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Forced Chainfire? (Ghost Duration)


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#1 The6thMessenger

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Posted 28 June 2018 - 01:28 PM

Right, so i was just looking at the other thread about the unhealthy alpha Clan has, and they brought TTK. And i'm sure this idea would just drown in there -- so i'd rather have it drown in here. Posted Image

Forced Chainfire? As in when you alpha, instead of shooting ALL at once, there will be delay between weapon, in relation to the amount of weapon.

For example, AC5s. The AC5s would have 0.08s of interval between shots. That means a 6-AC Anni would need to stare for 0.4s every volley to direct the interval between shots.

When applied to laser, there could be 0.1s of interval between shots, that means 6 CERML would have accrued 0.5s of "extra" laser duration.

Basically that's just the idea, if they aren't willing to try COF. And before you take a jab at me saying i don't understand balance because I want TTK up to reduce skill gap, no i want TTK up because it's robots, not COD.

Edited by The6thMessenger, 28 June 2018 - 02:14 PM.


#2 FupDup

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Posted 28 June 2018 - 01:34 PM

Maybe I could see this only applied to alphas over a certain threshold, but it most definitely should not apply globally. An alpha of 4 IS Medium Lasers sure as heck doesn't need an extra interval added to it no matter how small.

#3 Grus

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Posted 28 June 2018 - 01:42 PM

No...

#4 The6thMessenger

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Posted 28 June 2018 - 02:11 PM

View PostFupDup, on 28 June 2018 - 01:34 PM, said:

Maybe I could see this only applied to alphas over a certain threshold, but it most definitely should not apply globally. An alpha of 4 IS Medium Lasers sure as heck doesn't need an extra interval added to it no matter how small.


Fair enough. It was just a concept, i don't really have any specific values in mind.

#5 Y E O N N E

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Posted 28 June 2018 - 03:00 PM

Chain cool-down. Can't juice 'em all at once after they fire over a certain number, gotta recharge the remainder in series.

#6 Dogstar

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Posted 30 June 2018 - 01:11 AM

View PostGrus, on 28 June 2018 - 01:42 PM, said:

No...


I think you mean Yes! but hey you didn't supply any reason for your opinion so who cares what you think!

I personally don't like the idea of this enforced chainfire but it would certainly do a lot towards alleviating the problem of huge laser vomit 'alphas' so I'm up for supporting it.

Edited by Dogstar, 30 June 2018 - 01:12 AM.


#7 oneproduct

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Posted 30 June 2018 - 05:28 AM

At the very least I think it would look and sound very cool to have that little stagger between every shot! :D

#8 stealthraccoon

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Posted 30 June 2018 - 05:55 AM

Or all weapons fired in an alpha take on the longest cooldown rate of any of the weapons fired.


#9 FupDup

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Posted 30 June 2018 - 09:09 AM

View Poststealthraccoon, on 30 June 2018 - 05:55 AM, said:

Or all weapons fired in an alpha take on the longest cooldown rate of any of the weapons fired.

That doesn't seem like it would do much considering that huge alpha builds tend to be hit-and-hide style in nature, and they're often alpha'ing the same type of weapon (thus no difference is noticed).

#10 Mcgral18

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Posted 30 June 2018 - 08:34 PM

View PostYeonne Greene, on 28 June 2018 - 03:00 PM, said:

Chain cool-down. Can't juice 'em all at once after they fire over a certain number, gotta recharge the remainder in series.


One of the options Energy Draw should have been, instead of Ghost Heat Mk2

That, or progressive heat penalty (effectively no cooling, or gaining heat over time)

#11 Savage Wolf

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Posted 01 July 2018 - 04:46 PM

View PostMcgral18, on 30 June 2018 - 08:34 PM, said:

One of the options Energy Draw should have been, instead of Ghost Heat Mk2

That, or progressive heat penalty (effectively no cooling, or gaining heat over time)

That's how Energy Draw was always conceptualized. PGI just ****** up the implementation of it.

#12 Savage Wolf

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Posted 01 July 2018 - 04:52 PM

If anything it would be awesome quality of life if you had the option to prevent yourself from firing a weapon if doing so would trigger ghost heat so we don't have to manually set up macros or be required to learn .5 second fire delay naturally.

#13 MajorLeeHung

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Posted 01 July 2018 - 06:20 PM

View PostSavage Wolf, on 01 July 2018 - 04:52 PM, said:

If anything it would be awesome quality of life if you had the option to prevent yourself from firing a weapon if doing so would trigger ghost heat so we don't have to manually set up macros or be required to learn .5 second fire delay naturally.

Soooo you want this so you can be.... lazy? Posted Image

#14 The6thMessenger

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Posted 01 July 2018 - 07:00 PM

View PostMajorLeeHung, on 01 July 2018 - 06:20 PM, said:

Soooo you want this so you can be.... lazy? Posted Image


Or an an active solution to the Alpha people are apparently disapproving of?

#15 Soulless86

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Posted 02 July 2018 - 04:25 AM

View PostSavage Wolf, on 01 July 2018 - 04:52 PM, said:

If anything it would be awesome quality of life if you had the option to prevent yourself from firing a weapon if doing so would trigger ghost heat so we don't have to manually set up macros or be required to learn .5 second fire delay naturally.


Can't you just set a chain fire of your weapons to say 3,4 or 5? With a mouse with more than two buttons it's not too much of an issue to use mouse three, four etc as the next set of weapon groups.

Edited by Soulless86, 02 July 2018 - 04:26 AM.


#16 Savage Wolf

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Posted 02 July 2018 - 05:30 AM

View PostMajorLeeHung, on 01 July 2018 - 06:20 PM, said:

Soooo you want this so you can be.... lazy? Posted Image

Yeah? Is that a bad thing? As I said, it's a quality of life improvement. Why do I need external tools for this?

View PostSoulless86, on 02 July 2018 - 04:25 AM, said:


Can't you just set a chain fire of your weapons to say 3,4 or 5? With a mouse with more than two buttons it's not too much of an issue to use mouse three, four etc as the next set of weapon groups.


I've tried that but it appears they don't sync up properly, so sometimes one weapon group fires just a millisecond too soon and suddenly, heatspike!

It could really just be a different chain fire mode that fired the GH allowence each cycle instead of just one weapon. Or a configurable number of weapons from the group.

#17 MeiSooHaityu

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Posted 02 July 2018 - 05:30 AM

It's an interesting idea. It would need it's own balancing to determine how many weapons of one type could be fired before Ghost Delay would take effect. Overall I think it is an interesting approach and worth looking into at least.

The only thing I would keep in mind is that an implementation of a system like this will not be popular with some and could splinter the player base because it is a dramatic potential solution.

Only other issue I could see is it causing confusion within the player base as players are trying to keep straight as to what weapon amounts create what delay and for how long. I could also see this being another balancing nightmare to take on as well.

In any case, it might be an interesting experiment on the test servers, just to see how it plays out.





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