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Oh Look It Is Streaks Again

Balance

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#1 Weeny Machine

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Posted 20 June 2018 - 10:00 AM

It is sooooo fun to get your light mech crippled or outright blown up shooting 1-2 volleys of streaks by a "special" pilot who does not even need to aim at you thanks to a glorious lock mechanic.

Arguing that it is balanced because the build sucks against heavies and assaults is no argument at all. If e.g. a Skill Crow goes for the lights he easily can take 1-3 down easily and thanks to its speed you can't get away till he gets 2 volleys in - which is often enough. Which means it puts the enemy team at a disadvantage of losing all light or that the lights have to stay away from the enemy

But most importantly: Consider how fun it is to get 1-2 shotted for a guy who plays light mechs.

There are so many hard counters which can easily cripple or take out a light if it gets hit: dual gauss is instant death, a swarm of ATMs..., LRMs force you to break off attack runs, and streaks are a death sentence.
Seriously, how many soft- and hardcounters are there against this class? And then people complain about PIRs, ACHs and so on?

#2 RickySpanish

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Posted 20 June 2018 - 10:17 AM

It's as if getting caught out of position in a Light is just as dangerous as in any other 'Mech.

#3 Toothless

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Posted 20 June 2018 - 10:18 AM

So very, very few people use Streaks right now and they have a solid niche to handle the plethora of skilled light pilots that would otherwise be very hard to stop. Even then, if they are tracking and locking a light then they arent tracking the bigger damage dealers, and they also have to carry the tonnage commitment that are boated streaks.

It really sounds like this is a "My play style got countered and now Im upset" issue, more than a game issue.

#4 Weeny Machine

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Posted 20 June 2018 - 10:22 AM

View PostToothless, on 20 June 2018 - 10:18 AM, said:

So very, very few people use Streaks right now and they have a solid niche to handle the plethora of skilled light pilots that would otherwise be very hard to stop. Even then, if they are tracking and locking a light then they arent tracking the bigger damage dealers, and they also have to carry the tonnage commitment that are boated streaks.

It really sounds like this is a "My play style got countered and now Im upset" issue, more than a game issue.


Ok, if you think this as a "playstyle" problem think about this: how would you like a weapon system that could 1-2 shot your heavy or assault mech? Would it be fun for you?

And again: it doesn't matter if the streak crow isn't attacking the bigger targets because it basically negates all enemy lights.

#5 LordBraxton

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Posted 20 June 2018 - 10:25 AM

View PostBush Hopper, on 20 June 2018 - 10:22 AM, said:


Ok, if you think this as a "playstyle" problem think about this: how would you like a weapon system that could 1-2 shot your heavy or assault mech? Would it be fun for you?

And again: it doesn't matter if the streak crow isn't attacking the bigger targets because it basically negates all enemy lights.


I bring clan laser vomit a lot so I definitely cripple heavy mechs in 2 shots if I get a clear line of fire.

Mechs are made of paper in MWO man

#6 Bud Crue

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Posted 20 June 2018 - 10:25 AM

I wrote up a parody of the OP’s post switching the complaint from lights getting nailed by streaks to assaults being nailed by MG toting lights as an illustrative way to open a discussion of the rock paper scissors aspect of this particular type of balance, but it ended up needing too much editorial license to the extent that the humor was lost.

So instead, I’m going with a simple statement of: tough nougies.

You have boated streaks as your cross to bear in your light mech, I have boated MGs in light mechs as mine in an Assault. That’s the game we play, accept it.

#7 Haipyng

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Posted 20 June 2018 - 10:26 AM

View PostBush Hopper, on 20 June 2018 - 10:00 AM, said:

But most importantly: Consider how fun it is to get 1-2 shotted for a guy who plays light mechs.


Probably about as much fun as it is for a 100 ton mech to to get caught out with no wall to scrape a 20 ton mech off his kester.

View PostBush Hopper, on 20 June 2018 - 10:00 AM, said:

There are so many hard counters which can easily cripple or take out a light if it gets hit: dual gauss is instant death, a swarm of ATMs..., LRMs force you to break off attack runs, and streaks are a death sentence.
Seriously, how many soft- and hardcounters are there against this class? And then people complain about PIRs, ACHs and so on?


