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Bane / Kraken? (Call Me D.va)


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#21 Grus

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Posted 18 June 2018 - 03:39 PM

View PostVellron2005, on 17 June 2018 - 11:50 PM, said:


So lemme get this straight..

You want a 100 ton assault that comes standard with 10 x UAC2?

So basically, you want a 100 ton Piranha...

Can you say Power Creep?

How about.. NO?

That would be broken A. F...What

As if a 6 x UAC2 Anni isn't bad enough?


The IS w ont let this mech happen... they don't want the competition to the ANH. Granted the Bane would still have superior clan paper armor.. I don't think the ANH would stand a chance.

#22 Battlemaster56

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Posted 18 June 2018 - 06:02 PM

View PostKhobai, on 18 June 2018 - 03:35 PM, said:

10 UAC2s would be complete garbage

not only would you not have nearly enough ammo

but you would have almost no heatsinks either

and pretty much the slowest engine

youre better off just playing a kodiak


I rather take my Ultraviolet over the KDK and it have like 8-10 tona of ammo with only 4 dhs, I think the Bane can handle the ammo heat problem plus it's a battlemech so it can squeeze enough tonnage to make a build work.

#23 The6thMessenger

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Posted 18 June 2018 - 07:55 PM

View PostBattlemaster56, on 18 June 2018 - 06:02 PM, said:

I rather take my Ultraviolet over the KDK and it have like 8-10 tona of ammo with only 4 dhs, I think the Bane can handle the ammo heat problem plus it's a battlemech so it can squeeze enough tonnage to make a build work.


I honestly won't say which will win just yet. KDK has good hardpoints, and is pretty much would be as sluggish as Bane. They will probably excel on their own way.

#24 Battlemaster56

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Posted 18 June 2018 - 08:03 PM

View PostThe6thMessenger, on 18 June 2018 - 07:55 PM, said:


I honestly won't say which will win just yet. KDK has good hardpoints, and is pretty much would be as sluggish as Bane. They will probably excel on their own way.

Kdk got nice highpoints for poking but the Bane will dominate in the sheer dps but going for the available art for the Bane it also look like it sports some highmounts also.

#25 LordNothing

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Posted 18 June 2018 - 08:09 PM

View PostEl Bandito, on 16 June 2018 - 05:26 AM, said:


I do, since AC2 GH might affect my UV build.


pgi likes to do massive shotgun nerfs when confronted by a mech like the bane. uv is bound to be collateral damage when that happens. its like pgi goes, 'heres the problem, lets fix that and break all these other things to make people buy more mechpacks'.

View PostVellron2005, on 17 June 2018 - 11:50 PM, said:


So lemme get this straight..

You want a 100 ton assault that comes standard with 10 x UAC2?

So basically, you want a 100 ton Piranha...

Can you say Power Creep?

How about.. NO?

That would be broken A. F...

As if a 6 x UAC2 Anni isn't bad enough?


i dont think its a problem. like have you ever ran 8 uac2s? you can fire four times before you have to cool off. 10 is lol. but remember that comes with 14 hardpionts, a more sensable build would probibly loose 4 or 5 of the uacs and run 8 or 9 mgs. i dont think you can just use cac2s like the ultraviolet because of slot limitations. alternatively put on 2 uac10s or uac20s and have 12 hmgs as mr backup. one hell of a brawler. though you will probibly die a humiliating death on your slow crawl to your target.

Edited by LordNothing, 18 June 2018 - 08:26 PM.


#26 The6thMessenger

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Posted 18 June 2018 - 08:17 PM

View PostBattlemaster56, on 18 June 2018 - 08:03 PM, said:

Kdk got nice highpoints for poking but the Bane will dominate in the sheer dps but going for the available art for the Bane it also look like it sports some highmounts also.


Considering the assumed sluggishness and low armor, sure it can out-stare people but it may not be for very long that the UAC2s would probably need. Compared to the burst-damage of UAC10s and UAC20s -- bang bang then hide.

