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Do We Miss Igp, Yet?


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#41 Mystere

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Posted 20 June 2018 - 08:49 PM

View PostEl Bandito, on 20 June 2018 - 07:43 AM, said:

Judging from our own unit FFA events, the mode quickly devolves into hide until everyone else kill each other meta. FFA by design discourages combat, thus I have no reason to believe that FFA is gonna be as fun as some of you claim. I suppose chumps who are too afraid of 1v1 might wanna play hiding game in FFA mode, but little do they know that good players can avoid combat FAR better than them.


And yet this game is so popular it has orders of magnitude more players than MWO ever had. Posted Image

#42 IllCaesar

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Posted 20 June 2018 - 09:10 PM

View PostMystere, on 20 June 2018 - 08:49 PM, said:


And yet this game is so popular it has orders of magnitude more players than MWO ever had. Posted Image


Lay off the drugs, man. I know you're on something to compare MWO to PUBG but it ain't weed because you have no chill.

#43 Lances107

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Posted 20 June 2018 - 09:25 PM

Let's see here even before, the bad idea of comp play was introduced, I posted several times that there was not enough population for all. Now people are complaining about wait times? Qp tier system is a bad joke. Comp play was an attempt to appease a few elitist. Faction play remains the gem yet not exploited to its full potential. All you need do is look at the number of planets. If they would stop mucking around with more modes and look at turning faction warfare into a full blown Battletech fw. Well, I do not need to describe the result.

As for solaris, I know its a balance mechanic but putting a summoner up against a Fafnir is over the top. Grant it both times I faced off against assaults, I screwed up. Still, it does not encourage me to mess with Solaris ever again.

#44 FupDup

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Posted 20 June 2018 - 09:29 PM

View PostMystere, on 20 June 2018 - 08:49 PM, said:

And yet this game is so popular it has orders of magnitude more players than MWO ever had. Posted Image

That game is a buggy, rushed, over-monetized mess that is being beaten by its F2P competitor (Fortnite) so hard that they're resorting to lawsuits instead of improving their game.

#45 Mystere

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Posted 21 June 2018 - 06:49 AM

View PostFupDup, on 20 June 2018 - 09:29 PM, said:

That game is a buggy, rushed, over-monetized mess that is being beaten by its F2P competitor (Fortnite) so hard that they're resorting to lawsuits instead of improving their game.


And MWO is not buggy, less than even half-baked, and over-monetized (i.e. "Want another Mech pack?") at all?

Besides, I never mentioned anything about quality or monetization, only player numbers and they speak volumes. Posted Image


View PostIllCaesar, on 20 June 2018 - 09:10 PM, said:

Lay off the drugs, man. I know you're on something to compare MWO to PUBG but it ain't weed because you have no chill.


That's 87 million players (across all platforms) vs. a pitiful few thousand a day. MWO does not even compare! Posted Image

And since Fup mentioned Fortnite, they have 40 million people playing every month(*)! Posted Image

And so, as per my original point -- before I apparently touched a few raw nerves Posted Image -- FFA is quite(#) popular right now.


(*) Sorry, I have no daily numbers.
(#) That's a gross underestimation, of course. Posted Image

Edited by Mystere, 21 June 2018 - 06:52 AM.


#46 Lucian Nostra

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Posted 21 June 2018 - 07:16 AM

View PostSjorpha, on 19 June 2018 - 11:24 PM, said:

I'm not convinced igp was much of a real company. Their website looked almost fake, certainly not like the website of a legitimate business and more like some shady pop-up. You can hardly find anything about it when searching.

I don't know what the deal was, but I'm convinced igp was pretty much a sock puppet company of some kind, maybe for tax reasons idk. Anyways I'm quite sceptical to the idea that igp was this dominant publisher bossing pgi around.


not a real company! what do you mean!?!? I mean hell before PGI was formed and they where.. whatever company that produced those budget games the president of IGP was on that team.. surely it wasn't just some fake shell company of some sort!

it was only founded pretty much at the same exact time as PGI and published 2 whole mechwarrior games + some random moba. couldnt possibly be a fake company.. totally real :) oh look they closed up shop and now it's a 'news' site

Edited by Lucian Nostra, 21 June 2018 - 07:22 AM.


