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There Seems To Be A Lot Of Discontent With The Pts Change.


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#21 Vesper11

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Posted 09 July 2018 - 06:04 AM

****** thread is ********.

View PostEisenhorne, on 09 July 2018 - 05:30 AM, said:

Nobody really used HLL's very much before, so the damage nerf there won't make a difference.

Nobody really uses lights and meds much so removing them from game won't make a difference.

#22 Gas Guzzler

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Posted 09 July 2018 - 09:25 AM

View Postlazorbeamz, on 08 July 2018 - 03:03 PM, said:

Apparently you arent even sure what you are talking about. Sustained dps is not calculated like that at all. Whatever you are counting on is momentary or initial dps which is completely outside of discussion here.


That would be cool if laser builds were intended to be sustained DPS builds

TBH two things stood out to me:

cER ML damage seems too low.

Clan Gauss recoil is cancer.

#23 Rusharn

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Posted 09 July 2018 - 11:00 AM

So can we get mixed tech so I can place the IS ERML on my clan mechs.

#24 Revis Volek

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Posted 09 July 2018 - 02:52 PM

View Postlazorbeamz, on 09 July 2018 - 04:46 AM, said:

You are not bound to brawl with clan mechs bro. If you re doing it then you are doing it wrong. Our brawlers will be less discouraged to even play the game after this change. Just hoping that it goes live faster because i want to play it and not just play forum warrior online.

"pls nerf clan laser vomit! alpha too strong"

two weeks later

"omg stop nerfing clans you are ruining our fun"




You have no idea what you are talking about, but its funny watching you put your foot in your mouth so hard your are giving yourself concussions. Please keep it up


10/10 troll dude.

View PostGas Guzzler, on 09 July 2018 - 09:25 AM, said:


That would be cool if laser builds were intended to be sustained DPS builds

TBH two things stood out to me:

cER ML damage seems too low.

Clan Gauss recoil is cancer.



Its a kin to RNG aiming and is just a way to equalize the playing field for bads and those who apparently have never learned how to use their hands properly enough to operate a mouse and keyboard (or steering wheel).

#25 Revis Volek

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Posted 09 July 2018 - 02:56 PM

View PostEisenhorne, on 09 July 2018 - 05:30 AM, said:

Nobody really used HLL's very much before, so the damage nerf there won't make a difference. All clan laservomit builds will shift to 3 ERLL + 3-5 ERML, so effectively clanners are trading a bit of short range firepower for longer range firepower. I do not look forward to playing against clanners on Boreal in FP after these changes go through. They are giving clanners a massive long range buff, while only nerfing mechs that do not have the tonnage to boat ERLL's. So it's not going to change a damn thing about the bugaboo clan mechs like the Mad Cat II or Dire Wolf, its a trade off for the clanner heavies since they trade midrange for long range firepower, and clan mediums and lights that relied on ERML's get shafted pretty hard.

Nothing about this sounds good IMO. Better firepower in the 650+ meter range band is the last thing I think clanners needed.



Another one lost in the underhive...


Every single clan mech i used that was decent (beside lights) had 2 HLL and as many ErMeds as i can fit with DHS If it was a big boi and you had tonnage left you just added Goose Waffles. WHY? Because Dakka and SRM's sucks for clans. This is why brawling is dead.


IS everyone taking crazy pills? Do you not remember that Dakka was strong this time last year? So was Brawling with SRM's? PGI nerfed them into oblivion and now Goose/Lazor Vomit seems very strong now that there is no other options.

Its good by default, not because someone made it that way.

#26 Accused

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Posted 09 July 2018 - 03:19 PM

Hahahaha...ha!

Sorry, been away playing other games; almost forgot what fun was like.

Anyways, popped my head in, noticed new patch notes and first thing I saw was "Added Recoil To Clan Gauss"...lol.

Never change PGI, going back to play me some Hollow Knight.

#27 Mystere

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Posted 09 July 2018 - 03:33 PM

View PostRevis Volek, on 09 July 2018 - 02:52 PM, said:

(or steering wheel).


Sniff! Sniff! I wish I never gave away my Thrustmaster steering wheel.

#28 Grus

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Posted 09 July 2018 - 03:38 PM

My main concern is the reduction in clan damage is PISSING ME OFF... that said, we see no reduction in IS durability... so now we do less damage, still run hot as hell, and we still have to burn through the same amount of HP..

