Jump to content

Better Mm


4 replies to this topic

#1 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,133 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 17 June 2018 - 09:02 PM

Here's an idea for MM:

- We see the players within the lobby before dropping, not before the match.
- have variable player count, such as 12v12, 8v8, 4v4 depending on how long the waiting time. If 12v12 takes too long, we go for 8v8, else if 8v8 also takes too long, then we go 4v4. Boom, "QUICK" Play, as in we can get in, get out.
- Fill missing players with bots -- hopefully it's good AI, with varying skills depending on the total skills of the enemy and ally to match.

#2 A Headless Chicken

    Member

  • PipPipPipPipPipPip
  • The Hungry
  • The Hungry
  • 273 posts
  • LocationImmersed in Stupid.

Posted 17 June 2018 - 09:05 PM

We already have an extremely good AI, it's called the VIP.

#3 Blindbeard the Pirate

    Member

  • PipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 52 posts
  • LocationThe Frozen Wastes

Posted 18 June 2018 - 12:35 AM

View PostA Headless Chicken, on 17 June 2018 - 09:05 PM, said:

We already have an extremely good AI, it's called the VIP.


Man, the VIP annihilated me instantly one game. Admittedly, I was in a cored legged locust with zero armour allocated and a single rocket launcher as my equipment but...

#4 Vesper11

    Member

  • PipPipPipPipPip
  • 173 posts

Posted 18 June 2018 - 02:32 AM

View PostThe6thMessenger, on 17 June 2018 - 09:02 PM, said:

Here's an idea for MM:

- We see the players within the lobby before dropping, not before the match.
- have variable player count, such as 12v12, 8v8, 4v4 depending on how long the waiting time. If 12v12 takes too long, we go for 8v8, else if 8v8 also takes too long, then we go 4v4. Boom, "QUICK" Play, as in we can get in, get out.
- Fill missing players with bots -- hopefully it's good AI, with varying skills depending on the total skills of the enemy and ally to match.

Replace all of that with "actually working MM" and I'll agree. And no, simply playing a lot for tier 1 isn't how MM should work.

#5 Daggett

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,244 posts
  • Google+: Link
  • LocationGermany

Posted 18 June 2018 - 07:24 AM

I like the variable player count approach and would love the added variety this would bring. Maybe even give players an option to op-out of some match-sizes to improve acceptance.

Bot's however would probably do more harm than help, it's really hard to make them behave good enough.
And it's much less fun to win a duel or trade against a predictable bot than it is against a real player and his individual actions.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users