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Pgi The Nighstar Is Still ****


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#21 Gas Guzzler

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Posted 05 July 2018 - 11:39 AM

View PostJackal Noble, on 05 July 2018 - 11:33 AM, said:

Ya and I quite enjoy a postive KD on my Nightstars. Good job, it's still bad.


The 2 cERPPC 3 UAC5 ECM Blood Asp has a KD of 18, WL of 6, and Average damage of 912. Granted, thats after only 7 solo queue matches (LOL).

Best Nightstar is the -9P with 13 matches: KD of 2.38, WL of 2.25, and Average damage of 746. Most of those were solo queue.

Both of those would assuredly drop some after more matches, but there is for sure an advantage with the Asp.

#22 Eisenhorne

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Posted 05 July 2018 - 11:42 AM

The Blood Asp is a legit mech. It has some wonky hitboxes, but damn can it unload on something and turn it to ash. The Nightstar is slower, less agile, no ECM on most variants, and significantly worse hardpoints. There is really no comparison.

#23 Josh Seles

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Posted 05 July 2018 - 02:04 PM

Got some good ideas for Nightstar buffs, without even touching quirks:
- Drop the hand actuators where applicable (run a Large Pulse, Med Pulse, and 2 DHS in each arm)
- Slim down the vents (obvious)

Besides that, modifying the Marauder 2C's movement animations for the Nightstar would also be nice. But non-essential, I know.

#24 Humpday

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Posted 05 July 2018 - 02:52 PM

If its anything like FNR-6U with ballistics waaaayyy out wide, its gotta suck.
The convergence is SO awful.

As stated, the biggest problem with the mech is that any load out it can bring, there is an alternative mech that does the Job better.
Which again, is basically ANH, FNR, CYC and MAL. Well that and its really easy to pop torsos off on those things since you kinda accidentally hit the torsos any time you shoot at it.

#25 Asym

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Posted 05 July 2018 - 03:49 PM

View PostGas Guzzler, on 05 July 2018 - 08:32 AM, said:


All they need to do is make 2 cERPPC 1 Gauss great again and all of a sudden the Timber is actually a solid choice.



Night Gyr >> Nightstar so not sure what you talkin about here.

Engine desync and the large mobility nerf's. this was a highly agile and turnable heavy that in a gun configuration was a nightmare for mediums and lights...
Gauss and PPC nerf
etc, etc, etc...

#26 BrunoSSace

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Posted 05 July 2018 - 06:57 PM

Was going to buy one last sale. But all the bad press I never brought one. Also doesn't help that I dont really enjoy Assults, so it was a done deal. Its one mech that needs the IS xl engine. But that's a death sentence since the hitboxs are terrible. Its a mech that needs quirks or a hitbox rework. It should have amazing hitboxs like the Marauder. Since its whats its design on. Could of been a amazing assult but atm, its just a huge, painfull, grind. Will only buy once it gets super quirks.

#27 eminus

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Posted 05 July 2018 - 08:22 PM

My Nighstar needs to have a warning label beside it saying "Stay 50 meters Away" because I usually hit my teammate with its arms wide open just like those lovers in Titanic

#28 Xetelian

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Posted 05 July 2018 - 08:37 PM

Nightstar is terrible. Needs its structure quirks made into armor quirks. The one with armor quirks needs its hand actuators removed.

The only thing the NSR can do is 4 ballistics on ONE variant and even then its got horrible convergence and the builds can be done better on other mechs by far.


I'd have never bought the pack if I had known they were going to be so bad.

#29 eminus

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Posted 05 July 2018 - 08:42 PM

View PostXetelian, on 05 July 2018 - 08:37 PM, said:

Nightstar is terrible. Needs its structure quirks made into armor quirks. The one with armor quirks needs its hand actuators removed.

The only thing the NSR can do is 4 ballistics on ONE variant and even then its got horrible convergence and the builds can be done better on other mechs by far.


I'd have never bought the pack if I had known they were going to be so bad.



still salty to myself for stupidly asking PGI to change my pre-order pack from MAD CAT MKII into a Nightstar

#30 Y E O N N E

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Posted 05 July 2018 - 08:54 PM

I like how a 'Mech designed around PPC and Gauss can't even PPC and Gauss in any effective manner.

ggclothes, thnx PGI.

#31 Humpday

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Posted 06 July 2018 - 06:25 AM

View Posteminus, on 05 July 2018 - 08:42 PM, said:



still salty to myself for stupidly asking PGI to change my pre-order pack from MAD CAT MKII into a Nightstar


Oh no!!!! hahahahahha

#32 jjm1

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Posted 06 July 2018 - 07:44 AM

I don't think its that bad.

I know the effectiveness of any mech is subject primarily to pug roulette, but here's some older recordings for two builds I kept around.







Quad UAC-2 also works better than it sounds. I have 1200 damage matches in them too, but mostly its because of even more fatlas farming.

