Agent of Change, on 25 June 2018 - 10:17 AM, said:
1. Fleas and Myst Lynxes are not the major issue Piranhas are... as the illogical extreme of boating Mg's. Any issue of fixing MG's Mostly has to look to addressing the extreme end of the boating. SO a jam bar is personally the ideal solution IMO and you can simply have it fill very slowly and increase the fill for each MG over say 4 that is being boated. so at least they cannot be fired nonstop from ecm/stealth mechs without at least some need to disengage and "cooldown"
2. TTK is not too long by any stretch of the imagination, any shorter it'll be a one FPS game and not even a nod at a mech sim, we'll just have to agree to disagree on this but TTK has been too short for years.
Honestly the major issue is the the fact the effective DPS due to crit rate on MG's is ridiculous, so either they should have to wait until armro is tripped for them (no damage to armor, or there shoudl be something that puts the breaks occassionally on 6+ MG boating mechs.
As someone already said: even in a PIR-1 people easily survive a backstab when they turn and are not sunken in their lol-alpha tunnel vision.
Tbh, the results of piloting a PIR is differing greatly. I have matches were I easily assassinate 2-3 heavies or assaults because they do not even react being shot in the back (and I am supposedly T1). Then there are games where I get maybe a 1-2 second window on a mech and then run off or risk of being stomped by the enemy team.
Also, if MGs are suuuuuch an issue: if people spec into crit reduction of the survival tree, it takes ages to really hurt them with MGs. Actually MGs feel like slapping someone with a wet towel and that's it.
Also, MGs are dps weapons with very low range. The light mech takes an incredible risk to get that close. If you cannot understand that, then try more often
Nevertheless, I wonder about this discussion. It is completely ok that a heavy or assault can 1 or 2-shot lights. They, however, throw a fit when a light mech actually can hurt them - provided the armour is stripped off or they did a piloting mistake and let someone sneak up on them. Imagine I would sneak up on you not with a light mech but with a heay and fire in your back or your armour were stripped and a heavy fires at you. In which scenario do you think, you would live longer?
So, I am sorry but it really boils down to: oh noes light can kill me. They are not supposed to be dangerous *bwaah waaaaah*
ShiverMeRivets, on 25 June 2018 - 11:17 PM, said:
Range and spread make little difference since lights attack big mechs from a few meters - if they try shooting a big mech from 250 meters, they'll get blasted since it can track them with its weapons. Also face time is not a hindrance because light mechs dont rely on twisting - they rely on running around the target and staying out of its weapon arcs.
And I love it when the respose to claims that one weapon is OP is to buff another weapon to its level, so you'll get OP alternatives...
1. Yeah, if you find a fatty mech which is idiotic enough to run on his own you can run up to him. If you run to a group of enemy and do not have ecm...you most certainly will have the whole group descend on you - especially if you sit in a PIR
2. Not twisting? Ummm...you do certainly someting wrong. With all those laser alphas you should twist, even while zigzag running
3. Not shooting from 250m? That's a sweet range for MPLs (my Wolfie for example) and that's why lights are mostly played as harassers. You run, pew pew, run on into cover so that the fatty has hardly a chance to pop you.
Edited by Bush Hopper, 26 June 2018 - 04:34 AM.