So I got no numbers to back this up.. but does this mean IS will now take off more clan HP % than clan can return fire? If so....

Just means us Clan Loyalists will be getting Insta ques for FW with everyone switching to IS...

#29 Kubernetes

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Posted 09 July 2018 - 03:43 PM

View PostRevis Volek, on 09 July 2018 - 02:56 PM, said:



Another one lost in the underhive...


Every single clan mech i used that was decent (beside lights) had 2 HLL and as many ErMeds as i can fit with DHS If it was a big boi and you had tonnage left you just added Goose Waffles. WHY? Because Dakka and SRM's sucks for clans. This is why brawling is dead.


IS everyone taking crazy pills? Do you not remember that Dakka was strong this time last year? So was Brawling with SRM's? PGI nerfed them into oblivion and now Goose/Lazor Vomit seems very strong now that there is no other options.

Its good by default, not because someone made it that way.


People here think the meta is concocted by a secret cabal.

#30 Mortalcoil

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Posted 09 July 2018 - 09:51 PM

Clanners complaining about nerfs? This is huge and a never before seen occurrence!

#31 Vellron2005

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Posted 09 July 2018 - 11:33 PM

Sadly, the Portal does not work for me, and I have to use Steam, so I can't participate in the PTS..

However, my personal opinion is that laser nerfs will not help, and people need to understand that Laservomit meta is not any more OP than Dual Heavy Gauss meta, or SRM meta ect...

But compared to IS mechs, clan mechs can't take as much punishment, so if we equalize the firepower, we also need to equalize the tankyness, and then we can just as well have mixtech, cose' all the diversity will be sucked out of this game.

I don't know about you, but as a person that plays more Clan mechs than IS mechs, IS mechs still kill me alot..

Nerfs not needed.

Edited by Vellron2005, 09 July 2018 - 11:33 PM.


#32 Stonefalcon

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Posted 10 July 2018 - 05:59 AM

It's human nature to complain when something changes beyond your control that is mildly discomforting. Kids need to GTFU.

#33 Eisenhorne

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Posted 10 July 2018 - 06:11 AM

View PostVellron2005, on 09 July 2018 - 11:33 PM, said:


I don't know about you, but as a person that plays more Clan mechs than IS mechs, IS mechs still kill me alot..



And as a dedicated IS player who uses clan mechs only occasionally in QP, I don't think clan mechs have a problem requiring nerfing into the ground. At least not one with laservomit. I do hate playing against MCII-B's,but they probably hate playing against ANH-2A's too, so I guess it's balanced.

Generally in FP I don't feel like I lose because of "balance", but generally because the enemy team is significantly better than my team or the mission is just insanely slanted in their favor anyway (Boreal attack anyone?). The solo players I see in FP that whine about balance are the ones who bring LBX10 ANH-2A builds to Polar Highlands and cry when they get cut down by HBR-VI's.

#34 Bud Crue

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Posted 10 July 2018 - 06:38 AM

View PostEisenhorne, on 10 July 2018 - 06:11 AM, said:


And as a dedicated IS player who uses clan mechs only occasionally in QP, I don't think clan mechs have a problem requiring nerfing into the ground. At least not one with laservomit. I do hate playing against MCII-B's,but they probably hate playing against ANH-2A's too, so I guess it's balanced.

Generally in FP I don't feel like I lose because of "balance", but generally because the enemy team is significantly better than my team or the mission is just insanely slanted in their favor anyway (Boreal attack anyone?). The solo players I see in FP that whine about balance are the ones who bring LBX10 ANH-2A builds to Polar Highlands and cry when they get cut down by HBR-VI's.


Yup. I die because I play like an idiot or because I fail to get a shot off, or get out of position because I am not paying attention.
This is true in a Clan mech or in an IS mech.

I do better in some IS mechs than I do in many of my Clan mechs and vice-versa. Some mechs are just more forgiving to my lack of skill than others are. But I have never felt that clan energy vomit was OP or even Gauss vomit. Rather, my feeling over at least the last year is that many mechs, on both sides of the tech divide, just suck compared to those that don’t. Why we are at a place where PGI is STILL nerfing after over a year of nearly non-stop nerfs to both sides of the tech is just absurd.

