Jump to content

Lurm Spam


377 replies to this topic

#241 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,446 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 03 July 2018 - 04:25 AM

View PostNovakaine, on 03 July 2018 - 04:11 AM, said:

That should be a decal.
"This Mech Prints C-Bills."Posted Image


I Agree! Posted Image

TBH It's not mine originally.. I picked that saying up a while ago, when the Supernova came out, and somebody on the forums stated that when you put LRM80 on it, "that thing just prints cbills"

Edited by Vellron2005, 03 July 2018 - 04:25 AM.


#242 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,750 posts
  • LocationPoland

Posted 03 July 2018 - 04:46 AM

View PostThe Blood God, on 27 June 2018 - 09:44 AM, said:

found em also found a team of lurmers in the same place not peaking not fighting not fun over and over again there's more game to play you know
If the lurmers aren't getting their own locks, all you need to do to neuter them is kill the spotters - or damage them so far that they will have to go hide themselves.

Quote

im bored of playing counter lrm mechs and tactics im just bored of playing i guess thats all there is to this game after all
Start playing fast brawlers and using more artillery strikes, then.
You either adapt to whatever the meta / flavor of the month is at the given time, or you're bringing a knife to a gun fight and asking to be farmed. Take your pick.

View PostHammerMaster, on 28 June 2018 - 07:02 AM, said:

Tide pods are intended to be used in my washing machine. Gen Z finds it better to consume them and be sickened. Should we balance Tide pods for Gen Z eating them or keep them as intended washing my drawers?
The latter. Natural selection will eventually take its' course.

Edited by Horseman, 03 July 2018 - 04:59 AM.


#243 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 03 July 2018 - 07:39 AM

View PostVxheous, on 02 July 2018 - 03:09 PM, said:

LRMs are now viable with all the buffs they got recently. Two months ago, I owned 1 LRM boat (lrm 80 supernova to troll with). Now I have 6 lrm boats. Stupid easy to farm damage/matchscore with 230m/s+ missiles and 33% extra ammo


LRMs have always been easy to farm for damage and match score -- if that is all you wanted.

View PostYosharian, on 02 July 2018 - 08:08 PM, said:

  • Higher matchscore doesn't mean jack **** when you're splattering the enemy mech all over. Precise damage to critical locations on your target is what brings mechs down.



But, but, but .... match score determines PSR movement. Posted Image

View PostVellron2005, on 02 July 2018 - 11:29 PM, said:

- Higher matchscore means more cbills, tier increase and events done. In this game, it is hella important. MWO is not COD. Killing somebody in 1 shot is neither important, nor profitable. The game greatly rewards stripping every single hitpoint from a target. And it's fun too.


If only death by (literally) a thousand cuts were in the game. Posted Image

#244 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,750 posts
  • LocationPoland

Posted 03 July 2018 - 07:52 AM

View PostYosharian, on 02 July 2018 - 08:08 PM, said:

Mentioning 'DPS' in the same conversation as 'LRMs' is a joke.
How so?

#245 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,736 posts
  • LocationSeraphim HQ: Asuncion

Posted 03 July 2018 - 08:48 AM

View PostYosharian, on 02 July 2018 - 08:08 PM, said:

Almost everything you said is 100% wrong.
  • LRMs do not win games consistently/reliably. If you want to carry, bring anything other than LRM.
  • Higher matchscore doesn't mean jack **** when you're splattering the enemy mech all over. Precise damage to critical locations on your target is what brings mechs down.
  • Assaults don't survive mistakes longer at all. If you make a mistake in an Assault you are much more likely to get torn apart due to slow speed/agility. Whereas a Light can quickly get out of trouble. An Assault is probably the worst mech to play 'aggressively' in because you cannot easily reposition from bad situations. They're also larger targets, easier to hit, flank, surround.
  • When I am in my Locust I can play incredibly aggressively without too much risk because speed allows you to get out of dangerous situations like nothing else.
  • Why would a jump jet medium mech, or a light, need to get their own locks? Neither of these mech types deploy LRMs effectively (I mean, no mech does, really, but these mechs are the worst to bring LRMs on by far).
  • Mentioning 'DPS' in the same conversation as 'LRMs' is a joke.


- Where is your data to back such a claim? I believe I already posted long standing LRM builds of my own and their individual stats. Strangely, it did not support your claim...

- PSR is driven by match score. So is much of your earnings. Sadly, you get more impressive match results if you go for farming damage. Seen plenty of direct fire builds aim for undamaged component despite having an opening to quickly drop a target just to farm damage (and often times at the detriment of the team and resulting in a loss).

- LRMs on assaults is fine, as long as they present themselves as a possible target from time to time. It does make a difference. They don't need to stand out in the open to die, but sharing "armor" (presenting oneself as a possible target) does helps the whole team.

- Assaults are about positioning. A well timed assault pushing into the enemy with their team will draw fire away from the rest of their team, as well as they can deal good damage to the enemy. An assault out of position... is dead. That is why we have roles in this game. The nearly unused "scout" role should be to help provide data to the team, so the assaults know where to position themselves. A lot of people also abandon assault mechs because of their speed, but those teams who tend to stay close (no more than a grid away) tend to perform better. Assaults have issues, many of which are driven by players and not mechanics of the assault class itself.

