Know What The Secret To Having Fun Is In Qp?
#1
Posted 13 June 2018 - 10:20 PM
#2
Posted 13 June 2018 - 11:09 PM
#3
Posted 13 June 2018 - 11:14 PM
#4
Posted 13 June 2018 - 11:15 PM
#5
Posted 13 June 2018 - 11:20 PM
- I use Viper with 9x Heavy small laser and backstab ppl
- Bushwacker X1 with 3x LMG, 3x SSRM and Beagle probe and wreck light mechs who are unwise enough to come into 300m range
- go behind lines and make 5-6 enemies chase my Viper while main grp gets wrecked
#6
Posted 13 June 2018 - 11:23 PM
#7
Posted 13 June 2018 - 11:41 PM
#8
Posted 13 June 2018 - 11:46 PM
#10
Posted 13 June 2018 - 11:50 PM
Moochachoo, on 13 June 2018 - 11:46 PM, said:
I say to them "Information is Ammunition!" LOL
use NARC info to plan a push
Kanil, on 13 June 2018 - 11:49 PM, said:
I had to put that because PGI won't allow me to build a mech without a single weapon
but yes..once my NARC ammo is all spent up..I use it to shut down mechs
#11
Posted 13 June 2018 - 11:58 PM
#14
Posted 14 June 2018 - 08:00 AM
Moochachoo, on 13 June 2018 - 11:46 PM, said:
i really wish we had e-pod ammunition.
Edited by LordNothing, 14 June 2018 - 08:02 AM.
#15
Posted 14 June 2018 - 08:13 AM
#16
Posted 14 June 2018 - 09:16 AM
#18
Posted 14 June 2018 - 11:47 AM
#19
Posted 14 June 2018 - 12:06 PM

#20
Posted 14 June 2018 - 12:47 PM
UnofficialOperator, on 13 June 2018 - 10:20 PM, said:
Once you have hit that magical level of gitguds that you can carry most of your games regardless of the team you're saddled with, QP becomes a quandary.
Do you stick to playing your carry chassis and forget how to stop winning, or play something else and realize you're winning in spite of your teams, rather than because of them? The former chains you to a small selection of robots, the latter chains you to a large selection of failures.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users





























