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How To Counter Lrm Spam?


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#21 SilentScreamer

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Posted 21 July 2018 - 04:36 PM

View PostSilentScreamer, on 13 July 2018 - 07:38 AM, said:


I agree, a single AMS will not make much difference against a hailstorm of LuRMs.


View PostKroete, on 14 July 2018 - 02:30 AM, said:


Every single ams makes a difference. Its teamutility, if half the team takes ams ....


Did I miss a patch where it is possible to remove equipment from your lancemates and install AMS on their mech?

Half a team carrying AMS is the realm of premade teams, not PUG-Land.
even then:
- are you close enough for all of their AMS to protect you?
- can your team effectively push/maneuver/fight while sticking close?

Unless you get a organized team to Deathball into the enemy, peeking, using cover, sharing armor and relying on LRM equiped mechs poor trading ability is the way to win matches against a LRM heavy team. LRM heavy teams are usually short on Assault mechs to push/share armor at the frontline.

My opinion on how to win without relying on what your teamates brought to the fight:
1) Move with your team, but stick near cover.
2) Expose your mech to fire and have enemies waste LRMs when you pull out of sight.
3) Call targets while picking at enemy ranks, someone MIGHT pay attention.
4) Play well and your team will get well ahead on kill count. Then mop up those lazy enemy LuRM boats who did not share armor with their team.

This works unless:
- you have a lancemate go Leeroy Jenkins and die charging the enemy line in the first 3 minutes.
- or the enemy has a good pilot with ECM and NARC marking your teamates for death.

Edited by SilentScreamer, 21 July 2018 - 04:39 PM.


#22 Cloves

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Posted 21 July 2018 - 06:29 PM

Stay with your team, manage your exposure. More than half the maps are no longer LRM-friendly. If you die to LRMs on mining, crimson, rubellite, HPG, solaris, it's your positioning, you where in the wrong place at the wrong time (either you where too slow, of picked a bad place to stand.) Places like polar and alpine, well, it can be hard to be a brawler in a sniper/LRM world. AMS and ECM help, but there is cover and sight lines on those maps for those that choose to use them (the sight lines are more useful than the cover, don't expect a rock or a roof). Don't stand way out in the open like those chuckleheads on frozen seem to do every time. There is far more cover in frozen than in canyon and folks seem to use it less there. Always be standing next to a building, or on a hill edge. For a light or a fast medium, derp can save your life, but get it at 100%. My ECM and LRM boats usually take it as well, since they already had to buy most of that tree.

#23 Vlad Striker

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Posted 22 July 2018 - 01:23 AM

When at least 3 mech in team have AMS then no LRM threat. Than tactics. You see 3 and more LRM boat and your team have nothing to answer - charge whole company to less 180 m and make easy kill. Second tactics - use cover and range pinpoint weapon, gauss rifles and PPCs. Watch for spotters and UAV. Shoot UAV on sight. Stay in ECM shadow, if possible, there is special indicatior on HUD.

#24 Steel Raven

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Posted 22 July 2018 - 05:41 PM

We haven't talked much about ECM: it's a great tool but it's only available for a hand full of mechs. ECM also requires a decent investment in the Sensor Skill Tree to get the optimal desired results. Though I find it worth while for those handful of machines, many rather use those points optimize the Firepower and/or Survival trees. UAVs can still spot ECM equipped mechs so always shoot down UAVs.

#25 Kroete

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Posted 23 July 2018 - 03:18 PM

View PostSilentScreamer, on 21 July 2018 - 04:36 PM, said:

Did I miss a patch where it is possible to remove equipment from your lancemates and install AMS on their mech?

Half a team carrying AMS is the realm of premade teams, not PUG-Land.
even then:
- are you close enough for all of their AMS to protect you?
- can your team effectively push/maneuver/fight while sticking close?

Half the team taking ams is not for premades only, its for pugs too,
but most players are too selffish to give 1 or 1.5 tons for the team.
Even if you dont get the full ams of your team, some will still buy you time to kill that uav or go to cover,
half a mech is still better then no mech.
How effectively can you push/maneuver/fight if you get all the missiles every time someone sticks his head out?

But you are right, ams belongs to premades, more kills and kmdd for my boats in qp. Posted Image

#26 Hanky Spam

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Posted 23 July 2018 - 10:55 PM

Quote

How To Counter Lrm Spam?

Replace the balancing guy with somebody who is not a LRM lover.

For a temporary improvement bring more AMS/ECM equipped mechs and put some skill nodes into radar derp.
Or just go with the new meta and bring LRMs, maybe LRMs with AMS equipped. How about that?

#27 mailin

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Posted 24 July 2018 - 12:30 AM

One of the biggest challenges is when there are two or more enemy lurmers firing from different directions. That makes it very difficult to find cover. In that case, pick one try to move towards it.

#28 Torage

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Posted 10 August 2018 - 06:03 AM

The one main way of avoiding damage from LRMs that was not listed was countering scouts. If you can't see them and you are taking LRMs then someone has you spotted. Ideally your Medium and Light mechs will chase these spotters off before you take too much damage.

View Postmailin, on 24 July 2018 - 12:30 AM, said:

One of the biggest challenges is when there are two or more enemy lurmers firing from different directions. That makes it very difficult to find cover. In that case, pick one try to move towards it.


If you are in the crossfire, then you have either been outflanked, or have over extended yourself. Either way, the issue is tactical.

Edited by Torage, 10 August 2018 - 06:22 AM.


#29 NecessaryWeevil

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Posted 10 August 2018 - 10:55 AM

One more suggestion: if you're getting creamed by LRMs, say something. You never know, someone might help you.

I run an ECM Spider, and a few games ago my teammate said, "somebody needs to go get that enemy LRM boat." So I looked around, traced the LRM stream back to its source, and tied up the isolated enemy Trebuchet.





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