#21
Posted 21 June 2018 - 10:23 AM
#22
Posted 21 June 2018 - 10:30 AM
S O L A I S, on 21 June 2018 - 10:23 AM, said:
I was fine with the old model.
I was also fine when they said that they wanted to change the model to be consistent with the concept art.
But what they have delivered is an abomination that not only is not close to the concept but creates both visual and gameplay issues.
Edited by Navid A1, 21 June 2018 - 10:30 AM.
#23
Posted 21 June 2018 - 11:15 AM
Navid A1, on 21 June 2018 - 10:30 AM, said:
I was fine with the old model.
I was also fine when they said that they wanted to change the model to be consistent with the concept art.
But what they have delivered is an abomination that not only is not close to the concept but creates both visual and gameplay issues.
#24
Posted 21 June 2018 - 12:00 PM
Drunk at work?
Who knows...
#25
Posted 21 June 2018 - 06:01 PM
#26
Posted 21 June 2018 - 06:19 PM
#27
Posted 21 June 2018 - 10:11 PM
#28
Posted 22 June 2018 - 12:23 AM
Just a concept art of a single person and its just a random drawing.
#29
Posted 22 June 2018 - 01:10 AM
Make the dual hardpoints 1/1 size ratio and take out the space between, leaving the same distance as any other set of hardpoints grouped next to each other on most if not all mechs. Very simple and sensible edit that has highest probability of occurring of all suggested changes at this point.
#30
Posted 22 June 2018 - 05:45 AM
#31
Posted 22 June 2018 - 06:08 AM
KrazedOmega, on 21 June 2018 - 06:01 PM, said:
Because this way, everybody loses. The people that were happy with the stubby mounts and the people who wanted the Mech to look exactly like the concept art when they pre-ordered.
Can't please everyone, but leave it to PGI to find a way to annoy both sides.
#32
Posted 22 June 2018 - 12:06 PM
S O L A I S, on 21 June 2018 - 11:15 AM, said:
Not really it looks horrible and basically regulates this mech to gathering dust in the hanger bay. It's also the first time I've ever actually requested a refund from PGI. My rancor looked like some dumb greenskin decided to put huge *** dakka barrels on it.
#33
Posted 22 June 2018 - 12:11 PM
ilKhan_OrHan, on 22 June 2018 - 01:10 AM, said:
The change with the highest probability of occurring is no change at all, since they've already changed it twice.
The change with the next highest possibility of occurring is reverting to the release model, since it already exists.
Any change that requires an adjustment to the model is highly unlikely at this point.
#34
Posted 22 June 2018 - 12:13 PM
Jay Leon Hart, on 22 June 2018 - 12:11 PM, said:
The change with the next highest possibility of occurring is reverting to the release model, since it already exists.
Any change that requires an adjustment to the model is highly unlikely at this point.
Actually highest likelihood change is ST quirks. I hope they add it to the CT though, so it buffs the non-ECM variants.
Edited by Nightbird, 22 June 2018 - 12:14 PM.
#35
Posted 22 June 2018 - 12:16 PM
Nightbird, on 22 June 2018 - 12:13 PM, said:
ST armor quirks means more score for the enemy you know... when those pods are getting shot without you even seeing whats over the hill, there is no point.
The problem is even worse in case you have Gauss in there.
Edited by Navid A1, 22 June 2018 - 12:17 PM.
#37
Posted 22 June 2018 - 06:49 PM
Jay Leon Hart, on 22 June 2018 - 12:11 PM, said:
The change with the next highest possibility of occurring is reverting to the release model, since it already exists.
Any change that requires an adjustment to the model is highly unlikely at this point.
I doubt they will revert to release model again as now they are very consciously aware that that model did not look like lore much. If more people would push for ST size reduction to resemble concept art like I outlined, they MAY listen and make the simple adjustment.
#38
Posted 22 June 2018 - 07:30 PM
#39
Posted 23 June 2018 - 05:41 AM
The trouble is that PGI keeps swinging between 'we don't negotiate with players' mode to 'lets change this because one player complained about it' mode with no consistency at all.
Either listen or don't listen PGI, but only listening randomly is terrible.
#40
Posted 23 June 2018 - 05:50 AM
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