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Yet Another "get This **** Fixed" Post


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#21 Nightbird

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Posted 05 July 2018 - 06:34 AM

In all the extremely rare cases where capping works, it's because the fighting took too long and the remaining mechs too few or crippled, but if those capping mechs had been in the fight, would have been a direct loss. So, 0 cases where you should cap first. (Get the 2 on your side ofc, then giant fight at theta)

#22 Xeno Phalcon

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Posted 05 July 2018 - 06:39 AM

Yeah honestly when it comes to conquest I dont care if we win, long as more of the other team died. Winning and losing starts to lose its effect when you stop carrying about cbills and experience in the long line of the 50/50 WL matchmaker quota. (The "Oh iv won too many games in a row, should be getting a **** team in 3...2......1.....")

Conquest, Assault and Escort are pretty much dinnered modes - and domination has this largely pointless secondary objectives, the most interesting non-standard mode is Incursion and it dosnt come up very often/is rarely voted up sufficiently unless the alternative is Escort. Why PGI catches so much flak to be honest, pay model and poorly chosen words concerning their community aside, they seem to prefer avoiding problems instead of fixing or removing stuff that dosnt work. (Sadly I think the poor point payout on CONQ is a unfortunate side effect of base rushes back in the day, where 2-3 lights could rush a enemy base and win before anyone turned around to stop them.)

#23 Agent of Change

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Posted 05 July 2018 - 06:45 AM

View PostNightbird, on 05 July 2018 - 06:34 AM, said:

In all the extremely rare cases where capping works, it's because the fighting took too long and the remaining mechs too few or crippled, but if those capping mechs had been in the fight, would have been a direct loss. So, 0 cases where you should cap first. (Get the 2 on your side ofc, then giant fight at theta)



Which is the point really....

We have Conquest the only mission type where the mission objective can actually bring victory outside an enemy team wipe a non-trivial amount of the time. And it also happens to be apparently one of teh most reviled games mode because it gets in the way of "mech smash"... somethign somethgin something thinking mans shoote....LOL

The rest of the missions? lets see:
Skirmish? TeamDeathmatch Classic
Incursion? Team Deathmatch with a base that will never be really used until one team is wiped out after the one light on your team paying attention gets a power cell
Domination? Team death match in a piss stain that shrinks even the smallest map into a tiny circle because sometime assault pilots can't find thier *** with both hands let alone the enemy so make it as easy as possible, wouldn't want movement and maneuver to matter.
Escort? Team Death match with one team seriously handicapped. But seriously this one hardly matters because the attacking team can lose if they stand in front of their own VIP too long let alone you can't see where you VIP plans to go making defending it a joke.
Assault? Team Deathmatch with tiny bases that will be ignored and are largely pointless anyway.

Edited by Agent of Change, 05 July 2018 - 06:47 AM.


#24 Eisenhorne

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Posted 05 July 2018 - 06:52 AM

Yea, all these objective games are just pointless, if you wanna play objectives play faction play, conquest there is actually fun. QP is just team brawl.

#25 Nightbird

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Posted 05 July 2018 - 07:11 AM

Yep, QP is just mindless brawl. You can't complete the objective before killing the enemy team so might as well do it after.

FP is where objectives matter.

#26 justcallme A S H

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Posted 05 July 2018 - 07:28 AM

View PostFraterna, on 05 July 2018 - 04:21 AM, said:

well, i just waited for a complete useless comment like this. its a part of the game, so you should be benefited for doing it. also, it's usually the heavy/assault-players that ignore any objective and go for dmg/kills that lose you a match (plus they cry the loudest for caps when they see the team losing).


I have rarely, very rarely, benefited from someone "playing the objective".

Where one does benefit is people moving with the team.
As you are in a PB, you have ECM... ECM is FAR more valuable in match score when sticking with the team and playing a proper support role than running around playing an objective.

So you can 'role play' and stick with the team as a 'support mech' and earn more.

Simple really.