#33 Raso

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Posted 06 July 2018 - 09:41 AM

I got the pack of them not long ago because I thought they looked cool and I wanted a platform for some big guns..... MY favorite one to play is the 9J like this:
https://mwo.smurfy-n...902f471709b9f96

Surprisingly you can get off about 2 shots from each arm without overheating in fairly rapid succession..... That said I get side cored a lot. There are many MANY times where I half of my mech is completely useless because the arm is stuck behind something and I swear to god I'm not the best shot in the world but there are times I swear the PPC shots are veering off to one side or the other.

I endarver not to give up on the mech..... but I'm also saving up for the next time the Kaiju is on sale so I can make virtually the same build but better so there's that. :/

#34 Eisenhorne

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Posted 06 July 2018 - 09:51 AM

View PostRaso, on 06 July 2018 - 09:41 AM, said:

I got the pack of them not long ago because I thought they looked cool and I wanted a platform for some big guns..... MY favorite one to play is the 9J like this:
https://mwo.smurfy-n...902f471709b9f96

Surprisingly you can get off about 2 shots from each arm without overheating in fairly rapid succession..... That said I get side cored a lot. There are many MANY times where I half of my mech is completely useless because the arm is stuck behind something and I swear to god I'm not the best shot in the world but there are times I swear the PPC shots are veering off to one side or the other.

I endarver not to give up on the mech..... but I'm also saving up for the next time the Kaiju is on sale so I can make virtually the same build but better so there's that. :/


If you wanna go with a quad peep inner sphere mech, I'd try this Fafnir before spending money on a Kaiju. It's got a -10% heat quirk so it should run much colder. The ANH-1E can do the same type of build.

#35 Raso

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Posted 06 July 2018 - 10:08 AM

View PostEisenhorne, on 06 July 2018 - 09:51 AM, said:


If you wanna go with a quad peep inner sphere mech, I'd try this Fafnir before spending money on a Kaiju. It's got a -10% heat quirk so it should run much colder. The ANH-1E can do the same type of build.


SHSs? Wow, haven't seen those in a while...

Is the geo on the Fafnir really any better than the nightstar? Looks like a barn, to me.

I don't mind dropping some real world monies on the Kaiju.... I don't play as often as I'd like so the Hero mech would help with the C-bill generation. Plus the King Crab is a tested and solid mech so there's that too.

#36 Eisenhorne

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Posted 06 July 2018 - 10:13 AM

View PostRaso, on 06 July 2018 - 10:08 AM, said:


SHSs? Wow, haven't seen those in a while...

Is the geo on the Fafnir really any better than the nightstar? Looks like a barn, to me.

I don't mind dropping some real world monies on the Kaiju.... I don't play as often as I'd like so the Hero mech would help with the C-bill generation. Plus the King Crab is a tested and solid mech so there's that too.


The Fafnir has much better weapons convergence than the Nightstar, 4 PPC's in the torso are mounted at just slightly below the cockpit level. It's not the greatest hitboxes in the world, no, but it has decent + armor quirks that makes it survivable enough IMO. Much moreso than the nightstar at least. My 4x LBX10 FNR-5 is a brutal killer, I'm probably gonna try out a PPC build for the 6U. But yea, the Nightstar is definitely worse than the Fafnir in pretty much every respect.

#37 Bongo TauKat

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Posted 06 July 2018 - 11:01 AM

I leveled my in no time. It tanks damage for me 1v1. The only problem I have is when I can't get to cover fast enough with that speed. I'm no assault driver as my fave but I like my ERML twin RAC5 Nightstar.

#38 Asym

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Posted 06 July 2018 - 11:22 AM

View PostGas Guzzler, on 05 July 2018 - 08:32 AM, said:


All they need to do is make 2 cERPPC 1 Gauss great again and all of a sudden the Timber is actually a solid choice.

Night Gyr >> Nightstar so not sure what you talkin about here.

the Gyr pre skill tree was a beast ! It could turn inside of many medium mechs; it was that agile. The ERPPC/Gauss Rifle was a lot deadlier. Nothing has changed with the JJ's and with the agility it had, it was a pleasure to fight in. I really like my Gun Gyr because close in, you could maneuver around so much cleaner to achieve firing solutions that much faster....

Post skill tree, meh.... Many used the JJ's as a sniper pop-tart.... The rest of us, retired the mech..... It was "something"...

#39 Damnedtroll

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Posted 06 July 2018 - 11:28 AM

View PostJosh Seles, on 05 July 2018 - 02:04 PM, said:


- Slim down the vents (obvious)




With the removing of the vent bulge, it will first look like a Nightstar and second it will give him some survival chances.

Edited by Damnedtroll, 06 July 2018 - 11:30 AM.


#40 IIXxXII

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Posted 06 July 2018 - 11:41 AM

View PostFunky Bacon, on 05 July 2018 - 11:21 AM, said:

All this talk of how bad it is makes me wanna buy one. I love playing the underdog mechs for some reason.


+1

Any fool can slay a dragon with a hydrogen bomb.

It takes a special kind of genius (or idiot, take your pick) to slay a dragon with a rusty lance purchased off ebay.

Of course it probably won't be long until even fictional dragon slayers are not politically correct for harming beautiful, wonderful, nature.





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