#47 Xetelian

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Posted 25 June 2018 - 03:16 AM

IGP is suspiciously similar to PGI, you'd almost think it was the same acronym forwards and backwards? Coincidence? I think not!

How did Microsoft and whoever else, end up agreeing to give IGP/PGI a Mechwarrior license? Were they so done with the franchise that anyone, with nothing to their name but a couple garbage budget games, could walk in and get a deal to produce a game?


This reminds me of Marvel giving Gazillion the right to make an MMO. That was a catastrophe and MWO is similar in that it is a minimally viable product. They both made their money with OP new releases and did very little to balance the older stuff while creeping the power up higher and higher.


$500 gold mechs? Try hundreds of dollars to own all your favorite heroes and storage space for their items.


It doesn't take me 40+ hours of grinding to get one mech, it took more than that to get a new hero if you were lucky enough to get the crystals in the first place.

#48 IllCaesar

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Posted 25 June 2018 - 09:48 AM

View PostMystere, on 21 June 2018 - 06:49 AM, said:

That's 87 million players (across all platforms) vs. a pitiful few thousand a day. MWO does not even compare! Posted Image And since Fup mentioned Fortnite, they have 40 million people playing every month(*)! Posted Image


Yeah, a traditional first-person shooter without a major difficulty curve that takes dozens of hours to climb before you get your first kill, lower system requirements (thank IGP for the CryEngine) that don't require a least a $600 investment to not run on the lowest settings, is available across multiple platforms, has crossplay, is published by a reputatable publisher that advertised the game pre-release at E3, has a big publisher behind it, has an art style that is generally more appealing and advertising friendly (Mechwarrior is locked to a more realistic one due to the IP), and isn't targeted at 40-something year old dudes who have jobs and families but rather teenagers who have too much spare time to spend on videogames.

It's like trying to compare Smash Bros, the most casual multiplayer fighting game on the market, to something like Mortal Kombat or DoA. Sure, somebody might try desperately to fit the square peg that is Smash Bros into the round hole that is the fighting game community but it is a foolhardy effort. The only reason Smash Bros Melee is semi-popular as a FGC game is before it's the most broken, unbalanced one and people only try to force it because it was the only fighting game that everybody had as a kid (because it was meant for more casual and mainstream players) and because it has everybody's favourite characters from different games.

All you do by comparing one incredibly different game to another and say that one should be more like the other is drag them down. MWO is fairly good at what it set out to do. Not great. Rough around the edges - I think that they started with a single-player game and then an MMOFPS spawned out of that it would be better than it is today. Ain't bad though. Trying to make it into something it isn't is the mistake that Hawken made and caused that game to go belly up.

Quote

And so, as per my original point -- before I apparently touched a few raw nerves Posted Image -- FFA is quite(#) popular right now. (*) Sorry, I have no daily numbers. (#) That's a gross underestimation, of course. Posted Image


Deathmatch has always been extremely popular. It was around before even Team Deathmatch. Somebody just figured out how to make a traditional deathmatch mode into a roguelike experience and we all know how addicting roguelikes can be.

#49 Khobai

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Posted 25 June 2018 - 10:31 AM

Quote

not a real company! what do you mean!?!? I mean hell before PGI was formed and they where.. whatever company that produced those budget games the president of IGP was on that team.. surely it wasn't just some fake shell company of some sort!


IGP was a legit publisher that was funded by some huge media conglomerate. PGI however operated a bunch of shady shell companies though doing terribad computer games/nintendo ports/phone apps.

IGP's biggest mistake was not adding dinosaurs to MWO from the start. If they did that they would still be around and MWO would have at least ten times the players it has today. They couldve cornered the dinosaur market years before games like ARK or jurassic park evolution even came out.

