To reiterate what Paul said in his "Future Balance Discussions and Planning" thread, the overall solution that we are looking to implement is one that directly addresses the damage discrepancy between the effective alpha damage cap of 94 damage on the Clan side compared to the 60-65 damage that the Inner Sphere typically caps out at. With the intent of narrowing this discrepancy down into a state that is not so lopsided towards one faction. This does not mean that the goal is to see this cap be equal on both sides, but that the gulf that currently exists between the average Clan Alpha centric build and Inner Sphere Alpha centric build should not be as vast as it is currently in-game.
For the opening PTS, we will be testing the options previously presented to the players that garnered the most amount of direct support in the feedback thread based on the approach that the majority of players who commented on preferred:
- Providing a Clan Gauss Rifle Recoil effect.
- Reducing the damage on Clan lasers to have closer parity to the IS lasers.
Before we close this out, there is one bit of feedback that has been brought up in the thread that that we wanted to address. The feedback that if these changes where to go into effect, a reduction in overall damage output on the clan side, the IS side with generous defensive quirks would be too much HP to overcome in standard engagement situations. This is something that we acknowledge may be a point that needs looking into with the changes to Clan weapons. We will be keeping a very close eye on through the initial PTS testing and may introduce changes that address this point in future testing depending on the results we find from this upcoming initial PTS.
We would like to thank all of those that have provided feedback on this matter. Feel free to continue this discussion in the previous thread, as we are continuing to monitor feedback for investigations into a future PTS.
PTS I Change list:
- Clan Gauss Rifle
- Small Recoil added
- Clan Lasers
- Damage Reduced
- Other attributes such as Heat, Cooldown, Laser Duration may be edited to account for the reduction in damage.
- Damage Reduced