Ams And Match Score?
#1
Posted 06 July 2018 - 10:29 PM
However, I feel that thinking about your team is not adequately rewarded in the game as far as match score goes. So I am wondering, has anybody ever bothered to try and find out how much of a score the use of an AMS produces? Because whenever I shot down a lot of missiles and then checked my match score, all excited, it was always a fairly disappointing figure.
Since I am not rewarded for that gameplay, which is only effective on a limited number of matches anyway, I am considering no longer using AMS and instead putting anything that can help ME more into the Mech. Anybody have any advice on that?
#2
Posted 08 July 2018 - 06:57 AM
There's no harm in removing it and just testing your performance without it. I recommend you just do so for a few games and find out for yourself if you have more fun without it.
#3
Posted 08 July 2018 - 11:59 AM
I think I am going to try out different builds. Thanks to the new ability to save Mech Layouts, I have built "Lurm Day builds" with AMS and "brawl builds" without AMS for most of my Mechs. Will play around with them a bit to see what works for me.
#4
Posted 09 July 2018 - 11:01 PM
You only get points for you helping out team mates.
#5
Posted 10 July 2018 - 08:52 AM
Does anybody know how much ammo is required to shoot down one missile? Would like to check how much MS a standard 2000 ammo will produce if completely used up.
***EDIT: Found the information in an older post that 9 AMS will shoot down 1 missile. So 2000 AMS ammo will shoot down 222 missiles. Which will then produce a match score of ca. 32. As long as whatever I do with my Mech produces around 64 more damage during combat, I am ahead without it, score wise. Might be worth thinking about more heat sinks then.***
Edited by Darakor Stormwind, 10 July 2018 - 09:00 AM.
#6
Posted 10 July 2018 - 10:49 PM
That way the damage of your AMS is not 3.5/sec, but 5/sec.
Anyhow, I usually only fit an AMS (+1t ammo) if I've got tons to spare and ran out of critical slots.
(Exceptions: 4AMS PIR, 3AMS KFX, 3 AMS NVA )
However, mounting an AMS can sometimes generate match score indirectly.
For instance, when facing enemy LRMs without an abundance of cover, team mates may try to stick to your AMS and up your chance of surviving and dealing damage in that game. (A dual-AMS Atlas usually attracts some friends )
I remember one occation where the AMS of my Annihilator was starting its music and I thought "Damn it! Here comes the rain!" only to discover that 4 mechs beside me in our firing line also brought a single AMS each. I quite enjoyed this team-provided middle finger to the enemy LRM boat. You can imagine with 5 umbrellas the rain was a lot less scary than usual.
Edited by Brethren, 10 July 2018 - 10:51 PM.
#7
Posted 14 July 2018 - 01:29 AM
I just played a match with my Nova where I shot down 1600 missiles, using 2 AMS and 1 LAMS. I am practically forced to use the AMS right now to save the rest of my team, if I want to win any games. Went ahead of bought a Crab 27 to have some more options with AMS capable Mechs.
I am still 3 and 5 or so match wise today, so far.
Edited by Darakor Stormwind, 14 July 2018 - 01:29 AM.
#8
Posted 14 July 2018 - 02:33 AM
Yes, SIX AMS and TWO ECMS. One will be set on counter while the other is on disrupt.
The Kit Fox used to be it when it came to AMS. It has a niche.
Now you have the Nova-S with a 30% plus to it's 3 AMS's rate of fire.
.
#9
Posted 14 July 2018 - 02:48 AM
Having said that, the Nova is fairly squishy and runs pretty hot if you want to do decent damage. I normally "only" run 2 AMS with 2 tons of ammo on it, but had to change the build to accommodate the current lrm craze. So I am using 3 AMS to annoy some lurmers.
On any normal day, 2 AMS are overkill and the tonnage is better spent bringing something else. I think the Crab has replaced the Nova as my go to AMS boat for normal days. It just survives longer, I feel. Damage is decent, too.
#10
Posted 15 July 2018 - 04:55 AM
I was looking at my Kit Foxes and not one was set up for AMS. I found it very sad.
Edited by LikeUntoGod, 15 July 2018 - 04:56 AM.
#11
Posted 15 July 2018 - 06:50 AM
#12
Posted 16 July 2018 - 04:44 AM
- You can carry ECM as well which means your likely not the target of LRMs. This way you will more often support team mates and get match score for it.
- The KFX-C right arm has a very useful +10% AMS range quirk. Bigger bubble -> more firing time -> more downed missiles. (That's +10% and another +15% on range skill nodes)
- You can use the Set-of-8 quirks of the KFX-C. That's +10% energy range and cooldown on 3 hardpoints. Add 2 LMGs to round up the annoying thing.
Here's what I do with the PIR-A.
Note the single LAMS. Your heat sinks can handle one and your ammo lasts longer on the other 3.
Speed is kind of low but you're just trying to keep up with your firing line anyway.
3 Heavy Medium Lasers add a nice bit of punch to support your big guys.
Edited by Brethren, 16 July 2018 - 05:21 AM.
#13
Posted 16 July 2018 - 10:40 PM
Edited by UnofficialOperator, 16 July 2018 - 10:48 PM.
#14
Posted 17 July 2018 - 02:45 AM
The Nova is now the best anti-AMS mech. It's 3 AMS's are not in one weak arm. They are spread in the CT, RT and it's LT. So they will go as long as you are alive.
And the Nova has a +30% rate of fire! So that basically means it is like they have 4 AMSs.
#15
Posted 17 July 2018 - 02:50 AM
UnofficialOperator, on 16 July 2018 - 10:40 PM, said:
It is hard to tell. If you notice, your AMS will fire at any missiles that come into range. So you can be in the basement or another area where missiles do not work and yet your AMS will keep firing. It's hard but you have to learn when to turn them off.
Others can even find you by your AMS firing.
One thing that ticks me off is that even though your laser AMS and normal ones are slotted differently, you cannot turn off just the laser ones.
#16
Posted 17 July 2018 - 02:57 AM
Darakor Stormwind, on 15 July 2018 - 06:50 AM, said:
He is far from being skilled up, lol. It is hard to find a balance of enough AMS and "some" weapons.
I will add all the capture skill nodes so it will work better in more areas. After the game above, I had a game where they were no missiles and I shot down like 186.
One reason I liked that one video is when [color=var(--yt-lightsource-primary-title-color)]M4J35T1C died he started watching me and even helped me control my heat. [/color]
#17
Posted 17 July 2018 - 04:35 AM
Edited by Brethren, 17 July 2018 - 04:35 AM.
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