#27 El Bandito

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Posted 18 June 2018 - 08:29 PM

View PostKhobai, on 18 June 2018 - 03:35 PM, said:

10 UAC2s would be complete garbage

not only would you not have nearly enough ammo

but you would have almost no heatsinks either

and pretty much the slowest engine

youre better off just playing a kodiak


Smarter player will simply mount buttloads of CAC2s or LBX2s and have much less heat issue. And ammo or speed is of no concern when it comes to Solaris.

#28 Nightbird

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Posted 18 June 2018 - 08:30 PM

Slots

#29 Khobai

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Posted 18 June 2018 - 10:19 PM

View PostEl Bandito, on 18 June 2018 - 08:29 PM, said:

Smarter player will simply mount buttloads of CAC2s or LBX2s and have much less heat issue. And ammo or speed is of no concern when it comes to Solaris.


except you have to play solaris...

yeah no.

#30 Y E O N N E

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Posted 18 June 2018 - 10:29 PM

View PostVellron2005, on 17 June 2018 - 11:50 PM, said:

As if a 6 x UAC2 Anni isn't bad enough?


Nobody is scared of a UAC/2 Anni because that is incredibly under-gunned.

Get you some AC/5s.

View PostGrus, on 18 June 2018 - 03:39 PM, said:

The IS w ont let this mech happen... they don't want the competition to the ANH. Granted the Bane would still have superior clan paper armor.. I don't think the ANH would stand a chance.


I always figured the Stone Rhino is more competition to the Anni than the Bane. Bane is just what the DWF wishes it could be.

#31 Vellron2005

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Posted 18 June 2018 - 11:00 PM

View PostYeonne Greene, on 18 June 2018 - 10:29 PM, said:


Nobody is scared of a UAC/2 Anni because that is incredibly under-gunned.

Get you some AC/5s.


Yeah, say that to the top 10 Solaris champions..

6 x AC2 or 6 x UAC2 Anni is king.. it's not about being undergunned, it's about sustained fire and DPS.. You simply can't stand to be in that monster's line of fire.. No other build does that as efficiently.. except perhapse LRMs, but they spread more and take a bit longer as a trade-off for indirect fire..

10 x UAC2 would be OP as hell..

#32 The6thMessenger

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Posted 18 June 2018 - 11:19 PM

View PostVellron2005, on 18 June 2018 - 11:00 PM, said:

Yeah, say that to the top 10 Solaris champions..

6 x AC2 or 6 x UAC2 Anni is king.. it's not about being undergunned, it's about sustained fire and DPS.. You simply can't stand to be in that monster's line of fire.. No other build does that as efficiently.. except perhapse LRMs, but they spread more and take a bit longer as a trade-off for indirect fire..

10 x UAC2 would be OP as hell..


You know something, you're right about sustained DPS, the problem with your assumption is how 10 UAC2 somehow is superior, without actually thinking about other factors in play.There's a lot more going on than just 6 UACs. ****, Direwolf can boat 6 to 8, where is your outrage to it? Why do you go after the Anni? And as Yeonne Greene pointed out, 6 AC5s is where it's at.

With 50 tons worth of weapons, there's a possibility of ammunition outage, with clan weapons generally hotter in which heatsinks will take tonnage that was supposed to be for ammo, unless with CAC2s and LBX2s, 10 tons of ammo while feasible on Solaris, it can be easily exhausted on 8v8s and 12v12s. Now you also have to deal with the jamming aspect of the UAC2s.

Have the Bane with terrible mobility, hitboxes, and without armor quirks as normal Clan mechs, then it doesn't have the staying power to utilize that sustained DPS anyways, Anni can still out stare, and even out torso-twist it.

And then there's also the fact that, Solaris is also a very small, a very specific place to base what is and isn't OP, the game offers more variety than that. A build may be powerful 1v1, but a lesser build, like the poke and fade of laser-vomits that wouldn't par well on 1v1, would be powerful on groups and would fit the strategies in which teams could employ.

View PostYeonne Greene, on 18 June 2018 - 10:29 PM, said:

I always figured the Stone Rhino is more competition to the Anni than the Bane. Bane is just what the DWF wishes it could be.


I know right?

They could make direwolf even more mobile, enough to match King Crab mayhaps, so it still has it's thing.