If you are a light and get hit by a dual gauss hit, you are either standing still (a bad idea), or running in a straight line (also a bad idea). For ATMs or LRMs, lights should not be running out in the open without cover nearby. Ever. It's a bad idea. As a light you should also be targeting what you are approaching so you know what it has for weaponry. If you closed with a Streak boat enough that he could get two alphas off on you before you can get out of their 400 meter range that is on you. If they caught you out unaware, that happens in MWO. Sometimes you turn a corner and get a bad surprise.

If it has Streaks, it might be best to pick another target. A light's life is a nervous one, not just about streaks, but by anything that has a high alpha damage.

Edited by Haipyng, 20 June 2018 - 10:28 AM.


#8 MechaBattler

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Posted 20 June 2018 - 10:27 AM

When I've tried to use Streaks. It's been my experience that depending on the light. They can often circle you enough to keep you from locking on or they make use of cover to do the same or break your lock. Or they just look for an easier fight. Which is what I do when I'm the light.

#9 Weeny Machine

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Posted 20 June 2018 - 10:31 AM

View PostHaipyng, on 20 June 2018 - 10:26 AM, said:


Probably about as much fun as it is for a 100 ton mech to to get caught out with no wall to scrape a 20 ton mech off his kester.



If you are a light and get hit by a dual gauss hit, you are either standing still (a bad idea), or running in a straight line (also a bad idea). For ATMs or LRMs, lights should not be running out in the open without cover nearby. Ever. It's a bad idea. As a light you should also be targeting what you are approaching so you know what it has for weaponry. If you closed with a Streak boat enough that he could get two alphas off on you before you can get out of their 400 meter range

If it has Streaks, it might be best to pick another target. A light's life is a nervous one, not just about streaks, but by anything that has a high alpha damage.


Wow, double standards. The poor Atlas who gets caught in the open, but the light is plain dumb when it happens to him? *thumbs up*

Secondly, a streak crow can *gasp* engage a light? Or do you think a light engages a crow? Seriously?

Thirdly, all your theory crafting simply doesn't work in-game because you suppose all the time that it is 1vs1 - which it isn't.

However, it is cool to get advise from people who played 33 matches in lights in 2 seasons.

#10 Tatula

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Posted 20 June 2018 - 10:34 AM

New light mech released where you'll see 3 or 4 on each team? You bet!

#11 Alex Morgaine

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Posted 20 June 2018 - 10:37 AM

View PostBush Hopper, on 20 June 2018 - 10:22 AM, said:


Ok, if you think this as a "playstyle" problem think about this: how would you like a weapon system that could 1-2 shot your heavy or assault mech? Would it be fun for you?

And again: it doesn't matter if the streak crow isn't attacking the bigger targets because it basically negates all enemy lights.


its called boated weapons with huge alpha.

see this is why you dont run new mechs right out the gate, either go to group play or FP or just use something not a light for a week or two. play at your own risk.

now where'd I put my streaks...

#12 The Mysterious Fox

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Posted 20 June 2018 - 10:38 AM

im having alot of fun running heavy and assault pulse streakboats and tearing apart lights that try to pick off the slow assault mechs behind.

#13 VonBruinwald

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Posted 20 June 2018 - 10:39 AM

View PostToothless, on 20 June 2018 - 10:18 AM, said:

So very, very few people use Streaks right now and they have a solid niche to handle the plethora of skilled light pilots that would otherwise be very hard to stop.


I've seen an increase in Streak-Dogs/Crows with this latest challenge, me thinks they're padding their stats hunting unskilled IS lights since they seem to be chasing them and not much else. Ah well, try-hards will always try-hard, the real rage comes when you call them out on this.

#14 Besh

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Posted 20 June 2018 - 10:43 AM

View PostRickySpanish, on 20 June 2018 - 10:17 AM, said:

It's as if getting caught out of position in a Light is just as dangerous as in any other 'Mech.


Here is the thing: Target Lock Command wheel . WIth this, and a fast Crow and 1 other Light Hunter, it is effectcviely possible to corner you . And THAT has nothing to do with getting caught out of position .

View PostToothless, on 20 June 2018 - 10:18 AM, said:

So very, very few people use Streaks right now and they have a solid niche to handle the plethora of skilled light pilots that would otherwise be very hard to stop. Even then, if they are tracking and locking a light then they arent tracking the bigger damage dealers, and they also have to carry the tonnage commitment that are boated streaks.

