Can We Get The Wasp,stinger,valkyrie And Crusader Now?
#41
Posted 02 July 2018 - 01:17 AM
Hauptman, Argus, Templar...
#42
Posted 02 July 2018 - 02:07 AM
KoalaBrownie, on 02 July 2018 - 12:50 AM, said:
So when you say you want to see three things, you mean SEVEN things
I don't think the Phoenix Hawk IIC would be that popular given that it kinda sucks. 80 ton mech with not many weapons.
You doubt the power of hp inflation and the mech will still be formidable on the field, and doesn't need much if it can do quad cac10's with no problem and near cockpit level with a good engine rating and jj's if you want to poptart.
#43
Posted 02 July 2018 - 02:14 AM
Requiemking, on 28 June 2018 - 12:35 PM, said:
The Chameleon hasn't gotten any love since Crescent Hawk's Inception. It would be nice to finally see it in a MechWarrior (or even the new BattleTech) title, even if it was just in the tutorial stage. Still, I'd rather have it in the game proper anyways.
As for the BattleTech classic designs, I suppose we will just have to wait and see what happens over the next several months.
#44
Posted 02 July 2018 - 03:03 AM
KoalaBrownie, on 29 June 2018 - 09:28 PM, said:
Custom designs will always win over canon, that's just a fact.
As a design, the Hollander's strength is not its damage output, it's the damage concentration. Very few light mechs have 15 armour on a location and many mechs will lose nearly any location in a single gauss hit while they could weather a PPC.
In this game that matters less, as evidenced by a game earlier tonight where I hit a commando rear CT with a Heavy Gauss and it didn't die.
I suppose my point was that conceptually the design is flawed because it has more weaknesses apparent in the design than strengths.
You have a 15 damage concentration that is heat neutral.But required a new chassis be developed to handle the massive recoil of the Gauss Rilfe. The Gauss and XL sharing a side torso would lead to a higher chance of battlefield losses in the Hollander design. The Hollander also requires ammunition logistics (since it is also devoid of any back up weapons) The Hollander is highly vulnerable to being engaged in close range skirmishes with enemy light mechs that can get under the gauss rilfes min. range.
I have to wonder who lit the greenlight for this death trap rather than slapping a pair of PPCs on a Firestarter.
if you really want to utilize a Gauss Rilfe then honestly refit a Saladin hover tank. Pull the AC20 for the Gauss rifle and you now have a cheaper and faster Gauss deployment platform.
Edited by Lykaon, 02 July 2018 - 03:07 AM.
#45
Posted 02 July 2018 - 03:17 AM
I think we can all agree, we need the Mackie sooner than later.
The OG battlemech.
#46
Posted 02 July 2018 - 08:20 AM
#47
Posted 02 July 2018 - 08:36 AM
Remember, PGI didn't win, it was a tie, which means both sides got something.
#49
Posted 02 July 2018 - 11:31 AM
Lykaon, on 02 July 2018 - 03:03 AM, said:
You have a 15 damage concentration that is heat neutral.But required a new chassis be developed to handle the massive recoil of the Gauss Rilfe. The Gauss and XL sharing a side torso would lead to a higher chance of battlefield losses in the Hollander design. The Hollander also requires ammunition logistics (since it is also devoid of any back up weapons) The Hollander is highly vulnerable to being engaged in close range skirmishes with enemy light mechs that can get under the gauss rilfes min. range.
I have to wonder who lit the greenlight for this death trap rather than slapping a pair of PPCs on a Firestarter.
The Hollander has a Standard Engine, not an XL.
How are you going to put 14 tons worth of PPCs on a mech that has 8 tons worth of weapons? 11 with the jump jets?
You're just gonna what, strip out the engine and slap in an XL engine that is twice the size or replace the entire skeleton of the mech with a bulkier endo steel frame and then you're gonna replace a 1 ton ML with a 7 ton PPC in the same arm.
Point is that customizing designs in Battletech often leads to pretty much an entire re-design. Many of the modifications that players use would require work in a factory and realistically should take months and months to perform. Compared to that is designing a chassis from the ground up worse? It will take longer but will end with a better result with a mech that is built to suit its function, rather than a mech that was cut apart to become something else.
#50
Posted 02 July 2018 - 12:22 PM
KoalaBrownie, on 02 July 2018 - 12:50 AM, said:
So when you say you want to see three things, you mean SEVEN things
I don't think the Phoenix Hawk IIC would be that popular given that it kinda sucks. 80 ton mech with not many weapons.
I think a few of the missing Star League designs could be better suited as well- like the Champion, Exterminator, Flashman, Mercury or Mongoose, Hermes, etcetera
Silly me, thinking in terms of the old days of 4 mech mechpacks. The Pixie IIC would probably get hardpoint inflation like crazy. And since it's not an omni, the engine size can be reduced to make it more viable.
I'll wholeheartedly agree on the Flashman. I love that mech. Doesn't get enough love. Plus it would give the IS a 75 ton energy boat that actually has good hardpoint locations. It might not have better hitboxes than the Black Knight, but it definitely won't suffer from waist-level hardpoints. Hell, in general I'd love to see more SLDF and Succession Wars designs simply because it'll increase the variety of mechs available to us in MW5. I want to see a bunch of old mechs that never really got to shine before get a shot at the limelight.
#51
Posted 02 July 2018 - 12:23 PM
#52
Posted 02 July 2018 - 12:49 PM
#53
Posted 02 July 2018 - 12:59 PM
MechaBattler, on 02 July 2018 - 12:49 PM, said:
Guy sporting a capellan banner asking for a federat mech? treasonous.
Actually speaking frankly I think a good addition to the game would be the Lancelot. I don't know if the Inner Sphere has any 96kph 60 ton mechs, but this one would be one, and the mech has a good number of variants. One with jump jets. Couple with ballistic weapons. Some with STD, XL engines, could add a fair amount of variety.
Also think the design lends itself well to adaptation to the MWO aesthetic
#55
Posted 02 July 2018 - 02:08 PM
Brenden, on 02 July 2018 - 12:23 PM, said:
I'm not sure the Clint is a good idea, as it will lead to me screaming an obscenity about female genitals that I will bafflingly still find horrendously amusing even after all this time.
Edited by Bowelhacker, 02 July 2018 - 02:09 PM.
#56
Posted 02 July 2018 - 05:02 PM
Bowelhacker, on 02 July 2018 - 02:08 PM, said:
I'm not sure the Clint is a good idea, as it will lead to me screaming an obscenity about female genitals that I will bafflingly still find horrendously amusing even after all this time.
"Hey Baby, lemme Lurm your Clint."
-Bowelhacker
#57
Posted 02 July 2018 - 05:48 PM
A Crusader would outsell just about anything, probably by an order of magnitude. $$$, now there's something people ALWAYS need.
IMO MWO5:M is a good reason to explore the classic 3025 roster. Stingers and Wasps would also make lore-correct AI cannon fodder.
#59
Posted 02 July 2018 - 07:30 PM
Stinger, Wasp, Crusader, ___. Probably a 4-pack, not sure what the other would be.
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