50 50, on 19 June 2018 - 06:14 PM, said:
Well, not entirely true, the maps were changed in some instances, drop zones moved, walls put in.
But that wasn't to stop spawn camping, only make it a little harder... though some might argue that the walls actually made it easier.
So there have been plenty of discussions on:
- Changing the dropship loadouts
- Longtomming the landing site before sending in the drop ship
- Putting turrets in
- Forcefields
- etc
Long Tomming the Drop Zone? I do not think I have seen/heard that suggestion yet. I like it, personally but make it animated as a series of air strikes doing old school Long Tom level damage. DZs and DropShips are precious and there's no reason why a unit's commander would not send in a flight of AeroSpace fighters to escort the DropShip and clear the DZ before 'Mech were unloaded. It also means friendlies have 30 seconds to clear out before da BOOM!
The problem is that if you have been pushed so far back that the enemy can camp your Drop Zone and they give you the courtesy of not doing so, an organized Group is probably going to fine the next choke point out and camp you there.