Jump to content

Introduce Reflextive Armor = No Need For Laser Nerf

Balance Upgrades Weapons

70 replies to this topic

#61 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 04 April 2022 - 11:31 AM

View PostEPJ, on 04 April 2022 - 08:53 AM, said:

we need something like this, and maybe another armor choice that is good vs ballistic weapons. make it so you can have ether Endo steel, reflective armor, or ballistic resistant armor. so a few more tons for weapons/armor or forgo the endo for armor thats good vs one weapon type.


Epic necro....

and Armor goes to Armor slot not Structure slot...
because this game lacks melee and other stuff that would be more devastating in BT against reflective armor, we can just do it like -50% from energy weapons but +50% from all other weapons? Fair trade?

#62 EPJ

    Member

  • PipPip
  • 29 posts

Posted 04 April 2022 - 01:19 PM

View PostCurccu, on 04 April 2022 - 11:31 AM, said:

Epic necro....

and Armor goes to Armor slot not Structure slot...
because this game lacks melee and other stuff that would be more devastating in BT against reflective armor, we can just do it like -50% from energy weapons but +50% from all other weapons? Fair trade?


When you get stealth armor it takes up space on your mech 2 for each part of the mech. Endo takes up space in the mech, these armor options should too. You can't have Endo steel and stealth at the same time, they are both modifications to the armor of the mech. so these other armor options should be listed here with endo and stealth if they do end up at some point getting added to the game.

and to your idea of it being 50% less but 50% more from other weapons. so lets say your in battle, you have the armor that give -50% laser damage but the +50% idea is in play, you get hit by a Fafnir with 2 heavy Gauss cannons. that 50 he just did just got upgraded to 75 damage to one spot. this just feels like it would make things all around worse.

I think it would make more sense to not take bonus damage from other weapons but when you get damaged it will still reduce the effectiveness of your armor to block some damage from the weapon type it was made for.

Example, say your fresh, the battle just started. you come around a corner and find you self walking into a hunchbacks line of fire and he nails your left side with a AC 20, your armor is set to give -50% laser damage. so you still take the full 20 damage for the AC 20 but it also lowers that sides ability to reduce laser damage. so maybe it will go from -50% to now being only -30%

so with less and less armor you get less and less protection from lasers, vice versa for ballistic armor. it would be really unfair if it was always -50% laser damage even if you only had like 10 armor left on parts of your mech.

Edit: I would love this to be added to the game but it will take a lot of coding to add this, so even if the devs like this idea and want to add it it would take a lot of time to get it working as it should. So i don't see this being added anytime soon.

Edited by EPJ, 04 April 2022 - 01:22 PM.


#63 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,671 posts

Posted 04 April 2022 - 01:48 PM

View PostCurccu, on 04 April 2022 - 11:31 AM, said:

Epic necro....

and Armor goes to Armor slot not Structure slot...
because this game lacks melee and other stuff that would be more devastating in BT against reflective armor, we can just do it like -50% from energy weapons but +50% from all other weapons? Fair trade?


yes except id also throw in blue shield and reactive armor. then every weapon would have counters.

Edited by LordNothing, 04 April 2022 - 01:49 PM.


#64 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 04 April 2022 - 02:22 PM

View PostEPJ, on 04 April 2022 - 01:19 PM, said:

You can't have Endo steel and stealth at the same time, they are both modifications to the armor of the mech.


Yes I can lct-pb (so can you) and no they are not.

Stealth ARMOR
Ferro-fibrous ARMOR
Light FF ARMOR
standard STRUCTURE
Endo steel STRUCTURE

View PostEPJ, on 04 April 2022 - 01:19 PM, said:

and to your idea of it being 50% less but 50% more from other weapons. so lets say your in battle, you have the armor that give -50% laser damage but the +50% idea is in play, you get hit by a Fafnir with 2 heavy Gauss cannons. that 50 he just did just got upgraded to 75 damage to one spot. this just feels like it would make things all around worse.

I think it would make more sense to not take bonus damage from other weapons but when you get damaged it will still reduce the effectiveness of your armor to block some damage from the weapon type it was made for.


Why should you ONLY gain from it?
Like I wrote earlier in BT there are also negatives in these armors MWO just haven't "really" implemented ANYTHING that is on that list.

View PostLordNothing, on 04 April 2022 - 01:48 PM, said:


yes except id also throw in blue shield and reactive armor. then every weapon would have counters.


OFC add them all if any.

Edited by Curccu, 04 April 2022 - 02:31 PM.


