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Yet Another "get This **** Fixed" Post


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#1 Fraterna

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Posted 05 July 2018 - 03:13 AM

well.

run a light. be only light in a conquest match. play your role and cap the hell outa those bases. do low damage because your'e busy capping and see no other light to shoot at.

result:

Posted Image

matchscore below 100.
thanks PGI for penalizing players to play their role.

GET THIS ******* FIXED.

#2 Joanna Conners

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Posted 05 July 2018 - 03:26 AM

Old demand, but still valid. There's too much emphasis on kills and dmg and not enough emphasis on teamwork and objectives. It has always been this way and probably always will be.

#3 Fraterna

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Posted 05 July 2018 - 03:46 AM

especially annoying when there's an event where you actually need some particular matchscore.
i don't care 'bout my matchscore when there's no event or something where you need it, but currently it'S a pain.

#4 justcallme A S H

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Posted 05 July 2018 - 03:59 AM

So... Don't cap the bases?

This is a FPS. Not a MMO.

#5 Fraterna

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Posted 05 July 2018 - 04:21 AM

View Postjustcallme A S H, on 05 July 2018 - 03:59 AM, said:

So... Don't cap the bases?

This is a FPS. Not a MMO.



well, i just waited for a complete useless comment like this. its a part of the game, so you should be benefited for doing it.
also, it's usually the heavy/assault-players that ignore any objective and go for dmg/kills that lose you a match (plus they cry the loudest for caps when they see the team losing).

#6 Dark Wooki33 IIC

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Posted 05 July 2018 - 04:43 AM

What a nonsense.
Every mech fights, if you pilot a light your mission is to scout, screen, skirmish and flank.
If you only go for caps, you arent fighting. In other words you are useless.
So better dont complain that you didnt got any points for being useless.

#7 Anastasius Foht

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Posted 05 July 2018 - 04:53 AM

View PostFraterna, on 05 July 2018 - 03:13 AM, said:

well.

run a light. be only light in a conquest match. play your role and cap the hell outa those bases. do low damage because your'e busy capping and see no other light to shoot at.

result:

Posted Image

matchscore below 100.
thanks PGI for penalizing players to play their role.

GET THIS ******* FIXED.

When i was new i tought it was bad design, but later i learned that you cap one point then you must help your team with direct fire to be useful, after you win a fight - cap rest points if you survive. Other thing - if u see your team losing badly you can leave them die and try to cap all points, lost couple "Conquer" matches in last week when my team lead 11-5 and 11-3 but we lost to caps in huge maps (polar and tourmaline desert). If PGI made capping profitable too much, lights not even get bored to shoot enemy, they just cap'n'chill.

#8 Asym

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Posted 05 July 2018 - 04:58 AM

Please, do not start the "roles" debate again..... OP, PGI never really has had any inclination to "incentivize" role rewards: that's an advanced topic and I guess, never crossed anyone's minds all these years.

Kills, KMDD and damage is all they really see. I'm with you on this one...... If you have the skill, take the time, do the job and contribute to a game being one; or, are the reason for the game being won, all of the Kills,KMDD and damage mean a lot less....

#9 CygnusX7

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Posted 05 July 2018 - 05:05 AM

Game modes that aren't game modes.
Takes about 3-300 matches to un-confuse the new player.

#10 MTier Slayed Up

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Posted 05 July 2018 - 05:05 AM

View PostFraterna, on 05 July 2018 - 03:13 AM, said:

well.

run a light. be only light in a conquest match. play your role and cap the hell outa those bases. do low damage because your'e busy capping and see no other light to shoot at.

result:

Posted Image

matchscore below 100.
thanks PGI for penalizing players to play their role.

GET THIS ******* FIXED.


Apparently you forgot that every game mode is skirmish with an added twist.

Seriously, don't bother with objectives half the time. They don't matter in QP and you win rarely from just capping.

Food for thought.

#11 eminus

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Posted 05 July 2018 - 05:23 AM

Posted Image

#12 RandomCast

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Posted 05 July 2018 - 05:40 AM

View PostDrtyDshSoap, on 05 July 2018 - 05:05 AM, said:


Apparently you forgot that every game mode is skirmish with an added twist.

Seriously, don't bother with objectives half the time. They don't matter in QP and you win rarely from just capping.

Food for thought.


I'll bet you otherwise.

#13 Eisenhorne

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Posted 05 July 2018 - 05:45 AM

View PostDrtyDshSoap, on 05 July 2018 - 05:05 AM, said:


Apparently you forgot that every game mode is skirmish with an added twist.

Seriously, don't bother with objectives half the time. They don't matter in QP and you win rarely from just capping.

Food for thought.


