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Single Heatsinks Buffed!
#21
Posted 14 June 2018 - 10:46 AM
#22
Posted 14 June 2018 - 10:55 AM
Edited by Throe, 09 November 2018 - 12:21 PM.
#23
Posted 14 June 2018 - 12:51 PM
That guy's Super Nova is over the graph's maximum (by my count he has THIRTY TWO heatsinks, which is well beyond what even Clan DHS can accomplish).
Something to think about guys... something to think about.
I'm sensing a single heatsink resurgence!
OH and everyone needs to stop bashing that Crab pilot. He runs what he wants.
#24
Posted 14 June 2018 - 01:25 PM
Christof Romulus, on 14 June 2018 - 12:51 PM, said:
Let them bash. Throes just scared to pilot anything that's not a meta-heavy. Got bash what he can't run.
Me, I'll run ANYTHING if I like it, meta be damned.
#25
Posted 14 June 2018 - 01:27 PM
VonBruinwald, on 14 June 2018 - 01:25 PM, said:
Me, I'll run ANYTHING if I like it, meta be damned.
There's a big difference between not running the meta and trying to intentionally run as impractical of designs as possible. I use stuff like a 3 ERML + UAC/2 Urbie and LRM40 + 4 MPL Vulture, those aren't meta but they actually make sense as designs.
#26
Posted 14 June 2018 - 02:04 PM
FupDup, on 14 June 2018 - 01:27 PM, said:
It's not what you play, it's how you play it that determines how practical it is.
#27
Posted 14 June 2018 - 02:37 PM
Christof Romulus, on 14 June 2018 - 12:51 PM, said:
That guy's Super Nova is over the graph's maximum (by my count he has THIRTY TWO heatsinks, which is well beyond what even Clan DHS can accomplish).
Something to think about guys... something to think about.
I'm sensing a single heatsink resurgence!
OH and everyone needs to stop bashing that Crab pilot. He runs what he wants.
42 heatsinks if you count the engine ones.
VonBruinwald, on 14 June 2018 - 02:04 PM, said:
It's not what you play, it's how you play it that determines how practical it is.
Playing practically in a good build works better than playing practically in a bad build. Builds act only as force multipliers for how well you play. A great player can carry matches with suboptimal or even downright bad builds, but he can carry matches against stiffer competition with a better build.
#28
Posted 14 June 2018 - 02:41 PM
Champion of Khorne Lord of Blood, on 14 June 2018 - 02:37 PM, said:
42 heatsinks if you count the engine ones.
I produced a graph for SHS, DHS, and CDHS and updated it on my main post at the bottom.
The values all start assuming 10 of the heatsink of the appropriate type, though you are correct in that I misspoke:
Yes, you have 42 heatsinks worth of cooling, 10 in the engine and 32 placed on the mech. My graph only goes up to 30 externally placed heatsinks =P
#29
Posted 14 June 2018 - 03:42 PM
#30
Posted 14 June 2018 - 04:42 PM
#32
Posted 14 June 2018 - 04:52 PM
Rhialto, on 14 June 2018 - 08:43 AM, said:
Annihilator 1E???????????????????????
I'm just gonna leave this here cause this build is with SHS. You tell me if it needs to be buffed further.
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Edited by Stonefalcon, 14 June 2018 - 04:57 PM.
#33
Posted 14 June 2018 - 04:57 PM
FupDup, on 14 June 2018 - 04:46 PM, said:
not if you are starved for slots. using a lot of heat sinks usually costs you an endo upgrade or forces you to run a standard engine to get 6 more slots. if you want to run an xl build (like xl400 banshees and battlemasters) and endo you could get a lot of cooling capacity and can make up for the extra tonnage. im curious what that would look like.
Edited by LordNothing, 14 June 2018 - 04:57 PM.
#34
Posted 14 June 2018 - 05:01 PM
LordNothing, on 14 June 2018 - 04:57 PM, said:
Even SHS are hard to find builds with enough excess tonnage to make worthwhile. Compact Heatsinks are 1.5 tons each for the same cooling as SHS. Even packing Endo + FF + XL won't pay back the tonnage being flushed down the toilet for CHS.
#36
Posted 14 June 2018 - 07:31 PM
El Bandito, on 14 June 2018 - 07:20 PM, said:
Switching to DHS lets you pack a LFE325 (+5.8 kph) and armor-up the arms (using LFF), you gain 0.17 dissipation but lose 6.3 heat cap. At worst it's about even, at best the DHS one might be a little bit better.
GHR-5P
Edited by FupDup, 14 June 2018 - 07:31 PM.
#37
Posted 14 June 2018 - 08:02 PM
FupDup, on 14 June 2018 - 07:31 PM, said:
GHR-5P
22 arm armor is gonna get blown up real fast though, taking the 2 DHS with it.
#38
Posted 14 June 2018 - 09:33 PM
#39
#40
Posted 14 June 2018 - 09:37 PM
FupDup, on 14 June 2018 - 07:31 PM, said:
GHR-5P
El Bandito, on 14 June 2018 - 08:02 PM, said:
22 arm armor is gonna get blown up real fast though, taking the 2 DHS with it.
See, this is where things get dicey! For the Inner Sphere at least, only the heaviest of the Heavy mechs to the Assaults (75 to 100 tons) are looking at a potential boost from Single Heatsinks, only due to the sheer number of them that are required to produce the cooling required.
As we can see, FupDup's build uses the theoretical maximum number of DHS, while El Bandito's build is just outright cheaper - which makes it FAR more accessable to new players, and actually completely viable.
Because this is so close, it becomes a choice - which is far better than we've had before, where SHS simply a 2.5 million Cbill tax.
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