

Now That We Have Build Saving....
#1
Posted 09 July 2018 - 07:01 AM
#2
Posted 09 July 2018 - 07:05 AM
Would greatly improve match quality if people could avoid taking LRM boats to Solaris or HPG.
#3
Posted 09 July 2018 - 07:09 AM
In other words, I don't think its a technical issue, its a design decision.
Edited by dario03, 09 July 2018 - 07:10 AM.
#4
Posted 09 July 2018 - 07:10 AM
#5
Posted 09 July 2018 - 07:17 AM
#6
Posted 09 July 2018 - 07:30 AM
Ssamout, on 09 July 2018 - 07:17 AM, said:
With the glaring exception of Solaris city (which is a map that seem to be all but explicitly designed to mostly nullify LRMS) it is my general belief that if you cannot run your build on any map it is not a good build for you. I will say again if you have trouble running your build on Caustic or Terra Therma... the problem is your build is bad or you are not as good as you think you are. If you want to never ever see Polar Highlands because you might get lrm'd, learn to use AMS, ECM, aggression, and cover effectively.
Build a mech that can perform on any map and you are building a good mech.
#7
Posted 09 July 2018 - 07:34 AM
That said it is MWO and it plays different than any other MW Title so far. Polar could turn into LRMageddon, but that could be interesting too. AMS boating Novas and ECM Mechs could have a serious role to play.
#8
Posted 09 July 2018 - 07:47 AM
Korz, on 09 July 2018 - 07:01 AM, said:
Absolutely horrible idea as usual. How about you just lean to use your Mechs on all the maps.
#9
Posted 09 July 2018 - 09:00 AM
Nameless King, on 09 July 2018 - 07:47 AM, said:
Absolutely horrible idea as usual. How about you just lean to use your Mechs on all the maps.
I know how to use my mechs and I build them out for general purpose. But that makes a lot of mechs basically garbage cause you can't come up with special builds that work really well on specific maps. I am trying to add life to less then good mechs and add variety to the game..
Spheroid, on 09 July 2018 - 07:10 AM, said:
Yes there would be downsides but also upsides. And it might mean people pick other maps to avoid picking polar all the time.
Agent of Change, on 09 July 2018 - 07:30 AM, said:
With the glaring exception of Solaris city (which is a map that seem to be all but explicitly designed to mostly nullify LRMS) it is my general belief that if you cannot run your build on any map it is not a good build for you. I will say again if you have trouble running your build on Caustic or Terra Therma... the problem is your build is bad or you are not as good as you think you are. If you want to never ever see Polar Highlands because you might get lrm'd, learn to use AMS, ECM, aggression, and cover effectively.
Build a mech that can perform on any map and you are building a good mech.
So you give up the chance to specialize your build so that you can bring the kitchen sink when you go out to play?
I build for the current game and do fair. This is not about skill or lack of skill. This is about options and no options. More options are better.
#10
Posted 09 July 2018 - 09:12 AM
Korz, on 09 July 2018 - 09:00 AM, said:
I know how to use my mechs and I build them out for general purpose. But that makes a lot of mechs basically garbage cause you can't come up with special builds that work really well on specific maps. I am trying to add life to less then good mechs and add variety to the game..
Yes there would be downsides but also upsides. And it might mean people pick other maps to avoid picking polar all the time.
So you give up the chance to specialize your build so that you can bring the kitchen sink when you go out to play?
I build for the current game and do fair. This is not about skill or lack of skill. This is about options and no options. More options are better.
Then you clearly dont know how to use your mechs. If you want option you would want Random maps and Modes, being able to pick the mech after the maps would mean less options for most.
Like I said learn to play what ever mech (which includes any build you want) on any map.
Random Maps and Modes is the way to go.
#11
Posted 09 July 2018 - 09:42 AM
#14
Posted 09 July 2018 - 10:06 AM
Korz, on 09 July 2018 - 09:00 AM, said:
I build for the current game and do fair. This is not about skill or lack of skill. This is about options and no options. More options are better.
It's a fair question and practically i don't. MWO, being just an arena team deathmatch with flair, only has one type of build that is worthwhile: The one that does the most damage as quickly as possible to the enemy without dying. There need be no concessions to objectives or tactics... because the only tactic you really need is find your team stay together and focus your fire, until you or they are wiped out.
With that in mind the ONLY build choices you have that can possible matter in MWO given map variation are these:
LRM or No LRM - to whit, bring LRMS to alpine heights and Polar highlands especially, don't bring'em to Solaris city, all other maps are pretty much a wash. so the only purpose build choosing serves is to spam LRMS on teh maps that are good for them and not bring them to the city.