There are very few things in this game that arguably need a nerf; perhaps nothing. But a hell of a lot of things need a buff. Yet here we are considering a PTS with some of the largest nerfs ever proposed, despite PGI having done 10 “balance passes” (all with something being nerfed) in the last 12 months. FFS, it makes me marvel at just how bad PGI is at this. After all this time and all that nerfing, that they still find in necessary to nerf ANYTHING goes way beyond their apparent inability to understand their own data. And the fact theat some folks are supportive of this never ending quest for crappiness is just bonkers to me.

#35 Erik Krieger

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Posted 10 July 2018 - 07:17 AM

I can play nearly every IS and Clan Mech with fun and success. SO WHAT IS THE PROBLEM? Why don't I have a problem with IS Mechs? There are so many good chasis and builds! I really can't understand the reason to risk so much with such a big change....

The game is a good nice niche Shooter. But If they change it so radical and my fun is gone, I won't pay real money for it anymore,.. or eventually even don't play it anymore... it's up to PGI...

Edited by NobleSavage, 10 July 2018 - 07:20 AM.


#36 Gas Guzzler

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Posted 10 July 2018 - 12:15 PM

View PostRevis Volek, on 09 July 2018 - 02:56 PM, said:

IS everyone taking crazy pills? Do you not remember that Dakka was strong this time last year? So was Brawling with SRM's? PGI nerfed them into oblivion and now Goose/Lazor Vomit seems very strong now that there is no other options.


What I'm about to say may be neither here nor there, but I think the 2 cERPPC, 3 cUAC5 combo is super underrated. It seems to wreck for me pretty easily on both the Blood Asp and the MAD-IIC-A.

#37 lazorbeamz

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Posted 10 July 2018 - 12:29 PM

View PostStonefalcon, on 10 July 2018 - 05:59 AM, said:

It's human nature to complain when something changes beyond your control that is mildly discomforting. Kids need to GTFU.

People here have gotten used to being pampred by the devs having a poll about everything. And in the end they have forgotten who is the boss here :D

#38 lazorbeamz

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Posted 10 July 2018 - 12:39 PM

View PostGas Guzzler, on 10 July 2018 - 12:15 PM, said:


What I'm about to say may be neither here nor there, but I think the 2 cERPPC, 3 cUAC5 combo is super underrated. It seems to wreck for me pretty easily on both the Blood Asp and the MAD-IIC-A.

AC5 similarly to ultra 5 are in a weird spot imo. They already dont have DPS per ton of ac2. They still dont have an alpha strike per ton value that is inherent to ac/ultra 10.

I think lasers will be ok after the patch, just not ultimate. As always you either gauss/laser vomit or go full DPS with cac2, go full splat with SRM and atm, lb20. Or go cold alpha strike with ultra cannons, especially the ultra 10 with additional ultra 5. You can also go cold dps with lb10 and srm.

Edited by lazorbeamz, 10 July 2018 - 12:39 PM.


#39 Gas Guzzler

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Posted 10 July 2018 - 12:53 PM

View Postlazorbeamz, on 10 July 2018 - 12:39 PM, said:

AC5 similarly to ultra 5 are in a weird spot imo. They already dont have DPS per ton of ac2. They still dont have an alpha strike per ton value that is inherent to ac/ultra 10.


A little too much spreadsheet warrior here. I don't really care about ultimate DPS, as the mech is designed for mid-long range burst DPS, not sustained DPS.

With the current specs that will be on the PTS, cER ML are in a pretty bad spot, and Gauss recoil is just awful, if that makes it in game I will be extremely disappointed. I really don't understand why its even being considered.

#40 Ilfi

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Posted 10 July 2018 - 01:25 PM

The PTS changes are a joke.
  • They don't solve the problem of high laser alphas.
  • They don't make brawling more viable.
  • They dumpster Clan Mechs and Clan weapons that were barely relevant (looking at you, MPLs)
  • They make Gauss Vomit an even bigger problem since now they'll be doing it from 800m away instead of 500m.
  • The only "good" change was lowering HLL damage to 16.
  • The changes proposed for ER MLs are a travesty.
  • I have no idea what Chris and PGI are thinking, or if they're thinking at all.
A 6 damage for 6 heat ER ML would be a good start, but the most correct solution is reworking trash lasers from the ground up so they have an actual niche and reason to be brought. There are too many junk weapons in this game that overlap in the same range bracket, or are so low-range and low-burst that they're non-competitive. Buffing low tier garbage is hardly power-creep, especially when damage-locked weapons like UACs and Gauss Rifles are the ones that are actually meta.





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