PGI can still add dinosaurs, its not too late, it probably wouldnt save the game in the longrun, but it would certainly pay for its own development costs, and the game would be awesome until the very end.

as for pubg and fortnite, MWO could add dinosaur survival mode. where you play as mechs/dinosaurs and have to use your lostech or dinosaur ingenuity to survive on a map that gets increasingly smaller due to natural disasters like volcanos and asteroids.

Dinosaur Unknown Mechwarrior Battleroyale Asteroid Survival Simulator

Edited by Khobai, 25 June 2018 - 10:47 AM.


#50 Tetatae Squawkins

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Posted 25 June 2018 - 12:46 PM

View PostKhobai, on 25 June 2018 - 10:31 AM, said:


IGP was a legit publisher that was funded by some huge media conglomerate. PGI however operated a bunch of shady shell companies though doing terribad computer games/nintendo ports/phone apps.

IGP's biggest mistake was not adding dinosaurs to MWO from the start. If they did that they would still be around and MWO would have at least ten times the players it has today. They couldve cornered the dinosaur market years before games like ARK or jurassic park evolution even came out.

PGI can still add dinosaurs, its not too late, it probably wouldnt save the game in the longrun, but it would certainly pay for its own development costs, and the game would be awesome until the very end.

as for pubg and fortnite, MWO could add dinosaur survival mode. where you play as mechs/dinosaurs and have to use your lostech or dinosaur ingenuity to survive on a map that gets increasingly smaller due to natural disasters like volcanos and asteroids.

Dinosaur Unknown Mechwarrior Battleroyale Asteroid Survival Simulator



I'd drop some money on dinopacks.

#51 Scout Derek

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Posted 25 June 2018 - 12:49 PM

You must be crazy to think I would want back the publishers that pushed the idea of $500 gold mechs.

#52 maxdest

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Posted 25 June 2018 - 01:01 PM

View PostKhobai, on 25 June 2018 - 10:31 AM, said:

Dinosaur Unknown Mechwarrior Battleroyale Asteroid Survival Simulator


I could tell by the convoluted text we were building up to a good acronym.

The sad thing is, this would actually be more fun than domination...

#53 Alex Morgaine

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Posted 25 June 2018 - 01:55 PM

View PostScout Derek, on 25 June 2018 - 12:49 PM, said:

You must be crazy to think I would want back the publishers that pushed the idea of $500 gold mechs.


And we still don't have IS aluminium special skins...

#54 vibrant

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Posted 25 June 2018 - 02:46 PM

View PostScout Derek, on 25 June 2018 - 12:49 PM, said:

You must be crazy to think I would want back the publishers that pushed the idea of $500 gold mechs.

I don't get why all the hate for the expensive gold mechs. It is 100% cosmetic, doesn't give any benefit (it rather makes you a higher-priority target), is likely to be purchased by people who have that much disposable income (they chose to buy them after all), which funds the development of the game to the benefit of everyone - including those who don't have so much money to spend. It sounds like a win for everyone to me... can you please explain?

#55 Tier5 Kerensky

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Posted 25 June 2018 - 08:58 PM

So, you consider IGP a decent publisher because, get this, they choose PGI.

#56 FupDup

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Posted 25 June 2018 - 10:20 PM

View Postvibrant, on 25 June 2018 - 02:46 PM, said:

I don't get why all the hate for the expensive gold mechs. It is 100% cosmetic, doesn't give any benefit (it rather makes you a higher-priority target), is likely to be purchased by people who have that much disposable income (they chose to buy them after all), which funds the development of the game to the benefit of everyone - including those who don't have so much money to spend. It sounds like a win for everyone to me... can you please explain?

Because it's preying on people who don't have a concept of the value of money.

It's not just about the raw amount of money spent, it's about the ratio of content per dollar you get. The gold mechs had a huge price but a pathetic amount of content. Huge purchases should reap correspondingly huge rewards.

Also the whole "artificial scarcity" thing to manipulate buyers was stupid, those things had technically unlimited supply (they're just pixels and lines of code that can be duplicated infinitely).

