie-S ST pods, I bet.


Safe bet, but will this be like ghost heat or less than ten heat sinks and come with a new warning icon?

Or just black box, why is this mech slower and sluggish?

#13 Chris Lowrey

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Posted 13 June 2018 - 05:39 PM

View PostRemover of Obstacles, on 13 June 2018 - 05:18 PM, said:

How will we know which pods have negative quirks now?


It will be like all other Omnimechs. There will be baseline stats applied to the 'Mech. Some omnipods will enhance those stats through positive quirks, some will not.

#14 El Bandito

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Posted 13 June 2018 - 05:40 PM

View PostRemover of Obstacles, on 13 June 2018 - 05:37 PM, said:

Safe bet, but will this be like ghost heat or less than ten heat sinks and come with a new warning icon?

Or just black box, why is this mech slower and sluggish?


You will be able to see any changes in mobility value more clearly if you open the mech info tab.

#15 Battlemaster56

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Posted 13 June 2018 - 06:02 PM

View PostChris Lowrey, on 13 June 2018 - 05:39 PM, said:


It will be like all other Omnimechs. There will be baseline stats applied to the 'Mech. Some omnipods will enhance those stats through positive quirks, some will not.


Sadly the wolf don't have any pod lock quirks, and they all set of 8 quirks so to even benefit a smigit of agility bonus you need full set of 8. And even with the current set of 8 on mechs like the S and A it's not enough and the Prime still have the best agility of all the variants.

So I wondering you looking ro atleast buff the agility on the mech as a whole to atleast mech it worthwhile to take than any of the other specialize mechs with better agility and can do what the wolf does but better?

#16 Andi Nagasia

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Posted 13 June 2018 - 06:08 PM

im willing to guess it will be like the SCR,
TBR will get some Quirks on Pods with less / no hardpoints,
much like the DWF-Prime STs get +15Armor, but the other STs that have more weapons get less / none,

#17 Hal Greaves

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Posted 13 June 2018 - 06:13 PM

If you give the ballistic arm and torso -% to UAC jam chance, it might improve its baseline brawling ability. The 2xUAC10 timberwolf was actually very good build pre-nerf, but it was also because it had very high agility to twist out of damage. I figure maybe bringing this capability of the mech back will definitely give clans a real brawling option again.

#18 Spare Parts Bin

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Posted 13 June 2018 - 06:29 PM

I like Timberwolves. I also think jump jets are mandatory. Hope the quirks are not too much negative or positive.

#19 BrunoSSace

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Posted 13 June 2018 - 06:35 PM

Hope they did buff the timby. Such an Iconic mech and people should play it more, so I can shoot it. :)

#20 Elizander

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Posted 13 June 2018 - 06:37 PM

View PostShadowomega1, on 13 June 2018 - 03:39 PM, said:


Patch day I'm going to post the pre and post patch base stats, as they didn't find it necessary to post the values ahead of time; likely afraid of community backlash.


We also need to know if the percentage bonuses from set bonus (TBR Prime) and skill tree nodes are now worse after they modify the base stats of the TBR (which are what these percentages work off).





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