Edited by The6thMessenger, 18 June 2018 - 11:24 PM.


#33 El Bandito

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Posted 19 June 2018 - 03:38 AM

View PostKhobai, on 18 June 2018 - 10:19 PM, said:


except you have to play solaris...

yeah no.


Doesnt matter your preferences, Kraken will still affect the game play, and PGI will do something stupid in response. It is a given.


#34 RickySpanish

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Posted 19 June 2018 - 03:59 AM

Obviously AC2 type weapons will end up wit a hefty ghost heat penalty, BUT they will want the 'Mech to sell so not every hole shall be patched.

Let the C-LB2-X meta begin!

Posted Image

Edited by RickySpanish, 19 June 2018 - 04:08 AM.


#35 Hauptmann Keg Steiner

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Posted 19 June 2018 - 04:16 AM

View PostEl Bandito, on 18 June 2018 - 08:29 PM, said:

Smarter player will simply mount buttloads of CAC2s or LBX2s and have much less heat issue.

And you really won't be able to mount much more than an Ultraviolet; the Bane has 5 hardpoints (plus actuators) in each arm and 4 in the RT, so you can't even fill all of them up without MGs or UAC2s. If you don't mix and match ACs you're stuck with a max of 10 LB-X/C-AC 2s (9 if you have an XL engine). On the flip side it'll be funny to watch someone try to cram 14 UAC2s in there with the smallest engine available.

I'd be more interested in seeing the Stone Rhino 4 pop up at this point, mostly to see if PGI realizes what they've unleashed and adds LB20 ghost heat.

#36 MTier Slayed Up

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Posted 19 June 2018 - 04:24 AM

We really don't need a crappier version of the WhaleWolf.

#37 SmokedJag

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Posted 19 June 2018 - 04:30 AM

View PostVellron2005, on 18 June 2018 - 11:00 PM, said:


Yeah, say that to the top 10 Solaris champions..

6 x AC2 or 6 x UAC2 Anni is king.. it's not about being undergunned, it's about sustained fire and DPS.. You simply can't stand to be in that monster's line of fire.. No other build does that as efficiently.. except perhapse LRMs, but they spread more and take a bit longer as a trade-off for indirect fire..

10 x UAC2 would be OP as hell..


It's not about the UACs. They look good at a glance but they're impossible to cool. With stock cooling a Dire has 50% better "sustained" DPS with 8x LBX/AC2s than a UACx8 has with 8 additional heat sinks. So while the other cannons are bigger it doesn't matter because you don't need to load on additional heat sinks, just ammo. The UAC boat will also *still* overheat and quickly.

Non-UAC is popular in Solaris because it will never practically overheat. The enemy or you will die/run dry first. So the "sustained" DPS figures with those guns are actually the max ones.

Edited by SmokedJag, 19 June 2018 - 04:35 AM.


#38 Marius Evander

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Posted 19 June 2018 - 05:23 AM

yes, release it. AND GIVE IT -10% DAMAGE TO WHATEVER IT CAN BOAT!

#39 Grus

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Posted 19 June 2018 - 06:44 AM

View PostYeonne Greene, on 18 June 2018 - 10:29 PM, said:




I always figured the Stone Rhino is more competition to the Anni than the Bane. Bane is just what the DWF wishes it could be.


For armor (checks sarna) the stone Rihno has 18 tonnes vs the ANH having 14.5. So more armor but lacks in the dakka department. The hardpoints are way less than that of the ANH. And WAY less than the DW.

#40 Khobai

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Posted 19 June 2018 - 06:49 AM

Quote

6 x AC2 or 6 x UAC2 Anni is king..


the Kraken wont be an Annihilator though

its not guaranteed to get awesome hitboxes for a 100 tonner like the Annihilator has and it certainly wont get good quirks either

the Kraken, based on its overall profile/size, is more likely to have hitboxes like a King Crab and no quirks at all.

and 10 UAC2s wont be a good build even in solaris. Its too much heat. the most UAC2s you can reasonably boat is 8.

Edited by Khobai, 19 June 2018 - 06:51 AM.






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