[Discussion]Light Mechs: Why Are They Here?
#81
Posted 30 July 2018 - 06:18 AM
They are the bane, horror and nightmare of wack pilots across all weightclasses .
#82
Posted 30 July 2018 - 03:38 PM
To catch nerfs.
#83
Posted 01 August 2018 - 03:18 PM
#84
Posted 02 August 2018 - 09:57 PM
#85
Posted 02 August 2018 - 10:32 PM
#86
Posted 02 August 2018 - 11:00 PM
(and you can do hollander builds on one of the others )
Edited by Dark Wooki33 IIC, 02 August 2018 - 11:01 PM.
#87
Posted 02 August 2018 - 11:42 PM
Dark Wooki33 IIC, on 02 August 2018 - 11:00 PM, said:
(and you can do hollander builds on one of the others )
The Firestarter in all forms is target practice. I can make mine dance, but I still consider it target practice. Is it the worst Light? No, but badness was not the premise.
#88
Posted 03 August 2018 - 12:00 AM
#89
Posted 03 August 2018 - 02:19 AM
JediPanther, on 02 August 2018 - 09:57 PM, said:
Somethings odd there - how did he get 6 assists with 1 damage? That takes skill.
#90
Posted 03 August 2018 - 07:33 AM
Maddermax, on 03 August 2018 - 02:19 AM, said:
Somethings odd there - how did he get 6 assists with 1 damage? That takes skill.
No idea. I'm guessing he held target locks before dying and got spotting assist. He had mad skills for least damage above zero. I've been working on skilling the pnts and j7rs and it has been nothing of a pain train. Sad since pnts are the most armored light is have next to the urbie. Their 90% weapons in one arm and 250 engine cap combined with missile ct only make me wish I was using any other light. Technically the pnt-10p has bigger engine cap but the largest ac you can shove on it is the 10 as it can't do the 20. You can fit guass with 2 t ammo if you really wanted.
#91
Posted 03 August 2018 - 05:17 PM
Light mechs are for scouting the enemy team's composition and movement, applying pressure to flanks, and assassinating isolated enemies. Done right, they also make a great distraction as part of a group - it's much harder now to be a speed-tank than it used to be but the Flea can sidestep just about any incoming fire like most lights were able to in the old days.
I paired myself with that friendly Blood Asp who survived to the end of the game through a combination of his good aim and my being a damn nuisance to anything that tried drawing a bead on him. I couldn't have done that in an assault mech - we'd have been focused down one at a time due to lack of agility. In a light, I was able to juke incoming fire and make the enemy waste time (and heat) against a target that *should* otherwise be an easy kill going strictly by armor values on vital components.
#92
Posted 03 August 2018 - 05:35 PM
1) To separate the assault mech master race from mere mortals.
2) To test the limits of hit detection and your ability to hit objects that are not really there according to the server despite wot your monitor might tell you.
Edited by OZHomerOZ, 03 August 2018 - 05:36 PM.
#93
Posted 11 August 2018 - 12:58 PM
#94
Posted 13 August 2018 - 01:30 AM
#95
Posted 14 August 2018 - 11:05 PM
#96
Posted 15 August 2018 - 12:14 PM
Dark Wooki33 IIC, on 03 August 2018 - 12:00 AM, said:
Jenner IIC has firepower though, lots of firepower. Nah, in my opinion the worst Light is the IS Jenner. All the hitbox weaknesses without the Firepower.
#97
Posted 15 August 2018 - 08:09 PM
Requiemking, on 15 August 2018 - 12:14 PM, said:
The IS Jenner has always been a CT on stilts but it use to be the best light and very capable of fighting and winning duels against most mechs. It was also my secondary mech used for years that people would see my name and ask if I was cptl-c1-ing or Jenner since iI'd run those two mechs almost exclusively during closed beta and the two-three years after.
The three things that have killed the IS Jenner and heavily negatively effected the Clan Jenner are simple.
1. Engine desync which had a HUGE affect on the mobility and acceleration upon which all lights rely on.
2.Re-scale. Which just made it's problem of being mostly CT just that much of an easier target to kill. Up scale any light mech and it becomes just that much easier to hit. Combined with
3. POWER creee eeeep. ALPHA! 40 alpha use to be the big alpha everyone tried to get and was scared of. Now it's just a dent in a mech with alphas in the 60-150 range. You have to really like the light mech play style as one screw up means you are either dead or mostly dead. Light mech pilots,the good ones at least, have spider-man like spider sense of when they are about to be shot at and constantly move and change their attack vectors which sadly noobs see as just running away or hiding so they give your location to the enemy.
In reality that light is just using common sense to get the enemy to fragment so it can try and pick them off weakest mech first. Now a long lost tactic due to only poor players who do not understand how to pilot a light or have the mindset of a light pilot.
#98
Posted 15 August 2018 - 09:34 PM
JediPanther, on 15 August 2018 - 08:09 PM, said:
In reality that light is just using common sense to get the enemy to fragment so it can try and pick them off weakest mech first. Now a long lost tactic due to only poor players who do not understand how to pilot a light or have the mindset of a light pilot.
To be fair, with current alphas, you either dead or almost dead in pretty much any mech anyway, while Light has a luxury to avoid being hit entirely. When I peek with my heavier mech, and part of my side gets in enemy crosshairs, in a matter of moments I either lose component, die or get critical damage. In Light mech I can perform frantic slalom (that's the way anyone fast moves these days), and I barely get hits. Lasers can only scratch, Gauss shots are hard to land where they want it, and often just miss, AC or LBX are out of threat level, since big ones get brutal dropoff or spread, while small ones not able to do very heavy damage on impact. I swear, more I play, more I see that speed is life and size (plus profile) is your only shield. The bigger you are, the less agile you are, the more attention you draw, and faster you get focused down, and armor means jack. That's how it works in this game atm.
#99
Posted 16 August 2018 - 06:02 AM
Go back to base when it's being capped
Chase away enemy lights that are harassing the assaults
Get to the domination circle (and often times get left alone there)
Flip resource collectors
Scout enemy (and VIP) position
Capture and return batteries in Incursion...
#100
Posted 16 August 2018 - 08:18 AM
Requiemking, on 15 August 2018 - 12:14 PM, said:
One thing that surprised me about the Jenner is that it's actually the most agile 35 tonner in the game by a mile. In fact when it comes to turnrate and acceleration it's the 5th most agile mech in the game. Better than the 20 ton piranha. Oxide is slightly worse than the other variants but it's still better than anything else. Also interesting to note is that the second most agile 35 tonner is the Jenner IIC (though it's much lower down than the Jenner).
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