Alkabides, on 10 July 2018 - 11:03 AM, said:


Introduce Reflextive Armor = No Need For Laser Nerf
#41
Posted 10 July 2018 - 11:31 AM
#42
Posted 10 July 2018 - 11:44 AM
Grus, on 10 July 2018 - 11:21 AM, said:
I'm inclined to think that Mystere is thinking about actual physics phenomena that would be associated with a directed blast with charged particles like protons / ions when hitting a system like a mech. You're pretty much talking lightning with the the added kinetic effects of protons / ions instead of electrons -> The game could "simulate" a combined effect that accounts for
- the massive thermal effect a.k.a. heat spike that the mech would have to dissipate.
- the electromagnetic and electric systems effects that would be induced to the system. Shielding can do many things but doesn't work wonders. There's already precedence by PPCs temporarily disrupting ECM / Stealth armor.
- whatever impulse the protons / ions transfer upon impact in form of "screen shake".
Edited by Der Geisterbaer, 10 July 2018 - 11:45 AM.
#43
Posted 10 July 2018 - 12:12 PM
Edited by lazorbeamz, 10 July 2018 - 12:26 PM.
#44
Posted 10 July 2018 - 12:53 PM
#45
Posted 10 July 2018 - 12:53 PM
Clan FF gives 20% more per ton than standard = 38.4 points / ton
IS FF is 12% more armor = 35.2 points/ ton
Reflect stats:
10% heavier than 32 points/ ton = ~28.8 points per ton; 30% less damage vs lasers = divide armor by 0.7 = 41.1 pts of armor vs lasers.
10% heavier than 32 points/ ton = ~28.8 points per ton; 20% less damage vs lasers = divide armor by 0.8 = 36 pts of armor vs lasers.
Conclusions:
At a 20% bonus vs lasers IS mech pilots would be idiots to take Reflec armor over IS FF armor.
Armor vs lasers would increase by a measly 2% while armor vs other damage sources would decrease by 18.2%.
At 30% IS would gain 16.7% extra armor vs losing 18.2% vs other damage sources.
At 20% Clanners would never benefit from reflec armor.
At 30% Clanners would gain 7% protection vs lasers and lose 26.6% vs other damage sources.
Edited by dwwolf, 10 July 2018 - 01:03 PM.
#46
Posted 10 July 2018 - 12:58 PM
#47
Posted 10 July 2018 - 12:59 PM
Nightbird, on 10 July 2018 - 08:12 AM, said:
Reflective armor was around long before 3080. It just wasn't widely available. There is no need to strictly adhere to canon if it makes for a better video game.
#48
Posted 10 July 2018 - 01:03 PM
#49
Posted 10 July 2018 - 01:13 PM
#50
Posted 10 July 2018 - 01:15 PM
#51
Posted 10 July 2018 - 01:15 PM
Canon SRMs are (limited) guided missiles.
Canon LBX AC have the same damage potential and hit bonus at all ranges, ours decreases over range. Mechanics wise this points to a Proximity fused shell over a shotgun type shell.
#52
Posted 10 July 2018 - 01:16 PM
dwwolf, on 10 July 2018 - 01:15 PM, said:
Canon SRMs are (limited) guided missiles.
Canon LBX AC have the same damage potential and hit bonus at all ranges, ours decreases over range. Mechanics wise this points to a Proximity fused shell over a shotgun type shell.
Blame that on Cryengine
#53
Posted 10 July 2018 - 01:27 PM
dwwolf, on 10 July 2018 - 01:15 PM, said:
Canon SRMs are (limited) guided missiles.
Canon LBX AC have the same damage potential and hit bonus at all ranges, ours decreases over range. Mechanics wise this points to a Proximity fused shell over a shotgun type shell.
Exactly. what we have in MWO are effectively Dumbfire SRMs that are missing the damage boost.
#54
Posted 10 July 2018 - 01:30 PM
#56
Posted 10 July 2018 - 03:27 PM
Reflective armor is a mechlab solution. It's the laser version of ams to missiles. That is bad. It makes it a no-skill hard counter.
Not to mention it's not available for omnimechs, which will shaft a lot of clan mechs PLUS it'll.also destroy is laser boats.
#58
Posted 10 July 2018 - 04:14 PM
The counter to lasers is to twist, and that is in the lore as well. I don't like the idea of passive counters to skillful aiming.
Modules that protect against indirect fine are more acceptable because, for one, missiles have greater usability and act as a force multiplier,and secondly because without it, the mechanic would be unacceptable and lame for too many typical FPS players because they require significantly less skill to be effective than with direct fire, aimed weapons.
It seems imbalanced that, in general, you can't disable clan mechs as effectively as you can IS mechs. You can blow the main armament off a clan mech, but they will usually still have lasers left on other parts of the mechs that will be able to do significant damage to you.
Clan lasers needed a nerf and i'm glad PGI has the balls to do it.
Edited by frumpylumps, 10 July 2018 - 05:26 PM.
#59
Posted 10 July 2018 - 06:26 PM
Nightbird, on 10 July 2018 - 06:35 AM, said:
Technically the Exterminator had anti-laser ablative armor in the fluff (on top of nullsig and the Chameleon Light Polarization Shield [cloaking device]) back in 2630.
From the 3050 revised edition TRO: "The Exterminator's Fibrolyte Armorscale was improved with anti-laser ablatives added to the first four layers, giving the 'Mech an intense silver sheen when not screened. This armor must be kept clean to ensure that the reflective laser defense works efficiently."
In before Exterminator is added with chassis exclusive reflective armor,

#60
Posted 04 April 2022 - 08:53 AM
Edited by EPJ, 04 April 2022 - 08:56 AM.
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