While this thread is not about that, it does show that people (even though people visiting forums are minority compared to those who don't) want to be able to play with a friend and GQ doesn't cut it. I can't blame them~
Let's look at crap that we have in GQ now and why are those unhealthy:
1) Long queue times (off NA hours)
Murrica isn't the whole world and for everyone who plays outside of those hours it takes a lot of time to find a game. If you look at average player who plays casually close to 10 minutes of wait time is enough to stop playing that mode altogether as some people can only spare an hour or 2 after work, others lack patience and for absolutely everyone wasting more time waiting than playing is not fun.
2) Tonnage imbalance
MM doesn't give crap about tonnage, large groups have restrictions as a trade-off for much greater coordination thus if you want to win against large group you gotta use heavier mech but what about people that don't want to pilot heavier mechs? This leads to games where one team can consist of lights and mediums and another of heavies and assaults, outcome is obvious and not fun.
3) Large groups and Syncdrops
Because of low GQ population and long queue times currently it's very easy to sync drop and developer does nothing about it meaning that tonnage restrictions do not provide balance as intended, thus sometimes you get a large groups of very coordinated players with double the allowed tonnage which of course leads to an obvious outcome which is not fun.
4) Lack of (even crappy) MM and complete lack of balance
One bracket due to low amount of players, casuals duos who want to enjoy the game with friends dive into shark pool possibly getting stacked on one side leading yet to another obvious outcome which is again not fun.
All those obvious outcomes mean that players waste even more time without getting much fun - waste time in queue, waste time losing then waste time in queue again.
GQ is important, there are some games that exist for sole reason of playing with friend(s), yet in MWO GQ experience is negative fun, it's so bad it's more fun to play alone even when you have a friend to play with and for some people playing with friends is more important that other stuff so it's no wonder that MWO isn't popular, thus improving GQ is important to MWO health.
What should be an ideal fix is to make proper MM/PSR so that it sorts out and balance both solo players and groups, but making good MM/PSR isn't easy and PGI doesn't seem interested in it.
Thus comes those easy proposition (THAT WILL DRIVE YOU NUTS/insert another tabloid headline here)(that are easy to implement unlike proper MM):
Allow the game start with 11vs11 as well as 12vs12 possibly 11vs12 too with like -120t or a bit more total tonnage balance for larger team, weighted by total group size coefficient.
- allows more balance, if 11vs11 provide better tonnage/(crappy)MM balance, it should be used.
- less sync drops because most of players play in duos it will mean that two uneven groups will have more chance to syncdrop and spoil the fun, 11vs11 will make sure it won't matter.
- reduce queue times, with 22 people waiting for some 30 seconds and not finding last duo (or instead finding trio or quad) the match can start without wasting anyone's time.
Specifically for 11vs12
- Even less queue times because the match can start without waiting for even number of players
- Odd-numbered groups won't see longer queue times
- Even easier to tonnage/(crappy)MM balance.
- Downside is that you get uneven amount of players but even in QP it happens way too often and the team without extra mech has a good chance of victory unless that disco mech is heavy or assault but because the teams are balanced before match starts such weight disbalance can be controlled by MM. For example if one group got less pilots their total weighted (bigger group = "heavier" light mechs) tonnage should should be ~20-40t more. MM can take care of that and if the tonnage doesn't give (or gives too much) advantage to smaller group it can be easily adjusted until statistical balance is achieved.
Edited by Vesper11, 30 June 2018 - 10:08 AM.