Mystere, on 17 June 2018 - 07:10 AM, said:
Can you point me to a few good ones? There are just too may so-called "experts" running around and "publishing" YouTube and Twitch videos whose only real claim to fame is to have worked on a successful game -- if even at all.
A lot of scholarly articles come from
Harvard Business School:
https://hbr.org/2014...me-old-playbook
A lot of the Innovation design curriculum''s use HBS's articles. A lot !
There are tons of business articles and a lot of University theses on video gaming as well...
https://books.google...legends&f=false
https://www.entrepre.../article/311979
As I have said in earlier posts, I know of two Doctoral works and a new game developer locally that are using several F2P's as "baseline" data points and use their forums and other forums as "cultural background data..." You can create strategy canvases for each game under review within a genre and compare notes.....to see where the "lessons learnt" are so as to not make the same mistakes; especially, with small niche markets...
Where I am, there are organized "gamer's Unions" that mix education and games to do many things to include: analysis of in game exploits; determining the most efficient 'paths' in popular games and then publishing those 'guides'; creating mods for games that allow for mods to explore the relationships between technology and culture; and, a large effort in being the 'experts' for the venture capitalists exploring investments into organized gaming......
https://www.polygon....udio-riot-games
Here's a interesting thesis:
https://scholarworks...nication_theses
I have another article at the office that I just don't remember the title of and it's used every semester in the Entrepreneur Project Development class and it explores LoL's corporate composition and R&D life cycles.... If I remember, I'll add it.
The US military is using video games as well, as I have written about several times, to explore what is called "cause ans effect" R&D in combat systems. Overmatch is the name. Google it. It's not alone either. Several major corporations are using 'video games' to expand their understanding of local cultures in new markets.... Hope this helps !