Hot map or Not - in which case if you were to know it was cold map you could bring a mech build that would be silly to run in caustic or terra therma otherwise what else would you actually change?
Neither of those are 'tactical' decisions so much as wishlisting to make power gaming easier. I mean no offense but the opportunity to build mechs out in an interesting way for the terrain, mission, or OpFor in MWO is a tactical pool about ankle deep.
Edited by Agent of Change, 09 July 2018 - 10:08 AM.
#15
Posted 09 July 2018 - 10:52 AM
Spheroid, on 09 July 2018 - 07:10 AM, said:
My main problem with random is that you should always take a mid to long range trade mech to ensure you're always useful. Things like Gausshammers, Laservomit EBJ/HBR, etc. Things that can hit hard at like 500-750 meters and fade back around a corner. They can do OK closer maps like HPG / Mining, and they can do OK on long range maps like Alpine and Polar. It ensures you're always useful. if you take a pure brawler, and get stuck on alpine or polar, you are pretty much useless unless you get lucky and the enemy team is also running brawlers. If you take LRM's and get solaris, you are also useless.
It just incentivizes all-rounder builds, and makes it so taking a specialized build is a very bad idea unless you are OK with occasionally dragging your team down.
#16
Posted 09 July 2018 - 11:38 AM
Eisenhorne, on 09 July 2018 - 10:52 AM, said:
My main problem with random is that you should always take a mid to long range trade mech to ensure you're always useful. Things like Gausshammers, Laservomit EBJ/HBR, etc. Things that can hit hard at like 500-750 meters and fade back around a corner. They can do OK closer maps like HPG / Mining, and they can do OK on long range maps like Alpine and Polar. It ensures you're always useful. if you take a pure brawler, and get stuck on alpine or polar, you are pretty much useless unless you get lucky and the enemy team is also running brawlers. If you take LRM's and get solaris, you are also useless.
It just incentivizes all-rounder builds, and makes it so taking a specialized build is a very bad idea unless you are OK with occasionally dragging your team down.
A brawler is never usless except in the hands of those not skilled enough to play them.
#17
Posted 09 July 2018 - 11:42 AM
Agent of Change, on 09 July 2018 - 10:06 AM, said:
It's a fair question and practically i don't. MWO, being just an arena team deathmatch with flair, only has one type of build that is worthwhile: The one that does the most damage as quickly as possible to the enemy without dying. There need be no concessions to objectives or tactics... because the only tactic you really need is find your team stay together and focus your fire, until you or they are wiped out.
With that in mind the ONLY build choices you have that can possible matter in MWO given map variation are these:
LRM or No LRM - to whit, bring LRMS to alpine heights and Polar highlands especially, don't bring'em to Solaris city, all other maps are pretty much a wash. so the only purpose build choosing serves is to spam LRMS on teh maps that are good for them and not bring them to the city.
Hot map or Not - in which case if you were to know it was cold map you could bring a mech build that would be silly to run in caustic or terra therma otherwise what else would you actually change?
Neither of those are 'tactical' decisions so much as wishlisting to make power gaming easier. I mean no offense but the opportunity to build mechs out in an interesting way for the terrain, mission, or OpFor in MWO is a tactical pool about ankle deep.
Don't forget long range or short range. You can make due with long range on a brawling friendly map (until you start brawling in earnest anyway), short range on distance friendly is a non starter.
It's the trifecta of rock, paper, scissors.
Eisenhorne, on 09 July 2018 - 10:52 AM, said:
The flip side of that is that sometimes on favorable maps and game types you could be carrying your team and considered "OP" relative to the generalized builds of everyone else.
Maybe go "full random" mode and have mech selection be random too.

#18
Posted 09 July 2018 - 03:03 PM
Spheroid, on 09 July 2018 - 07:10 AM, said:
I disagree. Map choice means everyone can bring appropriate mechs. If you're scared of Lrm-ageddon in that scenario, remember that mech choice means you can also bring AMS and ECM. CW games on Polar are fine because everyone expects to see LRMs and long range weapons.
Edited by Kubernetes, 09 July 2018 - 03:05 PM.
#19
Posted 09 July 2018 - 05:02 PM
Nameless King, on 09 July 2018 - 07:47 AM, said:
Absolutely horrible idea as usual. How about you just lean to use your Mechs on all the maps.
I can use my 'mech on all the maps, but the problem is there's no reason to bring any other 'mech. Like, if Solaris comes up, I could use the Orion IIC which would probably perform better... but I'd never drop with the Orion IIC because on most maps it's just worse. So my Orion IIC just sits in the hangar because while it's good, it's not good enough to justify using in bad situations.
It would be nice to be able to use niche 'mechs without shooting yourself in the foot most of the time.
#20
Posted 09 July 2018 - 05:04 PM
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