#65 Blood Rose

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 989 posts
  • LocationHalf a mile away in a Gausszilla

Posted 04 April 2022 - 02:51 PM

People suggesting twisting
>A) forget that it takes time for people to register and react
>B) mechs take time to twist, some more than others
>C) There are mechs that struggle to twist certain sections away. You are never hiding a torso component on a Fafnir for example.

#66 Vxheous

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2019 Gold Champ
  • CS 2019 Gold Champ
  • 3,830 posts
  • Location2 Time MWO World Champion

Posted 04 April 2022 - 04:45 PM

View PostBlood Rose, on 04 April 2022 - 02:51 PM, said:

People suggesting twisting
>A) forget that it takes time for people to register and react
>B) mechs take time to twist, some more than others
>C) There are mechs that struggle to twist certain sections away. You are never hiding a torso component on a Fafnir for example.


So why are good players able to twist off damage then? It's called good habits, and learning the mechanics of the game, one of which is twisting/shielding.

#67 pbiggz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 4,827 posts
  • LocationOutreach

Posted 04 April 2022 - 06:56 PM

I'm of a mind to say that the more non-weapon tonnage-consuming game-altering equipment/armor is available, the better. It would have the simultaneous effect of increasing time to kill and add differentiation between builds in a significant way.

Pure laser boats would be encouraged to run alternative weapons because they'd be mostly ineffective against reflective armor. Pure dakka would have much the same effect. Things like hardened armour could allow for legitimately tanky builds. Imagine a fully hardened standard engine atlas; slow and next to unstoppable, even though it packs less firepower than a regular atlas would.

I think the game is done a disservice because we don't offer enough defensive and/or non-conventional options to players.

#68 PocketYoda

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,147 posts
  • LocationAustralia

Posted 04 April 2022 - 07:05 PM

View PostCurccu, on 04 April 2022 - 11:31 AM, said:

Epic necro....

and Armor goes to Armor slot not Structure slot...
because this game lacks melee and other stuff that would be more devastating in BT against reflective armor, we can just do it like -50% from energy weapons but +50% from all other weapons? Fair trade?

Nahh Epic Necros are the 2014ish ones.

View PostVxheous, on 04 April 2022 - 04:45 PM, said:

So why are good players able to twist off damage then? It's called good habits, and learning the mechanics of the game, one of which is twisting/shielding.

Mostly because they twist before the enemy fires, not after.. its all timing, good control and a relatively low ping time helps..

Edited by Nomad Tech, 04 April 2022 - 07:07 PM.


#69 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 04 April 2022 - 09:26 PM

View PostNomad Tech, on 04 April 2022 - 07:05 PM, said:

Nahh Epic Necros are the 2014ish ones.

Those are Legendary Necros.

#70 Dauntless Blint

    Member

  • PipPipPipPipPipPip
  • The Divine
  • The Divine
  • 415 posts
  • LocationPlaying other games.

Posted 05 April 2022 - 06:59 AM

[color=#959595]-Composite Armor -15% damage from ballistic weapons[/color]
[color=#959595]-Ceramic Armor -15% damage from energy weapons[/color]
[color=#959595]-Chemical Reactive Armor -15% damage from missile weapons[/color]


I copy pasta these from one of several posts I made about Armor types years back.

The higher the percentage or damage mitigation then you really need to consider a penalty to other damage types life for instance: -40% damage from ballistic weapons, +5% damage from missile and laser weapons.

Damage mitigation is worth more than points of armor as it is a multiplicative defence statistic.

My King Crab's CT is screaming out for something like this because theres no rolling damage in that thing.

It could scale in protection value as the clases scale.

For instance +20% mitigation for lights, +30% for mediums, +40% for heavies and +50% assaults.

It might help with bringing tanking rolls back in the high weight class's. In my opinion assaults are functionally just slow glass cannons but I'm sure that's highly debatable.
All I know is, I don't play much anymore.

Anyway the point is it's paper scissors rock and helps break meta with the click of an armor change. The meta would manage itself.
Edit: It would also encourage bringing mixed load outs to some extent too.

Edited by Dauntless Blint, 05 April 2022 - 07:02 AM.


#71 Vxheous

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2019 Gold Champ
  • CS 2019 Gold Champ
  • 3,830 posts
  • Location2 Time MWO World Champion

Posted 05 April 2022 - 09:11 PM

View PostNomad Tech, on 04 April 2022 - 07:05 PM, said:

Nahh Epic Necros are the 2014ish ones.


Mostly because they twist before the enemy fires, not after.. its all timing, good control and a relatively low ping time helps..


Ash has high ping and doesn't seem to have any issues twisting. Of course its about timing, but that doesn't stop anyone from learning how to do it.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users