#21
Posted 15 September 2018 - 12:43 PM
Maybe some long range ECM/Stealth mech like a Quad Large Laser Hellbringer or a Stealth Dual Gauss Thanatos and dont forget white camo.
(If I had 20 Dropdecks in CW, white camo ECM/Stealth on Polar, maybe wid lerms and narc, WIN WIN WIN)
#22
Posted 15 September 2018 - 08:04 PM
OZHomerOZ, on 15 September 2018 - 12:43 PM, said:
When I see that its gonna be nuthen but Polar for the night, I switch to a MadDog with 4 LRM15 and show the poor sumabitches what a real LRM s h i t storm looks like.
Edited by Stealth Fox, 15 September 2018 - 08:04 PM.
#23
Posted 16 September 2018 - 03:01 AM
#24
Posted 03 October 2018 - 02:15 PM
Honestly this map is so incredibly unfun it's hard for me to to even play it.
When you are in an assault you are looking at solid 3-6 minutes of walking with no enemy contact, and then depending on whichs teams fast mechs are already dead you get to fight outnumbered in a rain of Lurms.
Maybe if it was smaller and had at least one cover object in the center, like a big dropship or something...
#25
Posted 04 October 2018 - 09:50 AM
Edited by Old MW4 Ranger, 04 October 2018 - 09:54 AM.
#26
Posted 05 October 2018 - 02:36 AM
1. Polar Highlands all of the time, mostly skirmish
2. Grim Plexus
3. Tourmaline Desert
4. HPGManifold
5. Canyon Network
Worst map of all:
Alpine Peaks
#27
Posted 06 October 2018 - 12:07 AM
Old MW4 Ranger, on 04 October 2018 - 09:50 AM, said:
Exactly. Polar Highlands is designed to reward mobility and maneuver - only the second map that does this (Viridian Bog was the first.) The only weakness in the map is the lack of high-cover objects to block LRMs (really, just adding some height to part of the inward-facing sides of the trenches would fix that, I think.) But people are trained by all the other maps to prefer more static gameplay - and so when I tell people to keep moving instead of stopping to camp wherever they first take contact is the way to win, it feels a lot like this:
It's frustrating at times, but all you can do is attempt to model the right behaviors and to explain things to people in threads like this. =)
#28
Posted 07 October 2018 - 09:54 PM
Edited by Old MW4 Ranger, 07 October 2018 - 09:54 PM.
#29
Posted 24 December 2018 - 01:12 PM
It is not a very good map for this type of game. Not sure what type of game it would be good for. If we go by how lemmings want to play it, I guess trench and musket warfare. It is the one map where I do not care about being penalized and end the pan as quick as possible.
#30
Posted 25 December 2018 - 07:16 AM
azmodanb, on 18 June 2018 - 11:08 AM, said:
I don't see the problem. Just use one of your two dropdecks with a Long Range Loadout (LRMs, AMS, ECM) for such Maps and select that dropdeck after the vote for the map is finished.
You can even buy more dropdecks for MCs if you want to have more options for the mech selection.
#31
Posted 25 December 2018 - 03:29 PM
Alreech, on 25 December 2018 - 07:16 AM, said:
You can even buy more dropdecks for MCs if you want to have more options for the mech selection.
This is only applicable if they are playing FP. If they are playing QP they are not able to make such a selection because they don't know the map they are on till the match is starting.
However, this is also where I mention that one should learn the maps, and/or set up their mechs so they do not have such large weaknesses to specific maps. In this case, possibly a bit of both, but most certainly learning the map better. There are ways one can sneak up on opponents on Polar Highlands, even with brawler builds. A little knowledge and patience can go a long way.
#32
Posted 26 December 2018 - 01:00 AM
#33
Posted 27 December 2018 - 12:48 AM
From here on out I will disconnect every time this map is voted.
#34
Posted 27 December 2018 - 07:07 AM
Hammer Fall, on 27 December 2018 - 12:48 AM, said:
From here on out I will disconnect every time this map is voted.
Hey. Um. Your repeating yourself. Much like how people seem to try and play every game mode and map created the same way...
