[Discussion]Light Mechs: Why Are They Here?
#101
Posted 16 August 2018 - 08:42 AM
While I believe that unpopularity of lights is almost entirely a result of heavy- and assault-centric liberties with alphas — really, how many players want the thrill of instant elimination around every corner? — conventional wisdom crams lights into only two categories, sniper and lights-out-backstabber, so if they apply that, players will find many chassis unusable.
#102
Posted 16 August 2018 - 11:00 AM
#103
Posted 16 August 2018 - 08:32 PM
Alkabides, on 16 August 2018 - 11:00 AM, said:
At the same time, some Heavies and Assaults can blast Light from 600 meters and they have no chance to hit back...
Also Streaks.
#104
Posted 17 August 2018 - 07:51 PM
#105
Posted 06 March 2019 - 02:55 PM
#106
Posted 06 March 2019 - 07:51 PM
That being said, my personal opinion on lights is they are the most influential class of mechs in the game. I am not saying that they can go out there and solo carry a match but a well played light mech can disrupt the entire enemy deathball, cause the enemy to turn their backs to your heavier units, Squirrel off half an enemy team with no hopes of catching it, so that its deathball can crush the other half not chasing the Squirrel, can sneak around to to back of your team and spot for LRMs, sneak to the back and snipe harass your team to death, make an enemy Assault mech flail about firing uselessly in all directions without accomplishing much, make a team do terrible amounts of damage upon itself as they shoot each other while trying to hit the light mech, kill off stragglers and quite frankly do terrifying amounts of damage if played right.
The key is in the last two words of that last paragraph, "Played Right". The problem with lights is that require a much greater than average skill level to accomplish much with them and that generally requires a pilot that has a much more "twitch" oriented mindset. This tends to make good light mech pilots a rare thing. But as far as the potential power of light mechs, honestly there is nothing more powerful in the game.
Edited by Angel of Annihilation, 06 March 2019 - 07:52 PM.
#107
Posted 06 March 2019 - 08:54 PM
You claiming you play Lights is equivalent to me claiming I play Assaults...which I don't because I don't.
Edited by Y E O N N E, 06 March 2019 - 09:00 PM.
#108
Posted 25 June 2019 - 03:43 PM
Also lights are useful to fill up an FP deck after putting some assaults in it, so no way lights are getting removed
#109
Posted 25 June 2019 - 04:07 PM
since no vote filled this position, i voted the last one.
also i should point out that i play all classes and there are mediums/heavies that i like a lot. you really should play mechs out of your comfort zone to try and understand the strengths and weaknesses of various mechs, this makes you a better pilot and will only improve things with your preferred classes.
Edited by LordNothing, 25 June 2019 - 04:15 PM.
#110
Posted 25 June 2019 - 04:19 PM
If I can get 400dmg in a light and 400dmg in an assault with equal ease, then I'm doing much more for my team by piloting a light.
Lights like the Kit Fox are great for getting in front with ecm and face tanking while calling focus fire targets. Things like that really make a difference.
But, It's not just about damage done, it's also about being maneuverable and fast enough to shift around, coordinating fire and calling targets, filling holes in the line, covering with your ECM, etc.
#111
Posted 25 June 2019 - 04:51 PM
Lights are the ultimate wet nurses in this game. They have to scout, harass, defend their slow assaults, cap points, get into yellow circles, hold locks, put up uavs, tank and hold their teammates' hands to the front line.
At least according to all the whiny assault pilots on the forums.
#112
Posted 25 June 2019 - 05:38 PM
#113
Posted 25 June 2019 - 06:59 PM
#114
Posted 26 June 2019 - 09:31 AM
1. You don't define what "hard work" is.
2. You don't have an option for people who play all classes like me.
3. The poll has a pretty obvious slant/bias.
I fear a good light pilot more than I fear any other enemy. They can charge up on me, distract me, backstab me, and pin my position down until heavier units can move up to finish me off. Most of the time in MWO you have the option to disengage. Lights don't give you that option. They can pack a lot of close range knife fighting firepower. They can reposition and support weak points, they can scout, they can run the enemy team and cause havok. Sure they are squishy, if my aim is good I can dispatch them easily, especially if one is so foolish as to run straight at me or stand still. But a good pilot doesn't do that, they dictate the terms of engagement.
I love when I'm in a light, I feel more invincible than when I'm in an Assault. I only fear streaks or other fast lights.
#115
Posted 26 June 2019 - 01:41 PM
LordNothing, on 25 June 2019 - 05:38 PM, said:
and why would they? better to hide in 1 spot and do nothing, than a 10x higher chance of "getting spotted" and getting shot.
nah.. best to hide it out, only to die last, with 99% fresh armor and having done 39dmg.
hey.. at least it is 39dmg MORE than if you put same pilot into a light..
hiders gonna hide, no matter what mechclass they're in. not sure why they play a game where shooting stuff is the point, though..
#116
Posted 26 June 2019 - 01:48 PM
They'd rather push into stupid positions or without a clear advantage because they're impatient.
#117
Posted 26 June 2019 - 03:04 PM
Teenage Mutant Ninja Urbie, on 26 June 2019 - 01:41 PM, said:
and why would they? better to hide in 1 spot and do nothing, than a 10x higher chance of "getting spotted" and getting shot.
nah.. best to hide it out, only to die last, with 99% fresh armor and having done 39dmg.
hey.. at least it is 39dmg MORE than if you put same pilot into a light..
hiders gonna hide, no matter what mechclass they're in. not sure why they play a game where shooting stuff is the point, though..
its all good though, more mechs for squirrels to feed upon.
#118
Posted 26 June 2019 - 04:05 PM
Prototelis, on 26 June 2019 - 01:48 PM, said:
They'd rather push into stupid positions or without a clear advantage because they're impatient.
nah, talking about hiding, not trading.
when we finish the game, and a SURVIVING annihilator, who wasn't afk/disco wins-and-survives the game with 39dmg - all he is trading is his teams patience to not teamkill his hiding behind.
and yeah, when my light/medium/hvy does 'meh', and still has more dmg/kills/kmdd than the 4 mechs in charlie lance together (the double-digit-crew which we all know and love) .. that ain't trading either.
nothing wrong with trading, assuming one does actually trade and not farm on his teammates backs.
EVERYTHING wrong with hiding, though.
the reds drop dead by actually shooting at them - a concept that is foreign to many in QP
Edited by Teenage Mutant Ninja Urbie, 26 June 2019 - 04:08 PM.
#119
Posted 26 June 2019 - 08:51 PM
#120
Posted 26 June 2019 - 09:27 PM
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