- Speed provides repositioning. But what happens when you get hit in said Locust? Got caught standing still for that moment as you change direction (forward to reverse)? Different play styles based upon the class of mech.

- My LRM Huntsmen would like to disagree with you, as well as any other jumping LRM mechs I own. I actually find that jumping with LRMs tend to work very well, as I can pop up, shoot with my direct fire weapons (which I always have), gain a missile lock myself, and then lob the missiles as I drop back into cover. It's proven fairly effective so far. So, I highly disagree with you there. Jumping mechs, particularly mediums, work very well for LRMs. I might also want to point out the Hunchback 4J as well... All above mentioned mechs I've done well in, particularly the Huntsmen. Jump LRMing is very good.

- Technically, all weapons can be broken down to a DPS stat. Some weapons are actually DPS weapons (the play style), where as others fit into the burst/alpha weapon category (play style). LRMs are a wierd mix of DPS and a different weapon type called "control", which is where Flamers also sit in. LRMs can do good, depending upon how they are expected to be used.

#246 S O L A I S

    Member

  • PipPipPipPipPipPip
  • Giant Helper
  • 390 posts
  • LocationFlorida

Posted 03 July 2018 - 04:54 PM

View PostVxheous, on 02 July 2018 - 03:09 PM, said:

LRMs are now viable with all the buffs they got recently. Two months ago, I owned 1 LRM boat (lrm 80 supernova to troll with). Now I have 6 lrm boats. Stupid easy to farm damage/matchscore with 230m/s+ missiles and 33% extra ammo


Well great thanks for co-signing.... Rumour has it though that the real culprit and who started the infection that has clearly spread through your entire outfit (Proton's stream yesterday was hilarious) is a certain former scientist dude. Care to comment?

#247 Vxheous

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2019 Gold Champ
  • CS 2019 Gold Champ
  • 3,831 posts
  • Location2 Time MWO World Champion

Posted 03 July 2018 - 09:50 PM

View PostS O L A I S, on 03 July 2018 - 04:54 PM, said:


Well great thanks for co-signing.... Rumour has it though that the real culprit and who started the infection that has clearly spread through your entire outfit (Proton's stream yesterday was hilarious) is a certain former scientist dude. Care to comment?


Yes, that would be correct. He reached 2nd highest in average match score last month playing 90% lrms.

Edited by Vxheous, 03 July 2018 - 09:51 PM.


#248 Eisenhorne

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,111 posts
  • LocationUpstate NY

Posted 05 July 2018 - 06:06 AM

So I actually took out my LRM Mauler to quick play a few times last night... and good lord did it do a ton of damage. My worst game was on Mining Colony, where we just nascar'd around. I think I did 380 damage? It was bad. (*edit - actually the worst game was on River City, where a Blood Asp with ECM snuck by himself behind us and one-shotted me from the back. That was bad, that was like a 250 damage game) I also had a terrible game on Polar, team ran ahead full speed and I tried to catch up, but the entire enemy team came in from our flank and hit us while we were all strung out and I lost half my mech in an opening salvo. Still did ~670 damage.

Best game was on Caustic, 1500 damage with potato chuckers. I think my average damage done was around 800-900. Given that LRMs are maybe 1/2 as damage efficient as pinpoint damage (super rough estimate, but if you do 400 lurm damage it will probably kill something just as dead as 200 pinpoint damage) it's like me doing an average of ~450 in a pinpoint mech like a hellbringer or something. So while it's definitely a slightly worse option (I generally average 500-600 or so in a hellbringer) I'm forced to conclude that it's at least viable if you position it correctly in QP. It's an especially good choice if you're a bit inebriated and cannot aim well. You just need to ensure -

1) You take an appropriate built and quirked mech. LRM Atlases and King Crabs are terrible, take a REAL LRM mech if you wanna do it. Awesome, Mauler, Stalker are best for LRM assaults.

2) You position yourself well and stay with the team.

3) Whenever possible, fire with direct line of sight at ~500 meters.

None of this is unique advice to LRM's, so my conclusion is that a bad player will play bad with LRMS, and would not play better if he took a direct fire mech, even though they will probably get an unfair amount of in-game hate because the LRM's often encourage terrible play, moreso than direct fire weapons. It also has the benefit of inflating matchscore artificially high, so I might get into that nice 99% spot on Jarl's list if I keep this up lol.

Edited by Eisenhorne, 05 July 2018 - 06:43 AM.


#249 Dragonporn

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 657 posts

Posted 05 July 2018 - 06:40 AM

Recently got into pretty BS match I totally wasn't expecting. Love Forest Colony, so I racked up a score and force-voted it. Now, I was in my god-of-war RGH-PH, which is close quarters in-your-face brawler, allowing me to get around 4-5 kill and 900+ damage on average, and boy I got into a trap. Enemy had one nasty Narc'er and I think around 5 or 6 big and angry Lurmboats. They killed us slow, from over the cover, more than half of their ammo went into rocks and trees, but I swear, I lost every single component before dying, like pretty much most of us I bet. Wasn't mad tho, you see this type of combination very rarely, but if played right you literally can't do jack counter this. That actually shows how narrowly specialized, yet extremely powerful LRMs can be in certain scenarios.

