for example
[color=#000000]SmallLaser[/color][color=#000000][/color][color=#000000]The heat has been continually lowered on this weapon over time, yet heat is not its problem. This is possibly the worst weapon in the game because it simply doesn't deal enough damage to justify its short range. It cannot be given a faster recycle or longer range, because those are jobs for the SPL and ERSL. That leaves us with a damage buff.[/color]
Damage from 3.25 to 4
DpH from 2.95 to 3.64 [color=#BBBBBB](+23.1%)[/color]
Cooldown from 2.25 to 2.5
DPS from 1.08 to 1.23 [color=#BBBBBB](+13.6%)[/color]
make a vote like increase is smal laser damage vote
a) 4
b 3.7
c) 3.5
d) don`t increase the damage of the IS small laser
for the clan er medium laser that sucks as it is... and needs no more nerfs after its heat and cooldown allready been nerfed.... some time ago
[color=#000000]ClanERMediumLaser[/color][color=#000000][/color][color=#000000]The cERML has been an overperforming weapon since its inception. It needs some sort of nerf. The avenue we most agreed upon was damage, while adjusting CD and heat to preserve ratios.[/color]
Damage from 7 to 6.5
Heat from 6.3 to 5.9
DpH from 1.11 to 1.1 [color=#BBBBBB](-0.8%)[/color]
Cooldown from 4.5 to 4.25
DPS from 1.22 to 1.18 [color=#BBBBBB](-2.9%)[/color]
DpTick from 5.6 to 5.2 [color=#BBBBBB](-7.1%)[/color]
a) 6.5 damage 6 heat and 4.25 cooldown dps 1.18 dp tick 5.2 dph 1.1
b 7 damage 7 heat 4.25 cooldown....
c) 6 damage 4 .5 heat and 3 sec cooldown
d)
e) ... so on so forth ... and after that we see what the peoples opinion are and using the document as a base line we can decide whats best going forward as weapon changes
this would be the best aproach
Edited by ADI84000, 14 June 2018 - 04:10 AM.