It really sounds like this is a "My play style got countered and now Im upset" issue, more than a game issue.


I am wondering about the "plethora of skilled Light Pilots" you speak about . Are they playing MW:O ?

Streak Crows have been a matter of concern/complaint for years already, simply because them being that fast and being able to boat that many SSRMS effectively can nullify a lot of Light 'Mechs . It is not really about "my playstyle got countered"....its more about "my playstyle is already difficult enough, as if it wasnt already easy enough to kill me. StreakCrows are the Cherry on Top."

Edited by Besh, 20 June 2018 - 11:08 AM.


#15 Haipyng

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Posted 20 June 2018 - 10:48 AM

View PostBush Hopper, on 20 June 2018 - 10:31 AM, said:


Wow, double standards. The poor Atlas who gets caught in the open, but the light is plain dumb when it happens to him? *thumbs up*

Secondly, a streak crow can *gasp* engage a light? Or do you think a light engages a crow? Seriously?

Thirdly, all your theory crafting simply doesn't work in-game because you suppose all the time that it is 1vs1 - which it isn't.

However, it is cool to get advise from people who played 33 matches in lights in 2 seasons.


I didn't mean it as a double standard, it's a similar occurrence and feels the same way, just the opposite from the light's perspective. It's sucks, but sucky situations happen in MWO.

Actually the light, unless surprised, should pick the engagement. Most lights can outrun anything other than maybe other lights.

You are very welcome, I'm always happy to help. The only lights in my stable are Spiders and Ravens. The firepower doesn't stackup to the backstabbing classes of lights running now and I figured out for many of the reasons I related I didn't care as much for them so they do gather dust now. Streaks are not a new threat for lights. The Flea is also out and so everyone is trying them out. That is going to bring out the Streakboats to scratch that itch.

Edited by Haipyng, 20 June 2018 - 10:53 AM.


#16 La Douche

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Posted 20 June 2018 - 11:13 AM

One of my crows is specced for streaks. It mostly sits in storage and rarely comes out unless, well, there is a predictable infestation of light mechs in QP. As you say, it is pretty good at countering some (but not all) light mechs, in some (but not all) situations.

But it mostly sits in storage because it's frankly not that useful unless there is an excellent chance that I'll be butt-deep in little chattering pests. To make the streaks viable, all of the equipment, skills, etc. are dedicated to the streaks. Any heavy, assault, and many mediums will just ignore me until they've taken care of my buddies because I'm not that dangerous to them.

Sure it sucks to get countered, especially when the counter was specifically selected to deal with the situation you are creating by swarming the battlefield with a lot of other lights. But considering that the counter is just for you and doesn't have much other utility, I don't see how you have much to complain about really. Be less predictable, drop in something else sometimes, and hunt the crows.

Edited by La Douche, 20 June 2018 - 11:15 AM.


#17 Mystere

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Posted 20 June 2018 - 11:14 AM

View PostBush Hopper, on 20 June 2018 - 10:22 AM, said:

Ok, if you think this as a "playstyle" problem think about this: how would you like a weapon system that could 1-2 shot your heavy or assault mech? Would it be fun for you?


Should we ban head shots then? Posted Image

#18 VonBruinwald

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Posted 20 June 2018 - 11:25 AM

View PostMystere, on 20 June 2018 - 11:14 AM, said:


Should we ban head shots then? Posted Image


No. But we do need to curb the insane alpha clan 'mechs are capable of boating without the try-hards in Clan Crocodile-Tears throwing salt everywhere.

#19 Xeno Phalcon

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Posted 20 June 2018 - 11:26 AM

Light pilots are salty they cant pick on assaults or LRMboats with impunity, more at eleven. In other news we have a riveting match up in Solaris VII between a King Crab and a horde of tumbleweeds! Hes waited all day for this folks!

#20 Weeny Machine

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Posted 20 June 2018 - 11:35 AM

View PostXeno Phalcon, on 20 June 2018 - 11:26 AM, said:

Light pilots are salty they cant pick on assaults or LRMboats with impunity, more at eleven. In other news we have a riveting match up in Solaris VII between a King Crab and a horde of tumbleweeds! Hes waited all day for this folks!


Again an expert on lights with 29 matches in light mechs for the last 5 seasons (probably more, I didn't bother to check further). Maybe you should play more lights when it is so easy for them to kill assaults and lrm boaths with impunity *chuckle*





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