#250 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 05 July 2018 - 08:34 AM

View PostVxheous, on 03 July 2018 - 09:50 PM, said:


Yes, that would be correct. He reached 2nd highest in average match score last month playing 90% lrms.

But that's impossible!!! LRMs require certain skills that direct fire meta humpers couldn't possibly possess.

#251 Eisenhorne

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,111 posts
  • LocationUpstate NY

Posted 05 July 2018 - 09:00 AM

View PostGas Guzzler, on 05 July 2018 - 08:34 AM, said:

But that's impossible!!! LRMs require certain skills that direct fire meta humpers couldn't possibly possess.


Is it possible to learn these skills?

#252 thievingmagpi

    Member

  • PipPipPipPipPipPipPipPip
  • 1,577 posts

Posted 05 July 2018 - 09:03 AM

So when does the Foot Warrior Online new branding drop?

#253 Nightbird

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God of Death
  • The God of Death
  • 7,518 posts

Posted 05 July 2018 - 09:07 AM

Friends don't let friends direct fire

#254 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 05 July 2018 - 09:09 AM

View PostEisenhorne, on 05 July 2018 - 09:00 AM, said:


Is it possible to learn these skills?


Posted Image

#255 TheBossOfYou

    Member

  • PipPipPip
  • Fire
  • Fire
  • 53 posts

Posted 05 July 2018 - 12:36 PM

View PostGas Guzzler, on 05 July 2018 - 09:09 AM, said:


Posted Image
Posted Image

LRM80. Plz hold locks.

#256 Jzaltheral

    Member

  • PipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 118 posts

Posted 06 July 2018 - 05:48 AM

View PostQuandoo, on 27 June 2018 - 02:33 PM, said:

LRMs were never underpowered, they were simply used the wrong way. You have to move with your team and focus mechs 300-500m away, not shoot over 1000m. After patch I can pull off 900-1000dmg each game with LRM80 if im in a good mood.


I have to agree with this. Most LRM pilots expect the weapon to make up for their lack of skill. No weapon is going to do that. They're easy to use, and that leads a lot of new players to think they're easy to use effectively. The two are not the same thing.

I can normally pull off 7-800 a game with my LRM 30 Catapult A(C).

It's actually pretty sad to see my match score top of the list over all the assaults on the team some games. I'm a fire support mech, people. If I am doing more damage than an Atlas or a Dire Wolf, you're doing it wrong.

#257 Michelle Branch

    Member

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 717 posts

Posted 06 July 2018 - 06:04 AM

Posted Image

#258 Kitty Bacon

    Member

  • PipPipPipPipPipPip
  • The Angel
  • The Angel
  • 320 posts
  • Twitch: Link
  • LocationUtah

Posted 06 July 2018 - 11:14 AM

As someone who plays a narc light, Last night was glorious in faction with my unit. The amount of damage/kills we got with LRMs/Narcing made me smile so bright. I may do only 5-10 damage in a QP game but if I am in a narcer with 2 LRM mechs with me, they will do over 3k between the two of em and I will get paid more than ether. <3

#259 JediPanther

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 4,090 posts
  • LocationLost in my C1

Posted 06 July 2018 - 11:33 AM

lrms are fine for derping with. 1116m range with 11 mobile spotters is great. The only problems are the low ammo,no back up weapons and that is xl engine required. Unless I go with the Stalkers. Those things can lrm from one end of the map to the other. So much fun to watch a mech's hp drop 10-15% per salvo. Lights just disintegrate as meds and heavies scramble for cover. The slow assaults are the funnest to hit.

#260 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,446 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 10 July 2018 - 11:18 PM

View PostKitty Bacon, on 06 July 2018 - 11:14 AM, said:

As someone who plays a narc light, Last night was glorious in faction with my unit. The amount of damage/kills we got with LRMs/Narcing made me smile so bright. I may do only 5-10 damage in a QP game but if I am in a narcer with 2 LRM mechs with me, they will do over 3k between the two of em and I will get paid more than ether. <3


As a LRM boat, having a dedicated NARC-er is amazing. Makes it sooo much easier, and practically guarantees a high damage score.

Playing a Narc-er however, also has it's pitfalls..

I find most NARC-ers make a simple mistake - they NARC as many targets as possible, as quickly as possible. This is a waste.

If you narc 1 or 2 targets at a time, people will focus those targets and take them down in seconds.

It is a natural focus-fire technique.

Also, check where your LRM boats are.. There's no point if you narc a target half way across the map, 20 seconds into the match, and my snail of an assault is barely getting out of spawn..

Also, a tip for Lurmers - always say "Thank you" to somebody who bothered to Narc for you..

Edited by Vellron2005, 10 July 2018 - 11:19 PM.






3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users