Let me help explain what is happening:
- Game mode: Every game mode is skirmish. No one wants to play other game modes, they just want to kill the enemy team. Thus, every game mode is "skirmish with alternative optional objectives". There is some truth to this statement, but at the same time you should be worried about the game mode objectives as well, at least to some degree.
- Map play: It's always get to a central feature, then move counter clockwise around said feature till your slowest mechs or the enemy's slowest mechs get nabbed by the respective team's faster elements. If there is no central feature, we either make one up, or stand on top of hills because "the high ground is greatest" out in the open. Unto which, the teams that typically do either of these behaviors lose, and lose hard. (Unless both teams do it, then it's which ever team had more mechs set up to favor such tactics.)
If you want a team to try and play differently from these default tactics, you have two good options.
1. Get a mic and use the in game Viop or text chat. Give suggestions and tactical advice to try and get your team to do something better/smarter than "default basic tactics". YOU can be the solution. Granted, not everyone will listen to you... so there is also that.
2. Get a group of friends together and form a premade team. Get all on a Viop program (Discord is free) or make extensive use of the in game Viop. Then, set up mechs and tactics together and work maps and game modes differently from PUG default strategies.
Then again, I guess you do have option 3...
3. Keep disconnecting every time you get dropped on a map your don't like or with a team that are doing tactics you don't like... until you get banned from the game and your account locked.
Option 3 comes HIGHLY not recommended, unless you don't care about your account and love to leave teams a man down, trolling fellow players. Please. Don't choose option 3... No one else likes a player who chooses option 3. They tend to report them for non-participation and disconnecting from matches early and intentionally...
I will also mention that you are in T5. This is not an issue of itself (nor any indicator about you). However, what that means is that a lot of your fellow players in your matches are likely to be less experienced, less skilled and/or just very unlucky pilots. They are more likely to try and do things that aren't always the most beneficial for them or their team, such as standing out in the open. (Then again, I'm T1 and I still see some fairly silly stuff happening in my matches, so PSR tier isn't everything.)
Most times, you can only make suggestions to your team and worry about your own individual performance in the match. If everyone else wants to hide out on an open hill top, nothing says you HAVE to join them. Push ahead, they might follow. Use the low ground to move undetected to the enemy's side (especially if they are doing the same thing as your team). Etc. Don't let your own team hold you back. Do what you can yourself, while trying to aid your team, even if they are being "silly".
#35
Posted 27 December 2018 - 02:11 PM
You make a good point. Instead I will be as useless as the civies.
Edited by Hammer Fall, 27 December 2018 - 02:19 PM.
#36
Posted 27 December 2018 - 06:41 PM
I strongly suggest that you fix your attitude - it's one thing that's entirely under your control, and it's the biggest obstacle to your improving both your performance in and enjoyment of the game.
#37
Posted 10 January 2019 - 09:59 AM
#38
Posted 10 January 2019 - 06:47 PM
If you mean that you try to build a focused 'mech that can still operate in multiple environments, well. But if you're trying to have a gun for all ranges, I'll advise against it. Instead, go for a 'mech loadout that is focused around one range, but can operate at all of them - ERPPCs come to mind. In fact, that's my Huntsman A. It performs adequately on even the hottest maps - and on cold maps it does... better. On the other end of the jack-of-all-trades spectrum is the Atlas with an AC/20 and 3 LRMs (build isn't possible any more; this was before they locked ECM to a hardpoint. I used to put my in a leg.) I wish I was making it up, but the guy seriously thought that being armed with conflicting weapon types that left him with the guns of a Hunchback at any given range was a great plan. He was not an asset to the team.
All of this is somewhat academic, though; Polar Highlands isn't the LRM/Sniper-only hell that many players make it out to be; it's just a different kind of map from most others in the game. I did a Write-up On This Map a while back - it may help you, if you're playing the map as most players assume it is meant to be played.
Edited by Void Angel, 10 January 2019 - 06:47 PM.
#39
Posted 16 January 2019 - 07:46 AM
#40
Posted 16 January 2019 - 08:32 AM
Mighty Spike, on 16 January 2019 - 07:46 AM, said:
That's just RNG hitting the right way between you launching and other people to somehow have you getting it as an option more often. Last night, I don't think we even got to see the map as an option when I was playing...
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