#27 HammerMaster

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Posted 05 July 2018 - 02:25 PM

2 words
Role warfare.
It was pitched and ignored.
A successful light only does damage. (Erroroneously) not actual light roles. Harrassing, scouting, directing indirect fire.
Don't get me started about touted information warfare.

#28 Mystere

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Posted 05 July 2018 - 03:34 PM

View Postjustcallme A S H, on 05 July 2018 - 07:28 AM, said:

I have rarely, very rarely, benefited from someone "playing the objective".


I have. Posted Image

I cap for the tears, the vast flowing rivers of male nerd-rage tears. - Mystere



#29 Joanna Conners

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Posted 05 July 2018 - 03:53 PM

My old unit often won from pursuing objectives. Often to the chagrin of our opponents, who lashed out at us for their own failure to acknowledge the game type. There are... I suppose what amount to strong philosophical divides in this community. There's not really going to be any change. It's just an ongoing war of words.

#30 AEgg

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Posted 05 July 2018 - 04:11 PM

You generally need respawning for objectives to matter. Otherwise, 'wipe out the enemy team and deal with the objectives later' is pretty much always the dominant strategy.

Still, at least the objective modes we have occasionally force people to use different parts of the map.

#31 Wil McCullough

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Posted 05 July 2018 - 05:18 PM

View PostAEgg, on 05 July 2018 - 04:11 PM, said:

You generally need respawning for objectives to matter. Otherwise, 'wipe out the enemy team and deal with the objectives later' is pretty much always the dominant strategy.

Still, at least the objective modes we have occasionally force people to use different parts of the map.


This.

Spawn points in conquest are such that two are always easy to cap from the get-go, with the idea of forcing a big fight around theta. Don't handicap your team by "ree-ing" around the map standing in squares. There are no respawns in mwo (unless fp), which means removing your opponent's pieces from the board is always the best strategy.

#32 HammerMaster

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Posted 05 July 2018 - 05:19 PM

Respawn? Ewwww.

#33 MTier Slayed Up

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Posted 05 July 2018 - 08:42 PM

Remember when Assault killed stragglers?

#34 LordNothing

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Posted 06 July 2018 - 03:08 AM

View PostDark Wooki33 IIC, on 05 July 2018 - 04:43 AM, said:

What a nonsense.
Every mech fights, if you pilot a light your mission is to scout, screen, skirmish and flank.
If you only go for caps, you arent fighting. In other words you are useless.
So better dont complain that you didnt got any points for being useless.


when i light i usually cap 2 bases myself or team gets 3 caps (whichever happens first), and then join the battle. of course sometimes you get into a back capping fight with another light and the rest of the team didnt cap a thing, so you can join the team and loose to cap or cap and buy some time. i usually go for option #3, wait near your last cap for the back capping light and kill him. you usually loose in this case but you get a solo kill.

capping isnt a level one priority but if ignored it can bite you in the booty. i kind of think non-light pilots should be banned from voting conquest because sometimes us lights just want to kill things.

Edited by LordNothing, 06 July 2018 - 03:12 AM.


#35 LordNothing

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Posted 06 July 2018 - 03:18 AM

View PostHammerMaster, on 05 July 2018 - 05:19 PM, said:

Respawn? Ewwww.


its what makes living legends great. noobs respawn, pros stay alive so they can buy blood asps. it also keeps potatoes out of assault mechs which has its issues in mwo.

Edited by LordNothing, 06 July 2018 - 03:19 AM.


#36 Mystere

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Posted 06 July 2018 - 03:54 AM

View PostHammerMaster, on 05 July 2018 - 05:19 PM, said:

Respawn? Ewwww.


Think of them as "reinforcements". Done.

#37 Mechwarrior1441491

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Posted 06 July 2018 - 05:22 AM

They don't know how to make it work, much like many aspects of this game.

#38 HammerMaster

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Posted 06 July 2018 - 04:21 PM

Rei

View PostMystere, on 06 July 2018 - 03:54 AM, said:


Think of them as "reinforcements". Done.

https://memegenerato...ow-bout-noscott





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