QFT. Just ensure you have a cap lead (like you have 3 points, they have 2) then get into the fight and hunt stragglers / take backs / do light stuff. The only time you should play pure objective conquest is faction play, where winning through kills isn't possible because of the time limit on conquest.

Edited by Eisenhorne, 05 July 2018 - 05:45 AM.


#14 Teenage Mutant Ninja Urbie

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Posted 05 July 2018 - 06:00 AM

have to agree with both sides;

I'd absolutely love them to put a more-than-minimal tactical element into this game or even strategic ones (see fw-conquest, the closest thing we have is that minute of planning before that match-combo);
dumbing down every mode into "hurr, let's get em" is kinda boring (especially when 3/4 of your team understands that as "let's hide under a rock till this nightmare is over. surely we win by this in the end")

but.. PGI being PGI.. it. is. just. not. that. way.
so.. pains me to say, but just do like many people here have suggested: do light-fighty-stuff, cause fighty-stuff is gonna be all that will ever count for sth in this game.

Edited by Teenage Mutant Ninja Urbie, 05 July 2018 - 06:03 AM.


#15 B0oN

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Posted 05 July 2018 - 06:12 AM

Obviously capping a point or two to ensure team advantage then entering the war properly like an evil maniac in a Locust are overrated .
Too bad for OP that the LCT is really efficient at doing exactly what I described in the sentence above .
And yes, every mode is Skirmish with a twist, sad but true .

#16 MTier Slayed Up

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Posted 05 July 2018 - 06:13 AM

View PostRandomCast, on 05 July 2018 - 05:40 AM, said:


I'll bet you otherwise.

I'm always down earning free moniez. Posted Image

#17 Dragonporn

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Posted 05 July 2018 - 06:26 AM

Sorry guys, but you're wrong. Being ONLY Light in Conquest forces you to go for cap and stay alive till the last minute. I can't remember how many times instead of capping, Lights went into fights, died early and even after killing whole team we were unable to drag ourselves out of 5 caps because our mechs were slow with side torso/legs gone and etc.

There aren't any set in stone rules, you have to adapt to situation as you see fit. F.e. from the match start in Light I usually go for 2 caps wide in-between, do not engage in a fight, drop strikes/UAV inside enemy deathball and trying to drag someone out. If I see lonely Assault somewhere, that becomes my priority. When enemy team heavily loses on caps, there might be some Meds or even Heavies who trying to even this out, so that means a victim for you or one less into a deathball, so your big guys in a fight have easier time killing. Light aren't supposed to push or fight from inside a deathball anyway, you can only fully engage in later stage of the fight, when there are less enemies and some lack armor on components (unless you're in PIR or MLX that is).

Advocating being a drone and always diving into a fight for a Light pilot is stupid, seriously, that's wrong thing to encourage. People stop thinking for themselves, don't apply any tactical sense and feeling obligated to go into a moshpit like everyone else, die early and doom entire team for the rest of the match. Then folks get surprised why there are so few Lights in a queue...

Edited by Dragonporn, 05 July 2018 - 06:31 AM.


#18 Agent of Change

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Posted 05 July 2018 - 06:28 AM

You mean MWO lacks meaningful mission objectives in order to give lights and 'light' mediums a role in the game since they are lacking the infantry and armor that justifies their existence in canon?

You mean we STILL don't have Mission objective that can't be ignored in favor of "Mech Smash" in almost every occasion?

Well **** me. That just seems unreasonable. It's almost like all the crying about losing matches after "kicking the enemies ***" is never going to result in anything but yet more arena death matches with no more strategic depth than a connect the dots puzzle.

What's that? A whole team can always group and move together because there is no tactical incentive to ever do otherwise? I suppose we'll never solve the deathballing problem because the root cause is just too complex to comprehend, there is literally nothing anything anyone can do.

Except you know institute meaningfull mission objectives that cannot be ignored most of the time, disparate objectives that preclude a team from rolling all their strength together and expecting to win, objectives that require a little skill and effort to achieve, provide reasonable rewards and that are aimed at lights and mediums to better give them a reason to be run other than masochism... it's not like we haven't been asking for this since 2012.

Edited by Agent of Change, 05 July 2018 - 06:30 AM.


#19 Nightbird

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Posted 05 July 2018 - 06:31 AM

I can't count the times we've 12-3ed the other team because they 5 capped us, making the fight 12 vs 10. Snowball effect. I'm usually in a light and I don't cap, it doesn't make sense to. After the kills there's still time to split up 5 ways and cap.

#20 MTier Slayed Up

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Posted 05 July 2018 - 06:33 AM

Unless the map is Alpine, Grim, Polar, Terra, being the only light doesn't matter because of the map size. It's not hard for a medium or even a heavy to get to capping points. Shocker, I know, heavies and assaults and heaven forbid, mediums, capping after they kill a team, but it's done before.





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