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Bane / Kraken? (Call Me D.va)


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#41 Hal Greaves

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Posted 19 June 2018 - 06:52 AM

really it wouldnt be that OP at all. It wouldn't have the heat capacity to put up DPS like the UV, so unless you toned it down to what the UV has (Which is fun but still merely adequate compared to other builds) it won't have the sustainability at all with 10UAC/LBX2s and would simply overheat before it has a chance to really pressure with the extra DPS granted by 2 additional cannons.

The profile, however, would be much better than the DW by a long shot.

#42 Khobai

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Posted 19 June 2018 - 06:55 AM

View PostHal Greaves, on 19 June 2018 - 06:52 AM, said:

The profile, however, would be much better than the DW by a long shot.


dunno about that. the bane/kraken looks like it would have a profile similar to a king crab. it could potentially be worse than a direwhale.

remember they have to fit a lot of hardpoints into the thing. so its torsos are not going to be small... and its a very wide mech from the artwork.

Posted Image

Edited by Khobai, 19 June 2018 - 07:00 AM.


#43 Hal Greaves

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Posted 19 June 2018 - 07:07 AM

View PostKhobai, on 19 June 2018 - 06:55 AM, said:


dunno about that. the bane/kraken looks like it would have a profile similar to a king crab. it could potentially be worse than a direwhale.

remember they have to fit a lot of hardpoints into the thing. so its torsos are not going to be small... and its a very wide mech from the artwork.




Generally speaking, flat mechs that don't have knuckledraggers tend to perform much better than mechs that are knuckledraggers.

Of course it'll catch LRM's like nobodies business, but at the same token with how flat it is, it'll most certainly hillhump and peek from cover well enough.

I will acknowledge, however, that it will be a very poor brawler because of it as well.

#44 Grus

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Posted 19 June 2018 - 07:22 AM

View PostKhobai, on 19 June 2018 - 06:49 AM, said:


the Kraken wont be an Annihilator though

its not guaranteed to get awesome hitboxes for a 100 tonner like the Annihilator has and it certainly wont get good quirks either

the Kraken, based on its overall profile/size, is more likely to have hitboxes like a King Crab and no quirks at all.

and 10 UAC2s wont be a good build even in solaris. Its too much heat. the most UAC2s you can reasonably boat is 8.


8 ac2 and 2 lbx2.

#45 Grus

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Posted 19 June 2018 - 07:26 AM

The tragic thing here is the likelyhood that PGI will let the Stone Rhino in with more armor than the ANH is highly unlikely. But the Bane would be nice.... still Stone Rhino > Bane.

#46 The6thMessenger

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Posted 19 June 2018 - 02:43 PM

View PostGrus, on 19 June 2018 - 07:26 AM, said:

The tragic thing here is the likelyhood that PGI will let the Stone Rhino in with more armor than the ANH is highly unlikely. But the Bane would be nice.... still Stone Rhino > Bane.


Urbanmech > Urbanmech IIC > Everything else

#47 Khobai

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Posted 19 June 2018 - 03:25 PM

View PostGrus, on 19 June 2018 - 07:22 AM, said:

8 ac2 and 2 lbx2.


youd be far better off just doing x3UAC5/x2UAC10

#48 The6thMessenger

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Posted 19 June 2018 - 03:32 PM

View PostKhobai, on 19 June 2018 - 03:25 PM, said:


youd be far better off just doing x3UAC5/x2UAC10


But then how can we plink from afar?

What about just 9 UAC2s? I think that extra 5 tons of something could be useful.

#49 Grus

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Posted 21 June 2018 - 03:34 PM

View PostThe6thMessenger, on 19 June 2018 - 02:43 PM, said:


Urbanmech > Urbanmech IIC > Everything else
eww.... no...





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