#57 Scout Derek

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Posted 25 June 2018 - 11:52 PM

View Postvibrant, on 25 June 2018 - 02:46 PM, said:

I don't get why all the hate for the expensive gold mechs. It is 100% cosmetic, doesn't give any benefit (it rather makes you a higher-priority target), is likely to be purchased by people who have that much disposable income (they chose to buy them after all), which funds the development of the game to the benefit of everyone - including those who don't have so much money to spend. It sounds like a win for everyone to me... can you please explain?

Fupdup already explained it all pretty much, but yeah, you're essentially paying, realistically, $260 for one gold mech, that doesn't come with anything other than just looks that you can't even see properly unless you want to handicap your gameplay quality.

#58 Mechwarrior1441491

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Posted 26 June 2018 - 07:26 AM

View PostFupDup, on 25 June 2018 - 10:20 PM, said:

Because it's preying on people who don't have a concept of the value of money.

It's not just about the raw amount of money spent, it's about the ratio of content per dollar you get. The gold mechs had a huge price but a pathetic amount of content. Huge purchases should reap correspondingly huge rewards.

Also the whole "artificial scarcity" thing to manipulate buyers was stupid, those things had technically unlimited supply (they're just pixels and lines of code that can be duplicated infinitely).


You could say the same thing about collectible card games. Nothing is stopping them from printing more Black Lotus. It's only card board and ink. Scarcity is mostly relative. The gold mechs were more of a support option for the game, not some super amazing deal to get you to buy.

Edited by Mechwarrior1441491, 26 June 2018 - 07:26 AM.


#59 Mystere

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Posted 26 June 2018 - 08:06 AM

View PostFupDup, on 25 June 2018 - 10:20 PM, said:

Because it's preying on people who don't have a concept of the value of money.

It's not just about the raw amount of money spent, it's about the ratio of content per dollar you get. The gold mechs had a huge price but a pathetic amount of content. Huge purchases should reap correspondingly huge rewards.

Also the whole "artificial scarcity" thing to manipulate buyers was stupid, those things had technically unlimited supply (they're just pixels and lines of code that can be duplicated infinitely).


Do you think those high-end name brand products have a better "ratio of content per dollar", and that their "scarcity" is also real?

Do you know why diamonds are more expensive than they should actually be?

#60 Khobai

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Posted 26 June 2018 - 09:13 AM

View PostMechwarrior1441491, on 26 June 2018 - 07:26 AM, said:


You could say the same thing about collectible card games. Nothing is stopping them from printing more Black Lotus. It's only card board and ink. Scarcity is mostly relative. The gold mechs were more of a support option for the game, not some super amazing deal to get you to buy.


the reserve list prevents them from printing more black lotus

if they reprinted the reserve list WoTC would completely destroy their credibility as a company and they would lose a huge number of customers

not to mention it would create one of the biggest class action lawsuits ever and wotc would not win that lawsuit.

Quote

It's only card board and ink. Scarcity is mostly relative. The gold mechs were more of a support option for the game, not some super amazing deal to get you to buy.


its not just cardboard and ink. its backed up by a promise from the company that they will never be reprinted. so in the case of magic cards the scarcity is real and they have tangible value in a secondary market.

but yeah the gold mechs have no tangible value. they were just overpriced digital goods. that you cant even use anymore if the game goes under.

the gold mechs basically just came off as IGP/PGI trying to copy what star citizen did with its overpriced ships.

View PostMystere, on 26 June 2018 - 08:06 AM, said:

Do you know why diamonds are more expensive than they should actually be?


yep. its a combination of artificially created scarcity and 100 years of brainwashing women into thinking they need diamonds. That and the elimination of the secondary market with catchphrases like "a diamond is forever".

its no different than what PGI did with the gold mechs. although gold mechs were a terrible investment. theres way better ways to waste $500, anyone who bought a gold mech just wasnt being creative with how to waste $500.

Edited by Khobai, 26 June 2018 - 09:33 AM.






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